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Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

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  20:13:09  17 January 2019
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1988
Thanks for the correction and clarification Tejas.
  01:36:49  18 January 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/18/2019 5:13:15
Messages: 28079
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Byte Me~

Thanks for your feedback. It's funny how half of what you say I have an idea about and the other half is cryptic and somewhat enigmatic due to me being unfamiliar with the new material or just simply your style of prose. Don't stop. Keep it coming though.

I know nothing about artifact transmutations, the recipes Sakharov wants to sell or even all the hoopla about the purpose of all this. Can you elaborate?

I find myself using the Guides more than I thought I would, simply because there are a lot of tedious stretches in some levels that I get tired of traveling especially if I'm over the sprintable threshold. No doubt once I have more money and all the top tier equipment I need, I'll be shopping for vehicles. However the fact remains that there are simply too many physical obstacles in many places and in most levels to make that something more rare than common.

I've discovered the perfect shortcut from the Duty Compound in Yantar to the Mobile Lab where I never run into Bandits or Mutants and the few Zombified Stalkers I see, usually have their back turned and are going in the other direction. Getting there is a breeze as I've used it 5 times now.

The more I thought about it, the main reason I have not done the Dark Valley yet is I hate how scripted it is. Not necessarily the find the Bandit Jacket or mingle with the Monolith but the "Hop in the Car to activate the helicopter and prepare to be pound-fucked. But wait! There's more! Cross into another level for Round 2." In Testing before the release this was super, super hard. Way, way harder than it is after the release. In fact it was so hard, when I finally survived and made it from the Dark Valley to Darkscape level changer, none of Dez0wave could believe it as I was the first Tester ever to survive that ordeal.

And I really hated the Chopper. Turn on a dime, defies the laws of physics. Endless ammo. Never needs fuel. Originally it was impervious in both levels and could not be damaged in any way. Not sure what the current state of affairs it is in now but I'm not looking forward to it.

In fact in restrospect, all the low points...all the hated soul-sucking, funless, mind numbing events in Lost Alpha involve helicopters, which was a favorite kick-the-ass-of-the-Player action of the main scripter. The incredibly stupid attack on Rostok where the door magically gets locked preventing the Player access to the blue chest in the 100 Rads Bar, usually where Players choose to put things. The stupid helicopter attack in the Marshes when entering from Yantar. The helicopter attack in Radar. Just the thought of all these things makes me question whether I will ever finish the Game.

TS
  08:21:42  18 January 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Byte Me~

Thanks for your feedback. It's funny how half of what you say I have an idea about and the other half is cryptic and somewhat enigmatic due to me being unfamiliar with the new material or just simply your style of prose. Don't stop. Keep it coming though.

---END QUOTATION---



I know it might sound a bit cryptic. But I don't want to spoil your game or anyone else's by putting in too many spoilers per se.


---QUOTATION---


I know nothing about artifact transmutations, the recipes Sakharov wants to sell or even all the hoopla about the purpose of all this. Can you elaborate?


---END QUOTATION---


Up to v1.4005 transmutation worked quite well. There were about three recipes worth pursuing. The "Rock" was debulletproofed after v1.4002. The "Sauron's Eye" could be sold for at least 40000. Twelve recipes in total.

From v1.4006/7 the recipe number is cut to six. They each cost 6000. They're all pretty much useless. The ingredients are rare, probably more useful to the player in their own right anyway, and the retail for the products has been nerfed. The 'free' Merger is still in Pripyat Underground...


---QUOTATION---


I find myself using the Guides more than I thought I would, simply because there are a lot of tedious stretches in some levels that I get tired of traveling especially if I'm over the sprintable threshold. No doubt once I have more money and all the top tier equipment I need, I'll be shopping for vehicles. However the fact remains that there are simply too many physical obstacles in many places and in most levels to make that something more rare than common.

I've discovered the perfect shortcut from the Duty Compound in Yantar to the Mobile Lab where I never run into Bandits or Mutants and the few Zombified Stalkers I see, usually have their back turned and are going in the other direction. Getting there is a breeze as I've used it 5 times now.

The more I thought about it, the main reason I have not done the Dark Valley yet is I hate how scripted it is. Not necessarily the find the Bandit Jacket or mingle with the Monolith but the "Hop in the Car to activate the helicopter and prepare to be pound-fucked. But wait! There's more! Cross into another level for Round 2." In Testing before the release this was super, super hard. Way, way harder than it is after the release. In fact it was so hard, when I finally survived and made it from the Dark Valley to Darkscape level changer, none of Dez0wave could believe it as I was the first Tester ever to survive that ordeal.


