06:19:43 20 September 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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Artifact Ranks
I just wish they'd stopped introducing half-coded clones of Gravis. But I did get my head round where they were going with the arty coding and for v1.4007 it's nothing like any previous version. Which is why it feels alien in the LA gameworld (I suppose)
Eventually, I got it to work for ME and by my third or fourth game the only things I was using ammo on were the occasional firefight and boomstick events with Bloodsuckers. (I miss the way you could knife them in SoC..)
If you haven't found this page yet, it may be of some use to you:
https://lost-alpha.fandom.com/wiki/Artifact_Parameters
For ME it means that my preferred loadout is to pack 100+% "rupture" and get up close and personal with the beasties working the knife. It's pretty visceral....
Even 89% protection goes a long long way in a beast fight.
The takeaway from any of this is that the negative effects of the physics in the Xray engine can be completely negated if you equip the relevant artifacts.
("You mentioned 'Artifact Rank'"??)
Sorry.
There are 16 "active artifact parameters" but only 10 of these are concerned with what the player might want to defray ("rupture", "bulletproof", "telepathy"...) and for most of these there are FOUR ranked artifacts that 'help'. For telepathy:--
Rank 1 - Stone Bile +8
Rank 2 - Slug +15
Rank 3 - Moonlight +21
Rank 4 - Green beads +26
+++++++++++++++++
That's pretty much the scorecard for Arty Ranks. 8,15,21,26.
For "bulletproofing" the devs are chinchy: 6%,12%,17%,21%
The other 6 "active parameters" affect you in a +2,+4,+6,+8 manner usually.
From what I gleaned in a modder convo the other day, the 'Ultra hardcore modpack' basically reduces the mass of each Artifact by 5-15%, reduces any "hunger" penalty by one point, and HALVES any useful property.
You probably got your 'Toadstool' from Paulie the Stew after rescuing him?
Keep up the great work TS!
Your game is already legendary.

Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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17:25:11 20 September 2019 |
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Skaraks
(Novice) On forum: 07/11/2017
Messages: 49
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---QUOTATION--- Artifact Ranks
"...nothing like any previous version. Which is why it feels alien in the LA gameworld..."
"...third or fourth game..."
"...preferred loadout is to pack..." ---END QUOTATION---
Re 1st & 2nd above: Now on the 4th run on Master and when the stars align, life is good. Previous attempts fraught with misadventure (and all manner of soul scaring strife) for failing to follow the Dev's maze. I know, I know, it's in Engjish, my Mudder's tongue an'all, but being deep into double digit play throughs...well, it's sorta surprising to find those words that show up on the screen, they serve a purpose. Hard to tell a wink from a nod when swarmed by blind Doge's.
Thing about it is, after being on so many false trails leading to game restarts, when things start going good, there's a day and night difference to how the game performs.
Re #3, having ample (screen loading) time to ponder deeper thoughts, preferred artifact loadouts at various game stages has been on my mind. Lean towards acquiring the essential rad protection first as it seems to be the basis for good things happening. Follow this up with finding...any artifacts found laying around. In the early stages before getting to the outskirts of Pripyat, Radar or the Army Warehouses, finding artifacts had proven a vexing proposition.
Mentioned this before and will again to emphasis its regularity, when Sidorovich explains the anomaly fields as you return from completing the second task, doing a save before the cut screen and a restart to rerun the section cut screen and artifact generation, yielded a Giblet.
The Whirli field above the east end of Agroprom's train tunnel is a fairly good place to farm for artifacts as the borders close and the dogs are generally agreeable to running back and forth. Toss in a night time recovery raid to help find them in the tall summer grass and life can get good sooner than expected.
After acquiring an array of artifacts mixing and matching in anticipation of coming challenges becomes the soup da jour. Which brings this back full circle to what are the preferred artifact loadouts we all lean towards in the various sections of the Lost Alpha. Having this as a thread topic here may prove beneficial to struggling new players.
Aside, don't know how it happened but this time have picked up 4 Giblets and haven't yet gotten to the warehouses. More is good, but am beginning to think +60 Rad Protection may be bordering OCD territory but da'boy's ain't gunna get hard boiled or shrink to raisins any time soon. |
07:11:36 21 September 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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Health artifacts
I want to hear more from TS and his travails.
We've been getting sidetracked from TS's recent observation that there is a dearth of "health" artifacts. At least until the mid-game.
This was NEVER a problem between v1.30013 and v1.4005.
