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ZRP with modified Level Changers?

Question Should Level Changers stay, move, or optional via Modifier
Answers
Nay!: Stay (No more messing with Vanilla game) :)
Yay!: Move (I want to explore) :)
Optional via Modifier :)
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  15:50:32  3 March 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641
ZRP with modified Level Changers?

To keep things separate (and more visible) I have created this thread in regards to the conversation I have with NatVac.
Which is in regards to the possibility of moving Level Changers in ZRP (As was done in Priboi Story).

See more here in the ZRP thread:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=11786&page=362&sec_id=16#414130

It will of course be a change from the Vanilla game experience which NatVac works very hard on to maintain in ZRP.

We talked about letting the community help decide. with either a Yay, or Nay, or something between

NatVac is looking into if it can be put as an optional setting in the modifier
  08:48:57  31 March 2019
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NatVac
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On forum: 06/15/2007
Messages: 4261
Have your level changers changed from your first release of the Priboi Story Overhaul, 100RadsBar? I can get the positions from that version unless the locations have changed.
  10:00:07  3 April 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1641

---QUOTATION---
Have your level changers changed from your first release of the Priboi Story Overhaul, 100RadsBar? I can get the positions from that version unless the locations have changed.
---END QUOTATION---



The latest changes are found in the version 3.2.5, I can't quite remember what changes I made during the different versions.

http://semak.dk

I had planned to add a level-changer to be able to get back to Stancia1 level near the room where you spawn at the bottom of the stairs.
I also had planned to spawn the player at the top of the stairs, just for the fun of it, so that you had to descent the stairs, instead of spawning at the bottom. But I never got around to that.

When you leave the room, and turn left, there is a door at the end of the hallway (halfway down you can turn right where the Monolith will shoot at you with a Gauss rifle). That door was intended to be used as the level changer to get back to Stancia1 level.

Where the spawn point in Stancia1 should be, I had not decided on, but I think it would be one of the square buildings opposite the Powerplant, some of those buildings had some "fake" doors which could be used as an exit point. The level changer should be a one way levelchanger, so you would not be able to enter the Powerplant from that exit.
  07:13:57  7 April 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
04/07/2019 7:17:16
Messages: 4261

---QUOTATION---
When you leave the room, and turn left, there is a door at the end of the hallway (halfway down you can turn right where the Monolith will shoot at you with a Gauss rifle). That door was intended to be used as the level changer to get back to Stancia1 level.
---END QUOTATION---


Maybe, but it has a corresponding door on the other side that leads to the long chamber with lots of Monolith, the one you enter through the broken wall after you deal with the gauss gunner and a couple other Monolith.

I can add it there, but I'm going to look around for other possibilities. Currently ZRP has the LC added to the broken stairwell bottom after you complete the game, and you might even have to jump to reach it, like jumping to catch the bottom stair-step that remains.

This makes use of the existing setup and provides a marker for later transitions. I might be able to add a minimap LC marker to a different location but it might not show up on the PDA maps.

Thanks for providing the link!
  23:57:17  13 April 2019
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
04/14/2019 0:09:11
Messages: 1641

---QUOTATION---
When you leave the room, and turn left, there is a door at the end of the hallway (halfway down you can turn right where the Monolith will shoot at you with a Gauss rifle). That door was intended to be used as the level changer to get back to Stancia1 level.
Maybe, but it has a corresponding door on the other side that leads to the long chamber with lots of Monolith, the one you enter through the broken wall after you deal with the gauss gunner and a couple other Monolith.

I can add it there, but I'm going to look around for other possibilities. Currently ZRP has the LC added to the broken stairwell bottom after you complete the game, and you might even have to jump to reach it, like jumping to catch the bottom stair-step that remains.

This makes use of the existing setup and provides a marker for later transitions. I might be able to add a minimap LC marker to a different location but it might not show up on the PDA maps.

Thanks for providing the link!
---END QUOTATION---



I decided to dig out the WIP of Prboi Story 3.3, I think I played a bit more with the Level changers in that version.
Do you need the all.spawn? or the whole folder? I have uploaded the all.spawn to my website
  08:22:03  21 April 2019
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4261
I've got the all.spawn, which should be enough. Thanks.
 
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