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LA DC 1.4007 late start playthrough

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  06:21:58  10 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/10/2019 6:23:46
Messages: 354
Countdown to oblivion

While my current Windows version is allowing me to traverse the Zone, I though I would post an update.

Bloodsuckers. Not Microsoft this time.

Cleared them out of the Construction Site, gassed building and X14.

Took documents all the way to the Sin hideout, where I was given the code to X18. (?) I have already cleaned that place out.

Found a smoking car which I drove until it ran out of gas about halfway through Darkscape, going north.

Almost hid from a Military patrol among some rocks. They made a U-turn, crossed the road and... it didn't end well for them.

Same weapons/equipment as before, except I upgraded the homemade detector for more range.

Stay tuned for a Windows Update blowout! <00:45>
  08:45:22  10 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Corporate "updates"


---QUOTATION---
Windows update bullshit

I went back to the previous version which my computer came with and the game runs fine now.

HOWEVER, I have already gotten a message saying I need an update which will happen on the next reset.

I assume it is the one I just dumped.

W. the F.

I feel like I'm taking crazy pills.

How can I make MS accept Dezowave as a known publisher? Or at least keep them from 'saving' my computer?
---END QUOTATION---



You're not taking crazy pills and it's not limited to OS u/ds.
(Fortunately for me, I run an OS that doesn't get these annoying "updates" any more)
But then "terms of service" get updated, and things like your web browser lose functionality.
Don't get me started on search engines.

Maybe MSCorp have a new OS in the pipeline and they're involved in the "degrade the predecessor" stage.
  14:37:23  10 October 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1710

---QUOTATION---
LA DC 1.4007 late start playthrough

TM5000

So where were those final Zombies hiding at?


TS

I had already completed that mission once and received it again, hoping to get paid again.

ByteMe mentioned that the mission can be offered again but will not resolve, which is what happened.

I have not looked into the game files in Lost Alpha, but in the SOC files, there is a timer where you set the time limit on the task, and a timer when the task is available again. the last timer should be longer than the time to complete the task.

So if the task must be completed in 5 days, the other timer should be set to 6 or 7 days. I think that is how it is supposed to be.

Here is an example from the task_manager from Priboi Story Overhaul:

time = 259200
idle_time = 950400

Time is the the time to complete, and idle_time is the time before the task is available again.

Looks like the deficiency is in not invoking 'idle_time' in the LA or LADC files.
This is the relevant task_manager entry for the task in query:

[yan_kill_radar_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(yan_zombie_terrain1) +yan_scientist_parts_start}
text = yan_kill_radar_zombies_text
description = yan_kill_radar_zombies_descr
parent = yan_professor
target = yan_zombie_terrain1
reward_reputation = 3
reward_rank = 1
reward_money = 3000
reward_item = medkit_scientic, item_battery, antirad
time = 604800
prior = 1

There's no repeat proviso by the look of it other than the "prior".

At least the reward is increased (I think)
---END QUOTATION---



I haven't looked at the game files in LADC.
So I do not know if the tasks, and recurring tasks are handled differently in LADC.
It could be the condlist that is causing issues, if the condition is matched by the game, it reactivates the task, or that the re-spawn rate of the zombies is causing this issue. Perhaps they re-spawn to quickly, and re-triggers the quest before it is finished.

I am still battling some of the items on the Priboi Story Overhaul version 3.3, so I don't have the time to look into the files in LADC
  18:28:15  10 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Task handling


---QUOTATION---
LA DC 1.4007 late start playthrough

TM5000

So where were those final Zombies hiding at?


TS

I had already completed that mission once and received it again, hoping to get paid again.

ByteMe mentioned that the mission can be offered again but will not resolve, which is what happened.

I have not looked into the game files in Lost Alpha, but in the SOC files, there is a timer where you set the time limit on the task, and a timer when the task is available again. the last timer should be longer than the time to complete the task.

So if the task must be completed in 5 days, the other timer should be set to 6 or 7 days. I think that is how it is supposed to be.

Here is an example from the task_manager from Priboi Story Overhaul:

time = 259200
idle_time = 950400

Time is the the time to complete, and idle_time is the time before the task is available again.

Looks like the deficiency is in not invoking 'idle_time' in the LA or LADC files.
This is the relevant task_manager entry for the task in query:

[yan_kill_radar_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(yan_zombie_terrain1) +yan_scientist_parts_start}
text = yan_kill_radar_zombies_text
description = yan_kill_radar_zombies_descr
parent = yan_professor
target = yan_zombie_terrain1
reward_reputation = 3
reward_rank = 1
reward_money = 3000
reward_item = medkit_scientic, item_battery, antirad
time = 604800
prior = 1

There's no repeat proviso by the look of it other than the "prior".

At least the reward is increased (I think)

I haven't looked at the game files in LADC.
So I do not know if the tasks, and recurring tasks are handled differently in LADC.
It could be the condlist that is causing issues, if the condition is matched by the game, it reactivates the task, or that the re-spawn rate of the zombies is causing this issue. Perhaps they re-spawn to quickly, and re-triggers the quest before it is finished.

