| 22:00:41 22 February 2018
On forum: 09/22/2007
Message edited by:
Limansk: Loners guarding the place having a shootout with Monolith now and then intersperced with the rare bandit. Generally a peaceful place. There is more going on in Red Forest with Loners, Bandits and Monolith duking it out all the time.|
Dead City: I find the map is too small, I better like the Lost Alpha version. If I had a say I would use the fighting as in CoC but the map from Lost Alpha.
As soon as I could afford it I bought the Sunrise Bodysuit. Later on I added a Screen Helmet, mostly for better protection against Pscionic. Think I bought it from Clear Sky. I fully agree their armors are not worth writing home about. I haven't checked out the Duty armors, only thing I've used them for is repairs, getting side quests and naturally selling stuff I don't need. I haven't even tried the Arena yet.
As soon as I could I bought the Mercenary Scientific Suit from the Merc trader and upgraded it to 5 containers. I had to visit Dead City quite some times before the trader had it in stock.
Yesterday when I returned from my visit to the Hospital, the Merc trader had an Exo for sale so I made a quick save and bought it, when upgrading it I happily found out I could upgrade it to 5 containers .
Another big surprise I've had was when I returned through the level changer from X-18, a short moment after me arrived a Monolith, luckily his aim was pretty bad. It's one thing seing NPC's wander on the road between the maps, another having them pop up right behind you.
In another mod (think it was a version of Lost Alpha) I sometimes crossed path with Monoliths when crossing over from Radar to Pripyat Outskirts, first time was quite a surprise as you can imagine as normally one don't see anyone on the Pripyat Outskirts side of that transition point when arriving from Radar. I solved that problem by sneaking over having my shotgun at the ready
PS: Wish there were a headshot counter in CoC
Edit: Just found a neutral bandit in Jupiter at that huge silo. He has a yellow star, name is Bodya Undertaker *Bandit* (written in yellow) and I can chat and trade with him, even do a little job for him. He asked for some radio protectant and I gave him 4 and got 300 Ru, a VOG-25 grenade, 60 9x39mm SP-5 and 60 5.45x39mm rounds. What gives
Edit #2: He turned red when he got attacked by a Pseudogiant. Looted some ammo from him.
Win10 Pro 64-bit
16 GB RAM
CPU: i7 3930K
GPU: Nvidia GTX 980Ti Hybrid
Soundcard: Creative SB Recon3D Fatal1ty Pro PCIe
27'' Monitor @ 2560*1440
All running at stock speeds.
| 03:13:49 26 February 2018
On forum: 09/07/2009
Message edited by:
Yes, Dead City size-wise is a disappointment from the Lost Alpha version. Don't ever expect Team Epic to adopt anything from Lost Alpha as there is a lot of animosity between the two teams and projects. I would love a Call of Chernobyl where all the levels exclusively found in LA are brought to it...or the CoC A-life and squad based action with Companions and Faction choices brought to LA. It's just never going to happen.
I have been playing this mod called MLR 8.3 for Call of Chernobyl the last few days and i see some changes closely to Lost Alpha maps combined with CoC maps. Garbage is one of them:
Cordon is huge:
Factory at Cordon protected by bandits:
Some of the messages in the PDA:
One thing about this mod is that its not a misery style gameplay meaning 5 different variants of the same weapon with 10 different cleaning kits and spending 30 minutes organizing your inventory. Its based off CoC 1.4.22 with alot of nice touches like new places in cordon (found a cave in cordon) new maps and unique quests that keep you busy. The graphics are left vanilla, authors leave it to the player if they want anything special. Plays very smooth.
It is a russian mod and the English translation is done. I haven't encountered anything untranslated, SashaRed did a great job translating it. This is a hidden gem. Here is the moddb link for the mod if interested:
| 21:16:11 3 March 2018
Official Stalker on Facebook
On forum: 05/12/2007
Shadow of Chernobyl on a Laptop ( 1.0006 )|
One thing I have noticed is that when you first enter a level with a high concentration of enemies like the Red Forest, Pripyat or the CNPP, it does not remain that way in repeated trips. For that reason, once you conquer a difficult level, don't always assume repeated trips will be not worth the effort if it was a huge expenditure of resources the first time.
You can often find members of your same Faction or others ( friendly or neutrals ) who may get into firefights on the squad based level due to wounding or killing each other's members. In your case, the "red" Loner was always your enemy but they were simply concentrating on another NPC they wanted to kill more than you, until they accomplished that and it was your turn next.
The bulk of my videos are from 1.3 version so you may see many differences. When I most recently entered X-8, I took 3 or 4 Companions. As Companions can do sometimes, they take off on their own. One of them got to the room with the Burers before the rest of us could and he was killed there. I think I lobbed so many M203 in there from the hallway, the Burers never had a chance.
The tough part in the Marshes can be the Scientist Escort Missions when it is a location near the Military. Remember that the Ecologists are neutral so they don't care about your affiliations. For that reason, always make a Manual Save before requesting the mission. That way you can reload it for a better ( nearer, farther, harder, easier, etc. ) location as you choose.
The small shack at the Zaton Docks was accessible ( and the stash therein ) in earlier versions. Now it is locked in 1.4. Likewise the Freedom Base Armory and the Mercenary Base Armory ( did you spy it through the crack? ) are locations that the Player has never been able to reach. I once had a Mercenary pass through the vault door, step on one of the mines and set off a chain of explosions that scattered the contents.
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Thanks for that information about the other Mod. usually I keep up with all the latest and most popular Mods from the many Stalker Facebook groups so it's always interesting to learn about new content and ideas.
The whole idea of Team Epic's Call of Chernobyl has been a huge Modder's resource for other Modders to utilize the basic resources and set-up and create many different things. It's a great idea and benefit to the entire Stalker Community.
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I have not been back to my Game in over a week or so. Things taking up my time in real life means I've had no time for Games, TV or anything.
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