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Is it possible to mod lost alpha?

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  05:36:09  17 April 2019
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ZeCheeki
(Novice)
 
On forum: 04/16/2019
Messages: 3
Is it possible to mod lost alpha?

I am asking this question because a guy told me on modDB that the launcher of a mod take precedence over any modified ltx in gamedata folder?

I know there is already some mods available for lost alpha but not a single one seem to be capable of editing mutants ltx.

I know this mod is pretty old and that most people are not very active anymore but anyone that would be kind enough just to confirm that it is not possible would make me save time instead of endlessly searching.
  22:22:26  17 April 2019
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ZeCheeki
(Novice)
 
On forum: 04/16/2019
Messages: 3
Seem like a wonderful and friendly community!
  01:41:55  19 April 2019
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5169
I would answer, but I don't know either. A lot of the more knowledgeable modders seem to have migrated to other places like Facebook and such.

Maybe they still look in here now and then.

.
  13:16:28  19 April 2019
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
04/19/2019 13:17:41
Messages: 1817
You will have to chase down some modders who have modded the latest version of Lost Alpha for finding out what is possible to mod. The basic problem is each time an update is released, mods are broken and have to be redone and sometimes it requires so much work that the modder gives up.

As Steelyglint writes the modders seems to have moved to other places but you might have luck a modder for some reason checks this forum and notice you thread.
  15:25:37  4 May 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 369
Mods

The file structure has changed between v1.4005 and v1.4007.

Any mods that you install will reside (or should) in the 'mods' folder on the gameroot.
As such, it has a similar hierarchy to the 'gamdata' folder.
The archive databases (.dbx and more recently, .xdb) remain as compressed archives in the 'bins' folder on the gameroot. The game engine decompresses them on the fly as needed.

ANYTHING in the 'mods' folder takes precedence over the game's compressed counterpart in the archives.

So, if you tweak 'mutants.ltx' or 'factions.ltx' it has to go in the 'mods' folder. If you try to mod by extracting all of the archives, modding the BASE 'mutants.ltx' or 'factions.ltx' - you're asking for trouble... (Copy them to the mods directory and tat with them there)

Related:
When you change the callable mods through the launcher, you need to delete the contents of the mods folder BEFOREHAND.
  22:31:16  9 May 2019
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soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 446

---QUOTATION---
The archive databases (.dbx and more recently, .xdb) remain as compressed archives in the 'bins' folder on the gameroot. The game engine decompresses them on the fly as needed.
---END QUOTATION---



There are no archive files in the "bins" folder. Not in mine there aren't. Just 19 .dll's, the game's .exe and 3 .ltx files.

There must be other database files somewhere because I unpacked the two db files in the gameroot, then the 14 db files in the gamedata folder and I've still got files missing.
  22:52:45  9 May 2019
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1817

---QUOTATION---
The archive databases (.dbx and more recently, .xdb) remain as compressed archives in the 'bins' folder on the gameroot. The game engine decompresses them on the fly as needed.

There are no archive files in the "bins" folder. Not in mine there aren't. Just 19 .dll's, the game's .exe and 3 .ltx files.
---END QUOTATION---



As far as I remember there have never been database files in the "bins" folder.

I've just checked my original THQ version of the game patched to 04 and modded with ZRP 1.07 R5 and there are no database files in the "bins" folder.

Lost Alpha version 1.4002 also have no database files in the "bins" folder.
  21:45:19  10 May 2019
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soopytwist
Senior Resident
 

 
On forum: 03/30/2010
 

Message edited by:
soopytwist
05/10/2019 21:46:09
Messages: 446

---QUOTATION---
The archive databases (.dbx and more recently, .xdb) remain as compressed archives in the 'bins' folder on the gameroot. The game engine decompresses them on the fly as needed.

There are no archive files in the "bins" folder. Not in mine there aren't. Just 19 .dll's, the game's .exe and 3 .ltx files.

As far as I remember there have never been database files in the "bins" folder.

I've just checked my original THQ version of the game patched to 04 and modded with ZRP 1.07 R5 and there are no database files in the "bins" folder.
Yeah, I know. I was answering Byte Me who seems to know something different.

Lost Alpha version 1.4002 also have no database files in the "bins" folder.
---END QUOTATION---



Yeah, I know. I was answering Byte Me who seems to know something different.
  18:16:08  11 May 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 369
My mistake


---QUOTATION---
The archive databases (.dbx and more recently, .xdb) remain as compressed archives in the 'bins' folder on the gameroot. The game engine decompresses them on the fly as needed.

There are no archive files in the "bins" folder. Not in mine there aren't. Just 19 .dll's, the game's .exe and 3 .ltx files.

As far as I remember there have never been database files in the "bins" folder.

I've just checked my original THQ version of the game patched to 04 and modded with ZRP 1.07 R5 and there are no database files in the "bins" folder.
Yeah, I know. I was answering Byte Me who seems to know something different.

Lost Alpha version 1.4002 also have no database files in the "bins" folder.

Yeah, I know. I was answering Byte Me who seems to know something different.
---END QUOTATION---



I'll rephrase it, because I was incorrect. Or partially correct, or misleading unintentionally.

For v1.4002 the db(x) archives are on the gameroot.
For v1.4007 the installation creates 'gamedata' and places them there in compressed form.
V1.4007 places the .xdb archives in the 'mods' folder. These are the modfiles that take precedence over the basic environment created from the .dbx files.

This is why having something like "gameplay_dlc_prm_weapons_dlc.xdb" in the mods folder gets you the PRM weapon pack in the game (amongst other stuff)

Reinstalling the game does NOT remove the contents of the mod folder, somewhere in the readme you are advised of this and should delete the contents of the folder before reinstalling.

Think of it along the lines of skinning the game like you might skin a web browser.

It this any help?
  18:31:03  11 May 2019
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soopytwist
Senior Resident
 

 
On forum: 03/30/2010
Messages: 446

---QUOTATION---
My mistakeI'll rephrase it, because I was incorrect. Or partially correct, or misleading unintentionally.

For v1.4002 the db(x) archives are on the gameroot.
For v1.4007 the installation creates 'gamedata' and places them there in compressed form.
V1.4007 places the .xdb archives in the 'mods' folder. These are the modfiles that take precedence over the basic environment created from the .dbx files.

This is why having something like "gameplay_dlc_prm_weapons_dlc.xdb" in the mods folder gets you the PRM weapon pack in the game (amongst other stuff)

Reinstalling the game does NOT remove the contents of the mod folder, somewhere in the readme you are advised of this and should delete the contents of the folder before reinstalling.

Think of it along the lines of skinning the game like you might skin a web browser.

It this any help?
---END QUOTATION---


I get it now. Explains why my modded files were being overridden, it's because I had the PRM weapon pack installed. Removed it and now it's fine. Though that means making a mod compatible with other mods is a near impossibility, since I can't unpack other peoples mods.
 
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