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Cutscene in Sarcophagus bug |
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01:32:39 6 February 2019 |
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Brunzer
(Senior) On forum: 02/13/2011
 Message edited by: Brunzer 02/06/2019 3:00:37
Messages: 97
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Cutscene in Sarcophagus bug
In the Sarcophagus a cutscene plays out between two scientists, one of them walks around very nervously, they chat a bit and the other walks away. I think that's where control should be given back to the player, but the game is locked in this state. The game didn't freeze, it still runs. It's just that I'm locked in this screen: https://i.imgur.com/XCYw31b.jpg
Can I safely ignore that room, or is it neccessary for certain endings?
Got the cutscene to work properly by jumping in to the room. Sounds weird, but it worked. |
13:14:38 6 February 2019 |
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Brunzer
(Senior) On forum: 02/13/2011
Messages: 97
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---QUOTATION--- A reload helps.
There is something in that room that is indeed required for certain endings.
Make a save before the scene (the Control Room one too) and a reload MAY cure the problem.
Never bugged before 1.4007. ---END QUOTATION---
It worked by jumping inside the room instead of triggering the cutscene from around the corner. Now the camera pans around normally and the cutscene concludes.
Got a second problem though. I refused to join the C-conciousness, killed the pyrogeist, but the controlroom where I have to shutdown the generators has a 'broken lock' so I can't enter. Is this as intended? |
19:01:14 6 February 2019 |
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Brunzer
(Senior) On forum: 02/13/2011
Messages: 97
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---QUOTATION--- Locked Control Room Door.
Did you notice anything uuh, unusual about the area where the CC was?
(Think MCC in SoC) ---END QUOTATION---
Thanks, destroying those emitter-thingies did the trick. |
17:09:27 7 February 2019 |
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Brunzer
(Senior) On forum: 02/13/2011
Messages: 97
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---QUOTATION--- Locked Control Room Door.
The second time I tried, I wore a kilo of Pellicles ... That works VERY well. ---END QUOTATION---
I got from one of your posts in Tejas' thread that pellicles would come in handy in the endgame. So I brought 4 of them, which is indeed a kilo .
In the sarcophagus there're bursts of fire coming out of some pipes, but fireprotection didn't help there, they just insta-kill. Part of the reason I didn't went to see the monolith for the 'bad' ending.
The emitters take quite some punishment, I used my sniper rifle on them. Took 2 shots each. Do you think it would work to let the pyrogeist destroy the emitters with their firetraps? |
18:41:47 7 February 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 454
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Pyro fire blasts
---QUOTATION--- Locked Control Room Door.
The second time I tried, I wore a kilo of Pellicles ... That works VERY well.
I got from one of your posts in Tejas' thread that pellicles would come in handy in the endgame. So I brought 4 of them, which is indeed a kilo .
In the sarcophagus there're bursts of fire coming out of some pipes, but fireprotection didn't help there, they just insta-kill. Part of the reason I didn't went to see the monolith for the 'bad' ending.
The emitters take quite some punishment, I used my sniper rifle on them. Took 2 shots each. Do you think it would work to let the pyrogeist destroy the emitters with their firetraps? ---END QUOTATION---
You can pretty much guarantee that the emitters will be immune to friendly fire.
I just took that kilo of Pellicles - wore them - and after I'd buckshotted each emitter once, took another quick shot at each after a reload and legged it.
The bloody Pyros will follow you too a bit. I tried not to get in the backwash from my many grenades.
Those 'fire jets' in the Sarcophagus are indeed instadeath, but they turn off and you can walk all the way around to where the Burer was stationed by that route. Doesn't seem to be any "hidden lab" as in SoC.
Perversely, even if you fail the "Follow the Monolith's Call" and come back in Freeplay, you can still trigger a 'monolith ending'. Looks like a bug.
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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