The very same Cordon Whirlygig that the scripted Flesh runs into and gives the player the very early chance of precipitating
https://lost-alpha.fandom.com/wiki/Artifact_Spawns
Now, up to 1.4005 this might be good for a Meat Chunk or even a Soul and THEY were the bee's knees for health regeneration.
Fast forward to 1.4007.
The devs get 'clever'.
The anomaly in question gets "relabeled" and performs as "cordon_anomaly_whirligig_TUTORIAL_001" (or some such nonsense)
It only ever spits out crappy artifacts... Stone Blood, Meat Chunk, Giblets, (nothing else)
The devs get cleverer...
They recode the Meat Chunk to be not a "health" arty, but a poxy "explosion" arty.
Great stuff if you plan to walk through minefields.
Otherwise, generally forgettable.
So, where ARE the health artys??
The only way to discover that is to use Skaraks' contribution to LA Lore and activate the
https://lost-alpha.fandom.com/wiki/LA%3A_Tools_Kit
Choose "FindObj" (with or without mapspot marker)
Since you 'know' that "health" artifacts involve five contenders - Glass Ball, Doughboy, Firefly, Mercury Ball and Hell:-
Use
af_glass_ball
af_fuzz_kolobok
af_glass
af_mercury_ball
af_from_hell
as "search parameters"
Ignore the Hell. It's a sucker bet.
But a visit to OldRoad could be profitable.
Take the Magic BJ!
Travel light.

Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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09:11:52 21 September 2019 |
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Tejas Stalker
Official Stalker on Facebook (Resident)
 On forum: 05/12/2007
 Message edited by: Tejas Stalker 09/22/2019 2:19:39
Messages: 28079
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Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary
Byte Me & Skaraks
This is my first DC version so I guess I skipped out on all the goodness of previous versions you all are lamenting about. I remember earlier LA versions where there was a whole slew of new artifacts but many of them did little if anything. Dez0wave knew they wanted more and many new ones but hadn't figured out what they could do other than give you radiation. I was pleading and pleading for them to create weight-carrying artifacts but was met with resistance as they didn't exist yet. It was as if most of Dez0wave still had an SoC mindset and little knowledge or experience with Clear Sky and Call of Pripyat.
I'm enjoying the crash course the two of you are giving me about what was and will never be again. Of course I'm going to have to adapt and give what the gave gives me now. I'm finding a lot of artifacts, especially in places like the Construction level which is my go to place for quick and easy artifacts for money. Every short trip I can spend a day or less and walk away with 10 to 15 artifacts at a time.
I'm finding the LA Wiki a mess as if you google LA artifacts, the page it takes you to is outdated information. You have to find another link on the same page to get a glossary where it lets you choose individual artifacts with the varied versions by different properties and names.
Generally I find most artifacts garbage. I care about extra weight-carrying, stamina and health artifacts as most valuable alongside the best radiation counteracting artifacts to be found depending on my Game progress. My carrying bulletproof protection is helpful if I have room but in my current situation, spending so long in the magical Bandit jacket, my artifact belt is usually 4 or 5 Cherts, my single Soother and the counteracting Knots to match them. I'm going to need better armor to decrease the weight-carrying loadout I'm forced to venture out with. I just haven't got to the stacking stage ( multiple artifacts to reach 100% ) to neutralize bad effects.
When I thought I had to start a new Game, I had learned from comments other people had reloaded again and again the tutorial Flesh > Anomaly delivered a Giblet for decent radiation protection. Otherwise it's miserable stepping in the Rads and chugging vodka constantly. Likewise knowing where to go for artifacts like in the Construction level, Agroprom dog hill and the Forest southern road would make quick profit for another re-start.
I'm totally ignorant on the "Tool Kits" for finding things as you linked. My Game is rather crude I guess. At this stage I haven't driven anything, even though Barkeep is willing to sell me multiple vehicles, I haven't merged any artifacts and I only have a Bear Detector.
And as I'm slowly explaining in my story, I've come to realize I've made a huge mistake...but out of ignorance. Keep reading.
TS 
https://www.facebook.com/officialstalker/ ❖ https://www.facebook.com/tejas.stalker
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11:31:01 21 September 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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Knowledge is Power
---QUOTATION--- Lost Alpha Director's Cut 1.4007: Tejas Stalker Diary
Byte Me & Skaraks
This is my first DC version so I guess I skipped out on all the goodness of previous versions you all are lamenting about. I remember earlier LA versions where there was a whole slew of new artifacts but many of them did little if anything. Dez0wave knew they wanted more and many new ones but hadn't figured out what they could do other than give you radiation. I was pleading and pleading for them to create weight-carrying artifacts but was met with resistance as they didn't exist yet. It was as if most of Dez0wave still had an SoC mindset and little knowledge or experience with Clear Sky and Call of Pripyat.
