17:07:49 7 October 2019 |
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Skaraks
(Novice) On forum: 07/11/2017
 Message edited by: Skaraks 10/07/2019 17:46:12
Messages: 49
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BTW: I am still using the stash box in the old bar to hold resupply items. Will this become unavailable again at a later time?
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Disadvantage of using the stash box in the Bar is it isn't accessible from the time of the raid until after the helicopter mission is completed successfully.
Once it reopens it's still a long way to go when hauling or retrieving gear. Especially when there's a stash box in the hanger/garage area (where that ?thing? is hanging from the ceiling) which is the storage container closest to the gate. Have seen the occasional Flesh running around inside the gate, but can't remember ever seeing one in that garage.
If climbing up on the boxes to get close to it, you start taking Rads. It can be accessed from the floor level or standing on the couch.
There's a special can of gas nearby. Easily stashed in the box until needed, though if remembering correctly, there is another found late in the game.
Aside, exploring just beyond the stairway down into the Bar has proven beneficial from time to time, mainly early on.
If planning on using Petrenko for trading gear (using the Balanced Economy mod, he pays better than Sidorovich for weapons in good condition) don't break into his safe in his former office. Though dong so is as easy as 1 2 3. |
15:29:36 8 October 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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---QUOTATION--- LA DC 1.4007 late start playthrough
TM5000
So where were those final Zombies hiding at?
TS
I had already completed that mission once and received it again, hoping to get paid again.
ByteMe mentioned that the mission can be offered again but will not resolve, which is what happened.
I have not looked into the game files in Lost Alpha, but in the SOC files, there is a timer where you set the time limit on the task, and a timer when the task is available again. the last timer should be longer than the time to complete the task.
So if the task must be completed in 5 days, the other timer should be set to 6 or 7 days. I think that is how it is supposed to be.
Here is an example from the task_manager from Priboi Story Overhaul:
time = 259200
idle_time = 950400
Time is the the time to complete, and idle_time is the time before the task is available again. ---END QUOTATION---
Looks like the deficiency is in not invoking 'idle_time' in the LA or LADC files.
This is the relevant task_manager entry for the task in query:
[yan_kill_radar_zombies]
type = eliminate_lager
community = actor
condlist = {!is_gulag_population_inactive(yan_zombie_terrain1) +yan_scientist_parts_start}
text = yan_kill_radar_zombies_text
description = yan_kill_radar_zombies_descr
parent = yan_professor
target = yan_zombie_terrain1
reward_reputation = 3
reward_rank = 1
reward_money = 3000
reward_item = medkit_scientic, item_battery, antirad
time = 604800
prior = 1
There's no repeat proviso by the look of it other than the "prior".
At least the reward is increased (I think)
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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