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LA DC 1.4007 late start playthrough

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  18:24:01  7 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Mononutz


---QUOTATION---
Mono...

ByteMe,

I just saw you called Monolith 'Mononutz' on the Wiki in X18 comments.

Made me laugh out loud.

When going for X18, there was one yellow dot on my map. Found it was a Monolith sniper on the roof. I do believe this is the first time I have spoken to a Mono without high lead content. Creepy bastards.
---END QUOTATION---



Just me venting my the sound of it.

I conclude from your yellow dot note that you DID pay 10000 to the contact.
It isn't obligatory but it keeps the Monos neutral. Makes it easier to see Mil from Mono.
Otherwise, if you steal the doc under the CO's nose, they go "hostile/neutral" and both factions are red.

But the red Monos will remain neutral if you don't shoot one.
You pretty much need to retire all Mils which you sound to have done.

But don't worry, the sniper will go full hostile when you fall out with the Bandits later on...
  17:07:49  7 October 2019
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Skaraks
(Novice)
 
On forum: 07/11/2017
 

Message edited by:
Skaraks
10/07/2019 17:46:12
Messages: 49

---QUOTATION---


BTW: I am still using the stash box in the old bar to hold resupply items. Will this become unavailable again at a later time?


---END QUOTATION---



Disadvantage of using the stash box in the Bar is it isn't accessible from the time of the raid until after the helicopter mission is completed successfully.

Once it reopens it's still a long way to go when hauling or retrieving gear. Especially when there's a stash box in the hanger/garage area (where that ?thing? is hanging from the ceiling) which is the storage container closest to the gate. Have seen the occasional Flesh running around inside the gate, but can't remember ever seeing one in that garage.

If climbing up on the boxes to get close to it, you start taking Rads. It can be accessed from the floor level or standing on the couch.

There's a special can of gas nearby. Easily stashed in the box until needed, though if remembering correctly, there is another found late in the game.

Aside, exploring just beyond the stairway down into the Bar has proven beneficial from time to time, mainly early on.

If planning on using Petrenko for trading gear (using the Balanced Economy mod, he pays better than Sidorovich for weapons in good condition) don't break into his safe in his former office. Though dong so is as easy as 1 2 3.
  06:44:24  7 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
Messages: 354
Mono...

ByteMe,

I just saw you called Monolith 'Mononutz' on the Wiki in X18 comments.

Made me laugh out loud.

When going for X18, there was one yellow dot on my map. Found it was a Monolith sniper on the roof. I do believe this is the first time I have spoken to a Mono without high lead content. Creepy bastards.
  05:43:56  7 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---
Petrenko is referring to the previously guarded storeroom above the 100 Rads.

You used to be able to "pull crap through the door" in early releases but that doesn't work anymore.

It gets unlocked after the heli attack is resolved.

I found this storeroom. Not sure if I had tried that particular door before.

The Heavy Tourist Suit is coming in handy as Ghost's Suit I am currently wearing (upgraded) is in need of repair.

BTW: I am still using the stash box in the old bar to hold resupply items. Will this become unavailable again at a later time?
---END QUOTATION---



If you snagged the Heavy tourist suit then the Bar is "re-opened" and stays that way forever.

There are a couple of less risky stashes nearby if you ever want to spread the risk ("Per say's" backpack and that green stashbox in a hangar, not forgetting the dynamite box outside Voronin's office)

The HTS is quite handy.
  02:39:00  7 October 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/07/2019 2:41:12
Messages: 28078
LA DC 1.4007 late start playthrough

TM5000

The scream-jump parlor trick was a later addition to LA to prevent the Player from using the side passage out of the Brain Vat that leads to an L-shaped hallway and a set of stairs leading directly up to a walled compound above the Brain Vat.

If you come that way, the idea is to prevent you from approaching the Bloodsucker Lair from the wrong side. It jumps the Player to the other side of them to the empty shelf storage room. From there you have three choices to exit it. You can go west to a hallway that ramps upward and to a tight set of stairs leading to another hall where the broken elevator is. Inside of it is a ladder going to the surface and inside the middle of the abandoned Military Base. You may still have some soldiers there or not.

Go south and it leads you to multiple winding passages that eventually go north and west to a large room where a vehicle lift can move a BTR-70 to the surface at another deserted walled compound and beyond that the underground train station that has an exit just outside the Mobile Lab and Zombie infested Helicopter compound.

East of the Storage room has a short winding passage that leads to a room with a broken ceiling and half the room filled with desks that are shoved up against each other. The open end of this room is the Bloodsucker Lair. Once you vanquish them you come back to the other opening of the Brain Vat Room. Attempt to explore it will scream-jump you back to the same start point. You have to return to Sakharov for equipment that allows you to return and for the scream-jump scenario to disappear.