---END QUOTATION---


The only differences about the DV escape routine is that the much maligned "Lada Niva Hospital Service" of the early releases was initially replaced with a "White Niva" (too many people bitching about the knackered suspension I guess) And then probably replaced with one of the bonnet-less wonders that replace the fine UAZ Jeep on Darkscape.

I don't know, I didn't use either. Just 'made a run for it' to the Pig Farm to drop loot, strip down and suit up into something slightly better than a damn BJ.

Still on foot, run for the (locked) DS gate and jump the fence to the right of it triggering the level changer.

Ignore the car (it looks like crap anyway) and run through the trees - hiding behind them if the heliS strafe too much. Make rolling saves just in case something goes awry (recall that I pointedly DIDN'T buy a simple anomaly detector off Sid and I'm just "winging it"

Run / sneak to the south of the Bus Stop and pistol the rocket man and use his stuff to down the heliS. His mates are a nuisance.

In my case my target was the Lone House for its Elite Anomaly Detector. THEN a trip to the Mines. I had heard of a seriously UGLY SPITEFUL bug that happens there: You still get 'whacked' you still lose all of your crap, but whereas you could just walk to the box and get your stuff back. NOW IT STAYS LOCKED.

So I made damn sure that my first visit to Veles would be productive.
Meaning that I would be carrying EVERYTHING that he wanted from DV and X18. This meant buying a downloads module off Barkeep, swiping Borov's Documents, visiting the Lab out of step with any and all action in the DV being in that bloody BJ... (keeping it on keeps the Monolith from firing on you even when you fall out with the Bandits)

Never "met with monolith informer" either. I guess the financing in this strategy are a wash then.

---QUOTATION---


And I really hated the Chopper. Turn on a dime, defies the laws of physics. Endless ammo. Never needs fuel. Originally it was impervious in both levels and could not be damaged in any way. Not sure what the current state of affairs it is in now but I'm not looking forward to it.

In fact in restrospect, all the low points...all the hated soul-sucking, funless, mind numbing events in Lost Alpha involve helicopters, which was a favorite kick-the-ass-of-the-Player action of the main scripter. The incredibly stupid attack on Rostok where the door magically gets locked preventing the Player access to the blue chest in the 100 Rads Bar, usually where Players choose to put things. The stupid helicopter attack in the Marshes when entering from Yantar. The helicopter attack in Radar. Just the thought of all these things makes me question whether I will ever finish the Game.


---END QUOTATION---


On a reload, all of the v1.4007 choppers appear to go 'zombie' and into hover mode. Just an observation.

---QUOTATION---


TS
---END QUOTATION---

  01:31:46  19 January 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/19/2019 1:32:46
Messages: 28079
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

I don't mind any spoilers. I'm just simply too busy with other things in my life to devote the usual, time-consuming, scrutinizing detail I normally give. Any tips on items to get or not overlook or things you wish you had known but didn't, are fine sharing with me.

The whole recipe transmutation thing was something I never fooled with. I remember in Priboi Story I attempted some act that created an anomaly that Bandits walked into. However it seems in LADC, NPCs walk right through anomalies like they're not even there. SoC killed so many NPCs while Clear Sky & Call of Pripyat had them neutralized to NPCs like it appears now.

Basically I always hated shooting the RPG-7 at helicopters because the rounds are extremely limited and the helicopters don't fly realistically when turning or suddenly going sideways. Before in Testing, I discovered that the BP rounds would work quite well to bring down helicopters unless they were the magical kind the Player couldn't damage.

Hopefully I can dump my gear in the train tunnel again before I enter the cave system. I sure miss Call of Chernobyl's knapsack system. You could buy knapsacks from Traders or sometimes loot one off the dead that allowed the Player to drop them anywhere and offload stuff in them. No other NPCs could touch them and they were a huge feature it is hard to play any Stalker Mod without. Luckily I remember where most stashes were in the Games so I'm managing okay.

Great to hear a reload will break the helicopter's train of thought just in case I need it.

TS
  08:02:13  19 January 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Knapsacks


---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

I don't mind any spoilers. I'm just simply too busy with other things in my life to devote the usual, time-consuming, scrutinizing detail I normally give. Any tips on items to get or not overlook or things you wish you had known but didn't, are fine sharing with me.

The whole recipe transmutation thing was something I never fooled with. I remember in Priboi Story I attempted some act that created an anomaly that Bandits walked into. However it seems in LADC, NPCs walk right through anomalies like they're not even there. SoC killed so many NPCs while Clear Sky & Call of Pripyat had them neutralized to NPCs like it appears now.

Basically I always hated shooting the RPG-7 at helicopters because the rounds are extremely limited and the helicopters don't fly realistically when turning or suddenly going sideways. Before in Testing, I discovered that the BP rounds would work quite well to bring down helicopters unless they were the magical kind the Player couldn't damage.

