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Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

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  04:32:35  29 September 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28124
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Lost Alpha DC 1.4007: Did you find the Giraffe?
https://youtu.be/-YIkf4CthGU

TS
  10:51:00  29 September 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455
Wildlife


---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Lost Alpha DC 1.4007: Did you find the Giraffe?
https://youtu.be/-YIkf4CthGU

TS
---END QUOTATION---




The internet has LolCats, LA has LolGiraffes...

I confess that I have never seen that piece of scenery before.
There are plenty of weird things in LA, some seem to just be scenery (like this), some are scripted:

So you got your game to work again?

  11:05:40  29 September 2019
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Byte Me
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On forum: 10/08/2014
Messages: 455
Scenery and Scripts



Apart from the scenery, I've always been impressed with the scripts in LA:

"Bamm piano" in Music Village,
"Attack wheelchair" in Lab X-7,
"Psy-dog radio" (same lab - optional),
"Annoying Controller" affecting play in Agroprom,
"Random Blowouts",
"Scripted Blowouts" (MilWare twice),

..but nothing seems to have been added since 1.30013.

Yes, Nimble has been added and mercifully is now debugged; the Expedition seems to work, and the "Documents Thread" will conclude with success (but no final reward from Petrenko) but these are mission forks

If anything, LADC has just taken the knife to the game and arbitrarily excised the cutscenes sometimes with unpredictable effects and consequences. I frequently have cutscene bugs where the actor is not repositioned to 'watch' the cutscene. This never happened before 1.4007 and is not specific just to me.

It's a better balanced game, allowing for finer strategy choices and more varied types of play.

But why doesn't anyone grenade the player??


(There are addons that correct this - but I wonder why it was disabled by default)
  16:23:28  30 September 2019
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Skaraks
(Novice)
 
On forum: 07/11/2017
 

Message edited by:
Skaraks
09/30/2019 17:28:06
Messages: 49
Agreed! This is a valuable resource.

Source: 22 January 2019 post by Brunzer in which is said:

---QUOTATION---
Nice write up, Tejas...

...-Forest is littered with artefacts, I really recommend to 'comb' the place.

---END QUOTATION---


In the key locations these artifacts were found: Bubble(s), Pupil, Soul, Slug.

Having the Ocher detector it made running through open terrain a productive exercise.

In the area bounded by the Zombie village on the north and the Bandit village on the south, the road on the east, the western fence line, the following artifacts were found: Smothers (2), Chert (1), Heart (1), Snowflake (1).

Makes it worth while to go through the balance of open terrain to see what else can be found.
  17:17:34  30 September 2019
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Skaraks
(Novice)
 
On forum: 07/11/2017
 

Message edited by:
Skaraks
09/30/2019 17:21:53
Messages: 49
An observation and an opinon


---QUOTATION---
Scenery and Scripts
---END QUOTATION---



In looking through the thread see it's straying a bit far afield from its 'diary' theme.

To promote other meaningful thread topics to be posted in the main LA forum page, consider posting things such as your Scenery and Scripts item there.

Aside, it's difficult to distinguish through style in the forum, but think bolding entire messages to be overkill.
  18:54:07  30 September 2019
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
Messages: 354
Giraffe


---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Lost Alpha DC 1.4007: Did you find the Giraffe?
https://youtu.be/-YIkf4CthGU

TS
---END QUOTATION---



That looks like the slide from the playground in Pripyat, only 1/10 scale.
  10:02:10  2 October 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28124
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Bandit Diversions: Yantar ( Part 10 )

Once I realized Oleg Rugov must have appeared at the same time as the Scientist Trio and I had no Manual Saves going back that far, I accepted the fact I had to move on without the reward I wanted the most. From the many Manual Saves I tried at the various stages of the Scientists Checkpoints, it was time to return to my most latest save which was bittersweet knowing this Game would always feel incomplete without that task and reward as part of it.

It was time to take on the Brain Vat. I had done my demo run and knew there were 3 Controllers. However this time there was the armor laying on a shelf in the rear open-air supply room that stepping into would be instant death. I had previously probed again without pulling out the special device, looking to where there was supposed to be a second identical armor, even going up the ladder, walking on the fencing and jumping to the overlooking Control Room. I discovered going behind it to the access stairway was also instant death.

My Manual Save was near the walled compound above the Brain Vat. However I felt something was wrong since I didn't see the second armor so I went back to the Mobile Lab. Sure enough there was additional dialogue with Sakharov, now appearing after taking the mission from Nimble. This must be the missing piece to the scenario. I rushed back to the Brain Vat compound. I used that stairwell to descend quickly to the underground.

