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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  16:56:00  22 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1664
I've tried a few mods on SoC but ultimately returned back to vanilla as there were always something in a mod I didn't like. I've played Priboy Story and really liked it. I've tried other conversion mods but can't remember the names and I don't have them any more on my computer.

***************

In other news: Duty have turned green. I took a task from Freedom clearing out Rader and made a trip to Radar via Red Forest, on the way back I accidentally helped out some Duty folks fighting some Monoliths. Later on when I returned back to Rostok all Duty were green.

Btw, when I arrived at Radar via Red Forest I popped up in a group of 3 Monolith and got killed on the spot. Reload my save from right before the transition point, went through to Radar and yeps, they were waiting for me and managed to make me loose my 96/2. I legged it inside their base and hid ind the corner behind the tower there and waited there with my shotgun picking them down as they showed up one at a time. One of them even brought back my 96/2 to me, guess he liked the upgrades on it. After that it was only taking out the 3 guys in the watch towers in the other end of the base.

Have just returned from a trip to Sunken Hospital (or what it's called) checking out a stash I got quite some time ago. Lots of Monolith but with the loot I got from them and the contents of the stash it was well worth it.
  21:31:45  22 February 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

PCDania~

I was kind of waiting to hear about the status of your armor upgrades. Weapons you can easily find but the unique armors are the big item that are more unique to various Factions and locations. The 5 artifact Merc Exoskeleton suit is the best in my opinion. The Merc SEVA is the best SEVA in the Game. The Freedom Exo is a good 4 artifact slot suit. The regular Loner Exo and Loner SEVA are just average and generally not worth fully upgrading when you can get better.

There's a lot of Clear Sky Armors that are unique. However we don't get the really good CS-1 from Clear Sky. Most all the Clear Sky Armors aren't worth upgrading or wearing because they are all just average and nothing special. The Duty Armors are the worst because they have the least or none for artifact slots and they are really heavy.

Your story is funny where you had your upgraded weapon taken and you got it back. I've had my weapon taken from me by a rifle butt to the head where both ally and enemy has hit me. The worst I did is when looting, I don't necessarily take everything, often leaving pistols behind or low level weapons like AKSU or Vipers. I accidently clicked on a needed artifact in my inventory transferring excess loot I couldn't carry and lost an artifact that way in the process.

I thought you would have more to say about Limansk or Dead City. Not much to the hospital level. At least it's not one way and you can turn around. The X-19 Lab has lots of mutants. You have to rush to the end to get some of them before they are killed and too spoiled to harvest the parts. You can also leave the level and come back to get a 2nd helping of valuable mutant parts.

* * * * *

It's June 19th in my game. That's about seven weeks and I'm in Yantar finally getting ready to go under and do X-16. Pretty fast Game for me generally speaking.

TS
  22:00:41  22 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
02/23/2018 16:46:46
Messages: 1664
Limansk: Loners guarding the place having a shootout with Monolith now and then intersperced with the rare bandit. Generally a peaceful place. There is more going on in Red Forest with Loners, Bandits and Monolith duking it out all the time.

Dead City: I find the map is too small, I better like the Lost Alpha version. If I had a say I would use the fighting as in CoC but the map from Lost Alpha.

Regarding armors:

As soon as I could afford it I bought the Sunrise Bodysuit. Later on I added a Screen Helmet, mostly for better protection against Pscionic. Think I bought it from Clear Sky. I fully agree their armors are not worth writing home about. I haven't checked out the Duty armors, only thing I've used them for is repairs, getting side quests and naturally selling stuff I don't need. I haven't even tried the Arena yet.

As soon as I could I bought the Mercenary Scientific Suit from the Merc trader and upgraded it to 5 containers. I had to visit Dead City quite some times before the trader had it in stock.

Yesterday when I returned from my visit to the Hospital, the Merc trader had an Exo for sale so I made a quick save and bought it, when upgrading it I happily found out I could upgrade it to 5 containers .

