ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
New anomaly detector I made doesn't make a sound

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  00:34:20  10 May 2019
profilee-mailreply Message URLTo the Top
soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 447
New anomaly detector I made doesn't make a sound

I made a dosimeter for Lost Alpha v1.4007. Sid gives it to the Marked One after giving him the Thorn artifact. I have it on my belt, with an icon and a mesh with textures. It is meant to only detect radiation and yet it emits no sound.

Here's my code in the anomaly_detectors.ltx:
https://imgur.com/ABZqV7o

What have I done wrong? It is using the default geiger .ogg files but I have also tried using my own. When I go to an area of intense radiation (I'm only in Cordon at the very start of the game at the moment) I can't hear the detector clicking.
  19:07:36  11 May 2019
profilee-mailreply Message URLTo the Top
soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 447
Can anyone help please? I've tried everything I can think of it but my detector doesn't beep. I've even given it the same params as the elite but it doesn't beep when near any anomalies.

What am I missing? Is there another file I've overlooked? I've got:

anomaly_detectors.ltx (the code for it)
string_table_dan_items.xml (my own text string file)
localization.ltx (where I added string_table_dan_items)
item_dosimeter.ogf (the model)
dialog_escape.script (where Sid gives it to the player)
item_dosimeter1.dds (the model texture)
ui_icon_equipment.dds (the HUD/inventory icon)

It works in every other aspect apart from actually making a sound making it useless!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.