TS
  18:46:56  6 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/06/2019 18:56:33
Messages: 354

---QUOTATION---
Petrenko is referring to the previously guarded storeroom above the 100 Rads.

You used to be able to "pull crap through the door" in early releases but that doesn't work anymore.

It gets unlocked after the heli attack is resolved.
---END QUOTATION---



I found this storeroom. Not sure if I had tried that particular door before.

The Heavy Tourist Suit is coming in handy as Ghost's Suit I am currently wearing (upgraded) is in need of repair.

BTW: I am still using the stash box in the old bar to hold resupply items. Will this become unavailable again at a later time?
  17:28:28  6 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
 

Message edited by:
TM5000
10/06/2019 17:31:33
Messages: 354
Sound effects

Back in the Yantar underground to get into the Military occupied building again.

I decided to go back into the area previously infested with Bloodsuckers.

My screen goes black, there is a Doctor Who style sound effect and I am transported back to the previous room.

So I try again, see hallucinations indicative of a Controller nearby but continue inward.

Just as the Controller walks out of the side passage and I am closing with him, the black screen happens again, along with the 'teleportation'.

Now it is just annoying. Am I not supposed to be in there?

I don't understand what the Devs have done done here.
  04:45:30  6 October 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
Messages: 354
LA DC 1.4007 late start playthrough


---QUOTATION---
TM5000

So where were those final Zombies hiding at?


TS
---END QUOTATION---



I had already completed that mission once and received it again, hoping to get paid again.

ByteMe mentioned that the mission can be offered again but will not resolve, which is what happened.
  00:49:58  6 October 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28078
LA DC 1.4007 late start playthrough

Byte Me

For that reason alone, I'm glad LA DC has the Guides. I admit to using them quite often since as you can read I have a habit of doing a lot of back and forth travel between multiple levels.

You forgot to only "bold" your quotation areas. Now Skaraks is going to think you are yelling at us or something.

* * * * *

TM5000

So where were those final Zombies hiding at?


TS
  13:53:34  5 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Loadouts and Tasking, by day 9 - it's game over.


---QUOTATION---
LA DC 1.4007 late start playthrough

Byte Me:

Oh, it was a bit of a special case example while I poked around in Forest in Freeplay. Finding electro artys is pretty fraught and this is the only instance where I was packing them to 'safely' explore the Oasis feature. Ordinarily I'd just stash them in the GMF Hangar green box.

What I do like to do is carry "rupture" "impact" and "bulletproof" sets as routine. "Telepathy" "chemburn" and "burn" also have good uses so I prefer to have them reasonably available just for tactical.

With rupture on no snork or bloodsucker can damage me. But it gets a bit tedious with the knife, so last game I tried a rup / chem combo, stood in a strategic Witches Jelly and let them come to me. And die. And spawn artys.

That's what rocks about LA. EVERYONE here has their own strategy. ALL of them work. For me 8-15kg of inventory rocks are better than a third gun and a shedload of ammo or a battle armour.


Byte Me

I didn't realize that was a FreePlay loadout. Of course that's a great idea to go back to mutant or anomaly avoided areas to explore and harvest any missed artifacts and other objects. I just wrongly assumed that was a Game Play loadout, once you got some good arties past mid-game. That's why I was touting the need for an additional weapon and more ammo.


I pretty much had this loadout by day nine.
It's misleading, because I had all of these weirdo electro artys on to dig around the Oasis in this screenshot.

Normally, running ANYWHERE with 'impact' / 'rupture' invulnerability solves 90-95% of MUTANT problems (exceptions being Controllers and Pyrogeists)

That accounts for some 65-75% of gross combat events.
Around 20-25% require a shootout. No biggie.

The rest, with a few specialized exceptions, is a mopping up exercise.

++++++++

But here's the rub.
It took me 4 games to figure out what TFF these artys were up to in this incarnation of LADC.

Another 6 months to write it up for reference with comparatives over the versions (I still play 1.4002 on and off)

Next game (if ever) I'll stock some daft "explosion" artys and have it out with the Monolith rocket boyz at the NPP. Maybe..

Until then I'm quite content to exploit the devs' creation using their own board and resources. It's fun.

https://lost-alpha.fandom.com/wiki/Artifact_Parameters



There's nothing more frustrating than entering a new level and meeting overwhelming enemy forces and/or excessive mutant attacks and having your limited weapons wearing down too much or not having the ammo to sustain field operations. I've probably mentioned before I like to enter a new level fully loaded down with supplies and ammo and find LA frustrating for the lack of immediately findable stashes to off-load and operate from.

TS
---END QUOTATION---



This happens far too often, cross levelchanger with full cargo: ambushed by Bandits or Bloodsucker Pack? Check. And that wasn't in Freeplay... nor with freeroaming A-life... WTF?

ANYWHERE you get to you make a strategic "loot drop".
Just transiting stuff.
It's as old as STALKER...
 
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