Oh, it was a bit of a special case example while I poked around in Forest in Freeplay. Finding electro artys is pretty fraught and this is the only instance where I was packing them to 'safely' explore the Oasis feature. Ordinarily I'd just stash them in the GMF Hangar green box.
What I do like to do is carry "rupture" "impact" and "bulletproof" sets as routine. "Telepathy" "chemburn" and "burn" also have good uses so I prefer to have them reasonably available just for tactical.
With rupture on no snork or bloodsucker can damage me. But it gets a bit tedious with the knife, so last game I tried a rup / chem combo, stood in a strategic Witches Jelly and let them come to me. And die. And spawn artys.
That's what rocks about LA. EVERYONE here has their own strategy. ALL of them work. For me 8-15kg of inventory rocks are better than a third gun and a shedload of ammo or a battle armour.
---END QUOTATION---
Byte Me
I didn't realize that was a FreePlay loadout. Of course that's a great idea to go back to mutant or anomaly avoided areas to explore and harvest any missed artifacts and other objects. I just wrongly assumed that was a Game Play loadout, once you got some good arties past mid-game. That's why I was touting the need for an additional weapon and more ammo.
There's nothing more frustrating than entering a new level and meeting overwhelming enemy forces and/or excessive mutant attacks and having your limited weapons wearing down too much or not having the ammo to sustain field operations. I've probably mentioned before I like to enter a new level fully loaded down with supplies and ammo and find LA frustrating for the lack of immediately findable stashes to off-load and operate from.
It used to be that Sakharov would reissue the mission a second time and you could not recomplete it because you already had done it, been paid, etc.
---END QUOTATION---
There is the problem: I have already done this mission once.
I emerged from the Yantar underground inside the building within the radar area. Rounded a corner and there were 4 Military around a fire barrel- and none reacted to me!
I though they must me neutral-hostile, so I poked around the building some. But, when I left through the front gate, the guard yells, "Stalker" and opens up on me and I can hear all the Military guys are hostile now.
Went to a previous save and jumped the fence to exit.
I also found a Mossberg shotgun down there. Not only was it in perfect condition, it had all first tier upgrades!
I cannot complete this mission even after combing the entire map and killing every zombie I could find.
The LA Wiki calls it "Kill the Radar zombies" and it is not exactly the mission I have. Wiki says one day, my PDA gives me 7 to complete it.
The in-game charge is the same though.
Sakharov says, "Please, get rid of this ugly undead, because of them my research team with Kruglov can't explore the underground areas of this soviet radar facility nearby."
What gives? ---END QUOTATION---
Just for v1.4007 ALL of the side missions seem to have a week instead of a day to complete (or fail) - more dev mischief.
It used to be that Sakharov would reissue the mission a second time and you could not recomplete it because you already had done it, been paid, etc.
There's usually only 3 or 4 zombies. They are all above ground, and if you hang out near the electro anomalies nearby you can get them to fry in them. They just approach and go 'bug zap'...
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
---QUOTATION--- Have you killed every zombie both above and under ground? ---END QUOTATION---
I went back through the underground to check the spot with the map marker and it is definitely on ground level as it turns to a blip when I am underground. No zombies in that spot either.
I killed every zombie I could find while down there, and more on the surface too.
Have you killed every zombie both above and under ground?
Speedy Gonzales V
Win10 Pro 64-bit
AsRock Z390 Extreme4
32 GB RAM
CPU: i7 8700K
GPU: Nvidia RTX 2070 Super
Soundcard: Creative SB Recon3D Fatal1ty Pro PCIe
27'' Monitor @ 2560*1440
All running at stock speeds.
These are for you Tejas: ,,,, See if you can get 'em
I cannot complete this mission even after combing the entire map and killing every zombie I could find.
The LA Wiki calls it "Kill the Radar zombies" and it is not exactly the mission I have. Wiki says one day, my PDA gives me 7 to complete it.
The in-game charge is the same though.
Sakharov says, "Please, get rid of this ugly undead, because of them my research team with Kruglov can't explore the underground areas of this soviet radar facility nearby."
5 days in? Looking at your load out I don't even feel like we're playing the same Mod. I didn't know a Gauss Gun was available that early. You already have not just one but two scopes. Met a Burer, an Izlom and a Controller. You're certainly moving at light speed compared to me.
---QUOTATION--- LA DC 1.4007 late start playthrough
Thanks for the load out screenshots. A few artifacts I don't recognize and have no idea what they do. Personally I would cut way back on carrying so many and load up more ammo and a third back-up weapon like a submachine gun. But that's just me.
TS ---END QUOTATION---
Oh, it was a bit of a special case example while I poked around in Forest in Freeplay. Finding electro artys is pretty fraught and this is the only instance where I was packing them to 'safely' explore the Oasis feature. Ordinarily I'd just stash them in the GMF Hangar green box.
What I do like to do is carry "rupture" "impact" and "bulletproof" sets as routine. "Telepathy" "chemburn" and "burn" also have good uses so I prefer to have them reasonably available just for tactical.
With rupture on no snork or bloodsucker can damage me. But it gets a bit tedious with the knife, so last game I tried a rup / chem combo, stood in a strategic Witches Jelly and let them come to me. And die. And spawn artys.
That's what rocks about LA. EVERYONE here has their own strategy. ALL of them work. For me 8-15kg of inventory rocks are better than a third gun and a shedload of ammo or a battle armour.
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
In earlier versions of LA, the Bar was locked and never opened again. I complained. Good to see it isn't, at the very least to recover anything in the blue chest. However I found the whole plot and storyline of moving everyone to the desolate and unfriendly location in the Pripyat Outskirts to be contrived, illogical and unfortunate.
Maybe Boris was waiting for the Player to be killed so he could bribe the choppers to take him back to Russia.
Thanks for the load out screenshots. A few artifacts I don't recognize and have no idea what they do. Personally I would cut way back on carrying so many and load up more ammo and a third back-up weapon like a submachine gun. But that's just me.