Another big surprise I've had was when I returned through the level changer from X-18, a short moment after me arrived a Monolith, luckily his aim was pretty bad. It's one thing seing NPC's wander on the road between the maps, another having them pop up right behind you.

In another mod (think it was a version of Lost Alpha) I sometimes crossed path with Monoliths when crossing over from Radar to Pripyat Outskirts, first time was quite a surprise as you can imagine as normally one don't see anyone on the Pripyat Outskirts side of that transition point when arriving from Radar. I solved that problem by sneaking over having my shotgun at the ready

PS: Wish there were a headshot counter in CoC

Edit: Just found a neutral bandit in Jupiter at that huge silo. He has a yellow star, name is Bodya Undertaker *Bandit* (written in yellow) and I can chat and trade with him, even do a little job for him. He asked for some radio protectant and I gave him 4 and got 300 Ru, a VOG-25 grenade, 60 9x39mm SP-5 and 60 5.45x39mm rounds. What gives

Edit #2: He turned red when he got attacked by a Pseudogiant. Looted some ammo from him.
  15:09:32  25 February 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/25/2018 15:09:57
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

The great thing about Limansk is taking out the Monolith at the unfinished building on the hill next to the radar. You can usually pick up some Gauss Guns and RPG-7. Hopefully you figured out the same location is two-way if you do some scaffolding jumping into a window to come back if you go farther north. Limansk is a great shortcut to get to the Red Forest and escape to from the same place. I'm glad Team Epic deactivated the anomaly obstacle course from Clear Sky.

Yes, Dead City size-wise is a disappointment from the Lost Alpha version. Don't ever expect Team Epic to adopt anything from Lost Alpha as there is a lot of animosity between the two teams and projects. I would love a Call of Chernobyl where all the levels exclusively found in LA are brought to it...or the CoC A-life and squad based action with Companions and Faction choices brought to LA. It's just never going to happen.

If you upgrade the Mercenary Exo to get the most weight carrying capacity, combined with the use of artifacts, it's hard to ever go back down to any other suit including the great Merc SEVA. Here's why:

Call of Chernobyl: The Fifth Element
https://www.youtube.com/watch?v=LuYoshl3ME4&t=33s

Here's some more fun:

Call of Chernobyl: Pseudogiant attacks Freedom Base
https://www.youtube.com/watch?v=2g5urE5R4Pk

Call of Chernobyl: Zaton M203 Demonstration
https://www.youtube.com/watch?v=kRGlshg9jEo

Be sure to set to 720p or better as YouTube defaults to a crappy lower setting on the videos.

Forgot to mention that in the Zaton and Jupiter levels you will find both friendly ( neutral yellow ) and enemy ( red ) Mercenaries and Bandits. It's some leftover code from Call of Pripyat which I consider a nice bug. The only time you have to be careful is with mixed groups ( yellow and red ) similar to when Freedom is mixed with Bandits. Also if you attack enemy Bandits and Mercenaries in on-line range of yellow Bandits and Mercenaries, they may all turn "red" on you. Just be careful.

* * * * *

Not much new with my Game. I'm just picking up all the armors found above ground in Yantar ( 3 ) and knowing there are more ( 3 ) below ground for my trip through X-16. Plus I gave the sequence of mutant parts to Sakharov and all the 5 artifacts he wanted to get a free SEVA suit. I'm still going to wear the Tourist suit though as I can carry up to 70kg, it's not as heavy as the better protection suits and I can sprint in it.

TS
  20:58:00  25 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
02/25/2018 21:40:00
Messages: 1664
Went from Jupiter to Pripyat and cleared out all the Monoliths and visited the hotel. Then went to Army Warehouses via Radar. A few meter before the transition point to Radar I found a 'red' Loner in Exo stalking a 'Green' Loner. Made a save and followed them around. The 'red' Loner didn't care about me except taking cover if I armed myself. After the 'Green' loner was killed the 'red' loner attacked and killed me. I've also seen a 'Yellow' bandit in Zaton.