My best guess is that "weight carry" was incompatible with Xray 1.3. Just a guess here though.
I'm enjoying the crash course the two of you are giving me about what was and will never be again. Of course I'm going to have to adapt and give what the gave gives me now. I'm finding a lot of artifacts, especially in places like the Construction level which is my go to place for quick and easy artifacts for money. Every short trip I can spend a day or less and walk away with 10 to 15 artifacts at a time.
I must spend more time on that level. So many things have been changed since 1.30013 that everywhere needs a "good looking at". We're ALL learners here TS.
I'm finding the LA Wiki a mess as if you google LA artifacts, the page it takes you to is outdated information. You have to find another link on the same page to get a glossary where it lets you choose individual artifacts with the varied versions by different properties and names.
LOL
Of course it's outdated. Because GOOGLE is outdated since they've been trying to break their own algos for the last three years. The page is more of a crib from the original Dez0wave handbook for LA. Something that is completely ABSENT from the current iteration of the handbook.
This is more useful
https://lost-alpha.fandom.com/wiki/Category:Artifacts
Generally I find most artifacts garbage. I care about extra weight-carrying, stamina and health artifacts most valuable alongside the best radiation counteracting artifacts to be found. My carrying bulletproof protection is helpful if I have room but in my current situation, spending so long in the magical Bandit jacket, my artifact belt is usually 4 or 5 Cherts, my single Soother and the counteracting Knots to match them. I'm going to need better armor to decrease the weight-carrying loadout I'm forced to venture out with. I just haven't got to the stacking stage ( multiple artifacts to reach 100% ) to neutralize bad effects.
My rithmatic reckons that you are using almost +40kg of carry. I'm impressed beyond measure. That's 5-6 slots taken up with carrying the kitchen sink. Doable, but it sounds like true dedication. Lose the sink would be my priority. As you note, better threads will help - that black EcoSuit for Nimble being a prime choice.
When I thought I had to start a new Game, I had learned from comments other people had reloaded again and again the tutorial Flesh > Anomaly delivered a Giblet for decent radiation protection. Otherwise it's miserable stepping in the Rads and chugging vodka constantly. Likewise knowing where to go for artifacts like in the Construction level, Agroprom dog hill and the Forest southern road would make quick profit for another re-start.
Giblets (Devil's Guts) are shyte. Better than nothing, but not even worth wasting a medkit over. Vodka doesn't cure rad poisoning any more either, it's now a "psi health" deely. No idea why. Must be a dev 'thing'.
From a strategic POV, the "Flesh-cut Giblets" thing is worse than a waste of time on day one. My preference would be to rescue the Fox, get Sid's Suicide Job (which is easy) and beeline into Garbage to stiff the Bandit Sniper. There are TWO tinned Shells underneath him. Good for 52% Rad Protect. Fvck the Giblets and the crappy 8% RadProt.
Lots of other tinned goodness exists on the board. Knowing where may affect your priorities. Did for me.
Other **free** goodness:
https://lost-alpha.fandom.com/wiki/Artifact_Placements
I'm totally ignorant on the "Tool Kits" for finding things as you linked. My Game is rather crude I guess. At this stage I haven't driven anything, even though Barkeep is willing to sell me multiple vehicles, I haven't merged any artifacts and I only have a Bear Detector.
Your game is FAR from "crude" and your relating of your experiences is cogent and entertaining.
The triumph of Lost Alpha (any version) is that it provides a BIG sandbox for users to play in.
We're ALL just big kids.
There is a guiding plotline, but it can be veered from and rejoined in quite extensive ways.
Not only that, but because it's a "sandbox game" - any player can proceed at the pace of their choosing. I freely admit that my preference is to "get on with it". I'll never apologize for that trait, because no apology is needed. In the process - with more iterations - I (might) discern other features to book into the knowledge base.
Or, maybe I'm just a big kid...
And as I'm slowly explaining in my story, I've come to realize I've made a huge mistake...but out of ignorance. Keep reading.
Bull. Keep playing. Find the path in the sand. It's malleable. It ain't about how fast or slow you play - it's ALWAYS about how much fun you get out of it.
TS ---END QUOTATION---
Another handy link - what you call Twilight Zones:
https://lost-alpha.fandom.com/wiki/Badlands
Let me know if you find anything to add to this list!
BM 
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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