It was nice not having the scream-jump parlor trick. I stood before the Brain Vat and gave thought to my plan of attack. Standing on the ground floor was too dangerous. I had to remind myself that holding out the special device initiated the timer and any action like pulling out a weapon, artifact, medkit or eating would disrupt the cycle forcing me to start it again and again. I wanted this to go smoothly so I had to think strategically.

I ascended the ladder and walked around the catwalk, standing directly on the other side of it from where the ladder was across from me. The Brain Vat was now between where I stood and the ladder. This is where I stood, slightly hidden from the open area below, especially where the Controller had been pacing back and forth in my trial runs. I pulled out the device and the timer started. Soon enough the psychic hallucinations assaulted me.

I watched the time countdown and kept an eye out for any action below. Soon enough I could hear and feel the first Controller. In my trial run the first Controller had climbed the ladder to come get me up here and I had to shoot it. I waited but I guess my better placement prevented it from seeing me. Within a few moments I suddenly heard gunfire and realized the Loner NPCs in the stairwell must be under attack...from the Controller.

To be continued...

TS
  11:25:57  3 October 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/03/2019 11:31:37
Messages: 28124
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Bandit Diversions: Yantar ( Part 11 )

The gunfire continued to echo down the hallway. I could hear men yelling and movement but soon it gave way to silence. There were only two outcomes. The men were dead or the Controller was dead. In either case there would be two more. I looked back to the Timer. It seemed to be going very slow. I knew by now a second Controller should be below. If the men survived I would expect more gunfire but I didn't anticipate the men would enter the Brain Vat room.

I tried to peer down to the floor below to see any movement as the psychic projections continued to bombard me harmlessly. However I didn't want to move from my position that seemed ideal enough to make the first Controller wander off. The Timer got closer and closer to the end. Still no gunfire. Still no visible objects below. Finally the end game arrived and I got the message that the readings were complete. There was only one way to go and it was down.

I descended the ladder expecting to be attacked but I appeared to be alone. I looked around in all directions but saw no Controllers. I paced down the hallway leading to the stairwell, wanting to see the outcome of what I thought was a men-mutant battle. I reached the bottom of the stairs and turned to go up them. There it was. The first flight of stairs had a dead Controller sprawled on them. My Mini-Map showed men still above and I ran up quickly to confirm. This meant no more got topside.

I turned around and went back to the Brain Vat Room. Where were the other two Controllers? Did they go out the other way towards the broken elevator? I moved towards the square room that had an opening into the Bloodsucker Lair. I peered into it and came under attack. The Controller was face to face and I blasted away with my ready to go SPAS-14. No sooner had I killed it when the third one came up behind me. I fought with it and although injured, I finally won.

Now I had killed two of the Controllers and the Loners the other. There was no reason to do anything but a direct ascent back up the stairwell and high-tail it back to the Mobile Lab to give Sakharov the readings. I gave them to him and he made an adjustment on the equipment I could return to the Brain Vat with to access the armor that Nimble wanted. Another quick return trip and I was able to safely enter the back supply area and recover the wanted suit.

The door in the rear was still locked so I went back to the ladder going up to the catwalk and jumped up on the fencing. From there I walked on the top and made my way to the edge where I could leap from there to the outer face of the Control Room observation windows. Crouching to enter them, I stepped down and wedged between the consoles I spotted the identical armor to the one I had already recovered for Nimble. I was happy.

To be continued...

TS
  11:57:23  5 October 2019
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28124
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Bandit Diversions: Yantar ( Part 12 )

I had two new armors, one of those I had to give to Nimble. As I had been keeping most all my armors at a stash in Rostok, I was inclined to drop the one I was keeping off there first. However the Duty Repair Tech wouldn't do all the upgrades I wanted so I was taking everything to Fox in the Rookie Village. That worked out for me since I needed to see Nimble there too. I used the Guide to fast travel to the Cordon.

I arrived at the Rookie Village, and immediately took my SSP-10 to Fox to see how many upgrades were available. I was not surprised that the most coveted feature, being able to carry more weight was not available due to not having the technical information for the upgrade before it. That's annoying as I personally think being able to carry more weight should always be the first feature for any armor when you first get them. Otherwise they will sit around collecting dust because the Player will use a lesser suit just for the better carrying capacity.

I went to Nimble and got my reward for his SSP-10 which was a single Skill point. If that was the case, Nimble could make a lot more money selling the Player Skill points. He had no new tasks but gave me a key he had found in a pocket. I was not expecting this but figured it probably went to the vault door that was locked in the Brain Vat room. I guess Dez0wave expected the Player to return and find the second armor that way. Of course I had already taken it by scaling the fence and jumping through the Control room window.