Yes, a upgraded Merc Exo with 5 slots and most weight carrying capacity is the best armor solution.

I can see from your videos there's been quite some balance changes from back then to 1.4.22. Haven't seen a wrenced yet and the artefacts you show the specs of are different from what I see.

A shame the CoC and the LA teams can't find out to cooperate. Combining the best from both mods would be the best STALKER mod if one like the best balance and challenge. It CoC would also be great with the LA version of Darkscape instead of the boring place it is now.

Have just returned from X-8, looks like the team didn't touch anything regarding enemies in that building. Had my difficulties with one of the Burers, it could walk through walls just like I remember seing in CoP but I managed to take it down. Most challenging fight against monsters I've had yet. 3 Burers able to throw those compressed air cylinders at me, all in the same room, and one of them able to walk through walls. Well, I manage to knife all of them without dying though it was very close.

Made a trip down to Great Swamps collecting some stuff I've stored down there. Military in Agroprom seems to be on the lookout for me, caught me off guard at the anomaly field close to the transition point to Great Swamps. After dying and reloading a couple times I managed to shoot down the chopper without getting killed by the grunts and then take cover in the bushes at the top of the anomaly letting them come to me. Didn't want to risk having the military laying in wait for me when I return from Great Swamps.

Edit: Forgot I got a stash in Zaton I don't expect to be able to collect. It's behind a locked door in the shed at the cranes. AFAIR the door is opened as part of a CoP quest, and I haven't found any CoP quests yet.
  03:13:49  26 February 2018
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PressurE
Senior Resident
 

 
On forum: 09/07/2009
 

Message edited by:
PressurE
02/26/2018 15:02:48
Messages: 240

---QUOTATION---
Yes, Dead City size-wise is a disappointment from the Lost Alpha version. Don't ever expect Team Epic to adopt anything from Lost Alpha as there is a lot of animosity between the two teams and projects. I would love a Call of Chernobyl where all the levels exclusively found in LA are brought to it...or the CoC A-life and squad based action with Companions and Faction choices brought to LA. It's just never going to happen.
---END QUOTATION---



I have been playing this mod called MLR 8.3 for Call of Chernobyl the last few days and i see some changes closely to Lost Alpha maps combined with CoC maps. Garbage is one of them:
https://i.imgur.com/rdVGn7W.jpg

Cordon is huge:
https://i.imgur.com/GjXBmhG.jpg

Factory at Cordon protected by bandits:
https://i.imgur.com/ZWCqn37.jpg
https://i.imgur.com/hSyME83.jpg

Some of the messages in the PDA:
https://i.imgur.com/5ZSaNxO.jpg

One thing about this mod is that its not a misery style gameplay meaning 5 different variants of the same weapon with 10 different cleaning kits and spending 30 minutes organizing your inventory. Its based off CoC 1.4.22 with alot of nice touches like new places in cordon (found a cave in cordon) new maps and unique quests that keep you busy. The graphics are left vanilla, authors leave it to the player if they want anything special. Plays very smooth.

It is a russian mod and the English translation is done. I haven't encountered anything untranslated, SashaRed did a great job translating it. This is a hidden gem. Here is the moddb link for the mod if interested:

http://www.moddb.com/mods/call-of-chernobyl/addons/mlr
  21:16:11  3 March 2018
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Tejas Stalker
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On forum: 05/12/2007
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

PCDania~

One thing I have noticed is that when you first enter a level with a high concentration of enemies like the Red Forest, Pripyat or the CNPP, it does not remain that way in repeated trips. For that reason, once you conquer a difficult level, don't always assume repeated trips will be not worth the effort if it was a huge expenditure of resources the first time.