Hopefully I can dump my gear in the train tunnel again before I enter the cave system. I sure miss Call of Chernobyl's knapsack system. You could buy knapsacks from Traders or sometimes loot one off the dead that allowed the Player to drop them anywhere and offload stuff in them. No other NPCs could touch them and they were a huge feature it is hard to play any Stalker Mod without. Luckily I remember where most stashes were in the Games so I'm managing okay.

Great to hear a reload will break the helicopter's train of thought just in case I need it.

TS
---END QUOTATION---



There's a backpack in that Bus Stop. But it would mean a shortish run through hostile terrain in a woolly jumper... (not even I am that reckless)

Be careful with dropping your junk in a 'lootpile'. There's an annoying little engine subroutine that cleans 'junk' from the gameboard periodically. Your stuff will go to LADC heaven forever if you leave it too long.

(This means that the old trick of 'lootpiling' all the guns and ammo for later use / resale doesn't work so well) On the plus side, the v1.4007 'junk monkey algo' doesn't seem to be as manic at board cleaning than the v1.4005/6 algo.

There's also an unmarked stash near the south Mines entrance. In a little outhouse with a medkit in it. That's a safe drop. But dangerous to journey to.

HELIS

There's a Swamps 'heli-chase' through the reedbeds that is usually lethal.
Here's an exploit to deactivate it.

You do this during your first Dead City visit for Sacky' case.
Once you're ready to go back to Yantar, run onto the Swamps level instead and go NORTH a short walk. You should get an audio cue that the hut has been called off (before it starts)
Retrace to DC and go about your normal business.

Much later in the game, Sakharov will send you Yantar- Swamps for the scripted heli-chase. You'll get a scripted cutscene WITHOUT a heli. Then just amble anywhere without interference...

There's not much to be done about the Merc Helis other than a reload to try and throw them a bit. We should be happy that they're not chasing us through the countryside of Wild Territory as in v1.30013. Even the short run through WT was hairy (I know we have you to thank for that)

Have much fun.
  02:33:22  20 January 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28079
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Sounds like the anticipated mugging is going to take a little pre-planning. The Lost Alpha Wiki is barely helpful. No large map of the entire level showing all the stashes at once. Just individual PDA screenshots and no mention of the Outhouse location. I remember one of my first attempts, I dropped all my gear inside a trailer halfway through the Mines and when I returned, my artifacts had dropped through the floor of the trailer and the ground to where I couldn't recover them.

In all my previous Games, I could enter the Lab at Rostok Factory at any time and usually did that first before Dark Valley meaning I already had the documents Veles ( horribly unoriginal name being the same as the detector ) wanted. Now in LADC, I can't automatically get the Duty pre-screening jobs in Rostok Factory or Yantar. Since I let Sin live, the dialogue doesn't exist. My recent visit to Rostok Factory showed access to the Lab was prevented from a locked gate. So with that in mind, I can't remember. Does the assignment require me to go from Darkscape to Cordon to Rostok Factory for Veles?

Another solution would be to use alternate gear. Take a disposable shotgun, rifle and armor to Darkscape. Have my real gear at the Dark Valley Pig Farm or the Cordon to switch to. I remember having the crap gear and being ambushed by mutants in the abandoned village in the Darkscape forest.

Good to know about LADC's engine cleanup for gear. Most likely once you leave a level rather than 12 to 24 hours but I could be wrong.

In Testing I discovered I could avoid the Swamps helicopter by either entering the Swamps from Yantar and then going right back and trying the other path through Dead City or just simply skipping it altogether and going through Dead City. I anticipate this trick being fixed after all this time.

TS
  04:31:05  20 January 2019
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DarkMinds
(Senior)
 
On forum: 03/26/2008
Messages: 69
Garbage Sniper

it's not weapons mod.. Mine is no add-ons, sniper had the shotty, mil had sks, and at some point pso-1 was sold by sid. Ya'll just being lil bastards, and not doing chit in the order that the designers want you to do it...



Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

However by default, my LA 1.4007 came with an added weapons Mod so I'm not sure if that Mod made the PSO-1 not for sale with the Traders. Also not sure if the same Mod made the Cordon Military Sniper lose his SVD for an SKS or if the Bandit Sniper in Garbage lost his AK-74 with scope and had it replaced with a hunting shotgun. Mod or change in 1.4007? I do not know since I have not done other DC versions.
  08:00:51  20 January 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Sounds like the anticipated mugging is going to take a little pre-planning. The Lost Alpha Wiki is barely helpful. No large map of the entire level showing all the stashes at once. Just individual PDA screenshots and no mention of the Outhouse location. I remember one of my first attempts, I dropped all my gear inside a trailer halfway through the Mines and when I returned, my artifacts had dropped through the floor of the trailer and the ground to where I couldn't recover them.