Soon I was back in Rostok. I went to Colonel Petrenko to see what his dialogue had about the documents. Apparently I was not ready yet as he implied I hadn't found them all yet. I thought I had recovered most all of those in the Yantar Underground, even finding the odd placed one inside the empty trailer on the desk just north of Father Diodor's bunker. Which one was I missing? I'd been all over Yantar and was at a loss.

I thought it must be some place tricky since I had spent so much time in Yantar. I decided to consult the LA Wiki to see just how many documents I was looking for. I read about each one and looked at my inventory to find the corresponding document by name. As I looked at each one I discovered I was only one short. When I read about it's location, I could not believe I had missed it. It was in a place I had walked by again and again but did not see it lying on the floor in a building devoid of any furniture.

I don't know if this has happened to anyone else and if you haven't guessed by now based on my description, it was the document inside the empty Bandit Garage placed in the corner. I felt bad for not spotting it as I had talked to the Bandit that hung out inside and his re-spawned duplicates time and time again often selling them Used Zombie weapons. Now that I picked up the final document, I got the screen prompt that I had them all and it was time to go back to Rostok to get my reward from Colonel Petrenko.

To be continued...

TS
  12:51:37  5 October 2019
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 455

---QUOTATION---
Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary

Bandit Diversions: Yantar ( Part 12 )

I had two new armors, one of those I had to give to Nimble. As I had been keeping most all my armors at a stash in Rostok, I was inclined to drop the one I was keeping off there first. However the Duty Repair Tech wouldn't do all the upgrades I wanted so I was taking everything to Fox in the Rookie Village. That worked out for me since I needed to see Nimble there too. I used the Guide to fast travel to the Cordon.

I arrived at the Rookie Village, and immediately took my SSP-10 to Fox to see how many upgrades were available. I was not surprised that the most coveted feature, being able to carry more weight was not available due to not having the technical information for the upgrade before it. That's annoying as I personally think being able to carry more weight should always be the first feature for any armor when you first get them. Otherwise they will sit around collecting dust because the Player will use a lesser suit just for the better carrying capacity.

Yeah. The suit still has its physics bonuses for the most part (run, sprint, jump) but it's been gradually nerfed during the DC dev cycle:
The discovered suit has inbuilt extra carry:

Add weight 20 kg (v1.4002)
Add weight 10 kg (v1.4005)
Add weight 5 kg (v1.4007)

Stacking some extra carry weight was also easier in earlier versions, but it isn't a biggie - just involves a visit to Darkscape Docklands.

https://lost-alpha.fandom.com/wiki/Upgrades_data_for_technicians#Internal_thermal_regulation_system_schematics

..and the bulletproof progressively drops from 40% to 25% too.




I went to Nimble and got my reward for his SSP-10 which was a single Skill point. If that was the case, Nimble could make a lot more money selling the Player Skill points. He had no new tasks but gave me a key he had found in a pocket. I was not expecting this but figured it probably went to the vault door that was locked in the Brain Vat room. I guess Dez0wave expected the Player to return and find the second armor that way. Of course I had already taken it by scaling the fence and jumping through the Control room window.

Maybe he'll grease your palm later on. This gophering runaround by the devs doesn't further the plot. I suppose it's OK-ish within the Yantar or Dolina levels, but multi level runarounds get old IMHO.

Glad you had the presence of mind to do the "high wire exploit" so that you don't need to go back for your bonus copy. The key is a tiny deadweight until you use it (if ever)


Soon I was back in Rostok. I went to Colonel Petrenko to see what his dialogue had about the documents. Apparently I was not ready yet as he implied I hadn't found them all yet. I thought I had recovered most all of those in the Yantar Underground, even finding the odd placed one inside the empty trailer on the desk just north of Father Diodor's bunker. Which one was I missing? I'd been all over Yantar and was at a loss.

I thought it must be some place tricky since I had spent so much time in Yantar. I decided to consult the LA Wiki to see just how many documents I was looking for. I read about each one and looked at my inventory to find the corresponding document by name. As I looked at each one I discovered I was only one short. When I read about it's location, I could not believe I had missed it. It was in a place I had walked by again and again but did not see it lying on the floor in a building devoid of any furniture.

I confess. I once missed the huge "Experiments Journal" in the anomaly infested bunker. Rookie mistake. I've missed others too. With NINE that isn't hard to do.


I don't know if this has happened to anyone else and if you haven't guessed by now based on my description, it was the document inside the empty Bandit Garage placed in the corner. I felt bad for not spotting it as I had talked to the Bandit that hung out inside and his re-spawned duplicates time and time again often selling them Used Zombie weapons. Now that I picked up the final document, I got the screen prompt that I had them all and it was time to go back to Rostok to get my reward from Colonel Petrenko.

To be continued...

TS
---END QUOTATION---

 
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