I am still battling some of the items on the Priboi Story Overhaul version 3.3, so I don't have the time to look into the files in LADC
---END QUOTATION---



@100RadsBar

I was coming back to the forum to answer your earlier post on this subject.
I just had a shufty at "shustry" (sic) in the taskmanager.ltx for LADC 1.4007.

There has been some jiggery-pokery going on.

For my sins, I had to split his missions into two sets for the wiki because he gives THREE main "tasks" and maybe TEN "jobs".

The "jobs" get shoved into taskman.ltx..

For 1.4007 there is NO time factor. So the job never expires.
There IS an "idle_time = 864000" declaration so the missionset gets reissued after 10 days. No crap gets respawned on the board...

Previously this set followed LA type coding and inherited minimal benefits in other areas similar to this from 'out_barkeep' for offing a merc-pack on Darkscape:

reward_money = 6000
reward_reputation = 3
reward_rank = 1

A lot of these have been nerfed or removed for 1.4007. Reason unclear (maybe some bright spark was migrating these elsewhere? Maybe 'rewards' are passé? Who knows?)

Not totally sure where the "tasks" are hiding out in 1.4007. Give me time.
Or a hint.
  18:39:25  10 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Radar Zombies

Bugger.

Nearly forgot.

They don't respawn. Just like Cordon zombies don't. Ever.
No idea why. Plenty of other creatures respawn, but not these...

For that sidemission there is a "time = 604800" setting. So I guess you get a week to stiff them. No idea why the task respawns though... there just isn't an "idle_time" listed except for Numble.
  17:57:10  11 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/11/2019 17:58:12
Messages: 354
Understanding the Military

On my PDA, the Military has the worst disposition toward me (-2155) of all Factions.

They are red-neutral at the North Cordon transition, but hostile at the south.

They are hostile pretty much everywhere else, BUT choppers do not fire at me anymore.

I just discovered in Dark Valley at the petrol station they changed their attitude after exchanging some bullets.

I even killed one!

Then they shouldered their weapons.

I approached and spoke to the leader who gave me a task to get a Bandit PDA in Dead City.

After completing the task, the numbers have not changed.

I don't get it.
  20:29:58  11 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---
Understanding the Military

On my PDA, the Military has the worst disposition toward me (-2155) of all Factions.

They are red-neutral at the North Cordon transition, but hostile at the south.

They are hostile pretty much everywhere else, BUT choppers do not fire at me anymore.

I just discovered in Dark Valley at the petrol station they changed their attitude after exchanging some bullets.

I even killed one!

Then they shouldered their weapons.

I approached and spoke to the leader who gave me a task to get a Bandit PDA in Dead City.

After completing the task, the numbers have not changed.

I don't get it.
---END QUOTATION---



Something like "Neutralize the target and recover the PDA" ? This is one of a small number of storyline tasks that can usually be ignored without breaking the plotline.

Another one is the task for the barfly Hunter to recover his lost shotgun.

Both of these are NOT coded in the 'taskmanager.ltx' which lists most storyline AND sidemission tasks. They are probably coded in level specific 'task' files, so finding out what any consequences are (rank and reputation or relation changes) generally only includes money.

I think you just confirmed that helping the Mils doesn't improve their stance towards you for the Borzij job.

No idea why the Cordon Checkpoint shoot you up though, provided I have done Sid's "covert work" they leave me alone if I stick to the road. The Bridge crew will shoot you up until later.

Things change after you help them in Pripyat, it's hardwired and allows you to visit with all Mils.
  17:06:33  12 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/12/2019 18:22:12
Messages: 354
Understanding the Military

I was able to use the Rostok->Cordon transition successfully moments ago.

Previously I was fired on when approaching the transition in Rostok. This time I got the warning to stay on the road. Same warning on Cordon.

After finding the balanced rifle for Nimble in Rostok, I did not want to take the long way back to him and took a chance that the Military were in a better mood now.

They must be getting some hot chow.

EDIT: My standing with Military IS improving. It is -2114 now.
  09:33:30  13 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/13/2019 17:14:23
Messages: 354
Vepr-12

Hey TejasStalker-

You mentioned in an earlier post you had not found a Vepr in your playthrough.

I was just given a brand new in perfect condition Vepr-12 by a member of the Miltary!

They seem to hate/like me (red-neutral).

Major Griboyedev, in North Hills at the transition to Concrete Factory gives several tasks and he pays very well.

He actually gives the Vepr BEFORE you complete the mission. Gives shells for it too.

They will try to recruit me next.

EDIT: Just found out Vepr-12 is not a standard weapon and becomes available with the PRM Weapons Pack.
  17:02:55  13 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/13/2019 17:04:15
Messages: 354
Vepr-12 Molot

I made an addition to the North Hills LA Wiki concerning the missions given by Major Griboyedov I mentioned above.

When attempting to make "Vepr-12" a hotlink, noticed this weapon does not have an entry on the Wiki.

This was my first edit to the WIki- I am not sure I am ready to create a page, or even have permissions to do so. But I will look into it!
 
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