---END QUOTATION---


On the south side of the Mines is some little compound with a house and an old redbrick substation. The switchbox inside is the unmarked stash. If you Join Duty you find the second CD disc here but ordinarily it just has a medkit.

Getting there is no picnic. Through the Abandoned Village is suicide, but it is possible to sneak along the cliff face and avoid the mutant infestation. It's muuuch easier to head for the Lone House and the Elite AD, then stick to the road for the most part and work back to the south entrance that way.

I've heard about some resources doing the "list all stashes, loot and artifact" maps and thought that some enthusiast was trying this, but there are inherent problems - the maps are BIG.

---QUOTATION---

In all my previous Games, I could enter the Lab at Rostok Factory at any time and usually did that first before Dark Valley meaning I already had the documents Veles ( horribly unoriginal name being the same as the detector ) wanted. Now in LADC, I can't automatically get the Duty pre-screening jobs in Rostok Factory or Yantar. Since I let Sin live, the dialogue doesn't exist. My recent visit to Rostok Factory showed access to the Lab was prevented from a locked gate. So with that in mind, I can't remember. Does the assignment require me to go from Darkscape to Cordon to Rostok Factory for Veles?

---END QUOTATION---


Fraid so. You normally do RF and X14 after the DV X18 jig.
It used to be that Petrenko had the bloody X14 key too (meaning a trot over tot Rostok for it - and back) but it is now held by the local RF commander.
I just used to ru over the rooftops anyway and leap into the X14 entrance compound - that still works...

---QUOTATION---

Another solution would be to use alternate gear. Take a disposable shotgun, rifle and armor to Darkscape. Have my real gear at the Dark Valley Pig Farm or the Cordon to switch to. I remember having the crap gear and being ambushed by mutants in the abandoned village in the Darkscape forest.

---END QUOTATION---


That might work too.

---QUOTATION---

Good to know about LADC's engine cleanup for gear. Most likely once you leave a level rather than 12 to 24 hours but I could be wrong.

---END QUOTATION---


In v1.4005 it was indeed as you suggest - move through a level changer and the paranoid algo removed everything - even spawned artys.
In v1.4007 it seems a bit less industrious. Items remain on the board quite a bit longer - a few days even.

---QUOTATION---

In Testing I discovered I could avoid the Swamps helicopter by either entering the Swamps from Yantar and then going right back and trying the other path through Dead City or just simply skipping it altogether and going through Dead City. I anticipate this trick being fixed after all this time.

---END QUOTATION---


You would think so after all of this time, but it's just like v1.30013. No change.
TS
---END QUOTATION---
  08:06:55  20 January 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Who knew?


---QUOTATION---
Garbage Sniper

it's not weapons mod.. Mine is no add-ons, sniper had the shotty, mil had sks, and at some point pso-1 was sold by sid. Ya'll just being lil bastards, and not doing chit in the order that the designers want you to do it...



Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

However by default, my LA 1.4007 came with an added weapons Mod so I'm not sure if that Mod made the PSO-1 not for sale with the Traders. Also not sure if the same Mod made the Cordon Military Sniper lose his SVD for an SKS or if the Bandit Sniper in Garbage lost his AK-74 with scope and had it replaced with a hunting shotgun. Mod or change in 1.4007? I do not know since I have not done other DC versions.
---END QUOTATION---



To misquote the Juggernaut "not doing chit in the order that the designers want you to do it" - is my legal middle name.

By deed poll in the UK.

Copyrighted in several territories.

Patented, but freely licensed.
  09:59:53  20 January 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28079
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

DarkMinds:

---QUOTATION---

Garbage Sniper

it's not weapons mod.. Mine is no add-ons, sniper had the shotty, mil had sks, and at some point pso-1 was sold by sid. Ya'll just being lil bastards, and not doing chit in the order that the designers want you to do it...

---END QUOTATION---



DarkMinds~

Are you the author of the PRM Weapon pack v2.09? If so, I've had trouble finding a complete listing of what exactly it does.

Thanks for the clarification that the change of various weapons by specific NPCs was done by Dez0wave and not the PRM WP v2.09 that I am unfamiliar with.

As to not "doing" what the designers wanted me to do is EXACTLY the reason Dez himself recruited me to be a Tester. I didn't ask. He knew my reputation for doing things my own way on my own time. Clearly the ability to have freedom of choice on how and when I do things is one of the big reasons I keep playing all the Stalker Games & Mods.

TS
 
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