You can often find members of your same Faction or others ( friendly or neutrals ) who may get into firefights on the squad based level due to wounding or killing each other's members. In your case, the "red" Loner was always your enemy but they were simply concentrating on another NPC they wanted to kill more than you, until they accomplished that and it was your turn next.

The bulk of my videos are from 1.3 version so you may see many differences. When I most recently entered X-8, I took 3 or 4 Companions. As Companions can do sometimes, they take off on their own. One of them got to the room with the Burers before the rest of us could and he was killed there. I think I lobbed so many M203 in there from the hallway, the Burers never had a chance.

The tough part in the Marshes can be the Scientist Escort Missions when it is a location near the Military. Remember that the Ecologists are neutral so they don't care about your affiliations. For that reason, always make a Manual Save before requesting the mission. That way you can reload it for a better ( nearer, farther, harder, easier, etc. ) location as you choose.

The small shack at the Zaton Docks was accessible ( and the stash therein ) in earlier versions. Now it is locked in 1.4. Likewise the Freedom Base Armory and the Mercenary Base Armory ( did you spy it through the crack? ) are locations that the Player has never been able to reach. I once had a Mercenary pass through the vault door, step on one of the mines and set off a chain of explosions that scattered the contents.

* * * * *

PressurE~

Thanks for that information about the other Mod. usually I keep up with all the latest and most popular Mods from the many Stalker Facebook groups so it's always interesting to learn about new content and ideas.

The whole idea of Team Epic's Call of Chernobyl has been a huge Modder's resource for other Modders to utilize the basic resources and set-up and create many different things. It's a great idea and benefit to the entire Stalker Community.

* * * * *

I have not been back to my Game in over a week or so. Things taking up my time in real life means I've had no time for Games, TV or anything.

TS
  00:55:31  4 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
03/04/2018 0:57:06
Messages: 1664
Finally got Freedom turned 'Green'

Now I only need the mercenaries. One good thing is it's now much easier to do assassin tasks for the mercs, simply find the guy, ask him or his leader to follow me and then lead them into a trap. Some might find me being a strange guy but I don't like doing it evne though it's just a game.

I always make a save before asking for a task as I don't know how difficult it willl be. I also makes saves before and shortly after transition points and right before I know there will be a firefight.

I have not found the crack showing the merc armory but guessed it must be behind that vault door.

Like you I've also noted areas with a high concentration of enemies only is like that on the first visit if you clear the map on the first visit.

**************
Thanks PressurE, I'm downloading as I write this. I will finish CoC before I take a look at MLR.
  07:34:01  4 March 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/04/2018 7:34:13
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

PCDania:

---QUOTATION---

One good thing is it's now much easier to do assassin tasks for the mercs, simply find the guy, ask him or his leader to follow me and then lead them into a trap. Some might find me being a strange guy but I don't like doing it evne though it's just a game.

---END QUOTATION---



Actually I don't find that strange at all. I too play with my real life morality when I Game. If I can avoid having to directly kill a friendly or neutral Faction member, by letting our enemies or mutants do the work for me, I will. Only as a last resort or running out of time will I do what I have to do.

In my current Game of SoC, I have found that a knife from behind has been way more successful than a silenced weapon from behind. SoC is funny. If your target can see or hear you, it alerts others. If they cannot, then often other NPCs that may see an action remain neutral and don't turn into enemies.

Glad to hear you got Freedom "green" finally. Now for the DC Mercs.

TS
  16:12:46  7 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
03/09/2018 10:48:36
Messages: 1664
Hmm, a good deal of Merc turned 'Green' after I finished the latest job. Hopefully the remainder turns after I take a few more jobs.

Edit: If one stays out of an area for some days it looks like the local enemies slowly turns back to full force. Both the military in Agroprom and the Monolith in Pripyat works like that. Bandits seems to be trying to take over most of Cordon, Great Swamp and Garbage. Am going to Dark Valley this evening (9th of March) and will check out the Bandit camp there seing if it is fully staffed again.
 
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