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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  08:06:11  9 February 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/09/2018 8:06:26
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

Come to think about it, I believe NPCs are made invulnerable to their enemies but can be killed by allies ( who would normally wish not to do so ). You can go back to an earlier save where he is alive, reload a save where he wins/survives or kill his aggressors for him. Having a repair tech in a level far from Rostok is more valuable than being buddies with malcontents in your own Faction.

I did play a Game as Monolith. You have no weapon/armor repair techs south of Pripyat. Everyone is your enemy.

* * * * *

I'm still enjoying the specific conditions south of Rostok PRIOR to giving Barkeep the X-18 documents. After that so many things change in every level.

TS
  14:04:08  9 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1663
I have a Merc mechanic in Dead City, a Freedom in Army Warehouses (he seems to be fond of having company, second time I saw him he had a guy with him behind the table blocking the door, third time he had 4 guys visiting him )

A Duty in Rostok ( can't find out if it makes any difference feeding him vodka. )

A Blue Sky in Great Swamps.

A Loner in Cordon.

As for making Kruglov alive again I found him dead right after completing X-16 and didn't feel like doing that one again so I left him face down in the dirt.

I'm currently seing how many mechanics I can turn green. Currently I have the Loner and the Blue Sky ones.
  02:58:29  12 February 2018
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Tejas Stalker
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On forum: 05/12/2007
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Shadow of Chernobyl on a Laptop ( 1.0006 )

Are "Clear Sky" known as "Blue Sky" in the translation of your Game?

Is it that way in the GSC retail version just as the Call of Chernobyl Mod?

Getting the various Faction Traders and Repair Techs to turn friendly "green" usually coincides with turning the entire Faction at the same time. However in various versions I have played I have had some inconsistencies. Mainly with two specific Factions: Duty & the Mercenaries. I've gotten the leadership of Duties or the Mercenaries to turn green but not all the ordinary troops at the same time. Of course if you get the Traders or Repair Techs to turn friendly "green", you get better prices in buying and selling and expanded inventory. The downside to not getting all the troops the same means you cannot hire them as Companions.

One time I had a mix of Companions and accidently took one of my Companions who was Clear Sky all the way into the Freedom Base where suddenly Freedom went on alert. I was inside the Freedom HQ when they ran in and head-butted him with their rifles and killed him. Better not to mix Companions and stick with either Loners or Ecologists who have the widest variety of good relations with the 9 Factions.

* * * * *

Finally turned in the documents to Barkeep for X-18. However before that I've made several trips into the Army Warehouses. I have done this by totally avoiding Colonel Skull and his scripted conflict with Freedom. I enter the level and immediately turn west and cut through the Bloodsucker Village. I talk to Merk, visit the Loner Camp ( and have done all the assassin missions there ) and go inside the Freedom Base. When I talk to Lukash I initiate the dialogue going around the Duty dialogue and have started doing the side missions for him. As long as I totally skip the Duty/Freedom fight for now, I'm good with going into the AW early.

TS
  13:29:40  12 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
 

Message edited by:
PCDania
02/13/2018 12:06:35
Messages: 1663
Are "Clear Sky" known as "Blue Sky" in the translation of your Game?

Is it that way in the GSC retail version just as the Call of Chernobyl Mod?


No, my error. They are called "Clear Sky" every where. I tend to call them "Blue Sky" sometimes because their uniforms are based on blue. I'm better at remembering what I see than what I hear so as I see the blue uniform more frequently than the words "Clear Sky" I some times call them "Blue Sky".
--------------------
I've managed to turn all of Clear Sky green now after running a few more errands. First about 75% in the Clear Sky camp in Great Swamps turned green but now they are all green. I believe Clear Sky members are now green on all maps.

I've also turned all of Loners green now, on all maps.

I have an Ecologist in Cordon who is a yellow star on the map but shows up green when placing the reticule on or talking to him.

Am currently trying to turn the Ecologists and Duty green. Just for trying it I hired a loner and his two followers as companions while taking Semenov out hunting Monsters. Told them to only attack if I were attacked. They did as asked but I thought 3rd WW had started when we got attacked by some fleshes and dogs. I'm intend on continue the game without using Companions but it's good to see it works.

Is there any idea in getting the Duty mechanic in Rostok drunk (2x vodka)? I believe in CoP he gives a rebate once within each 24 hours when drunk, not sure if that works in CoC too. Not that I need money, I have about 1.1 mill RU now.

*****
Interesting to see if your game buggers out when you start the Colonel Skull quest.
  22:14:15  13 February 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/13/2018 22:16:15
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

You should find enough of the three type of repair tool kits to give to all the Repair Techs including the ones in Jupiter and Zaton you haven't visited yet. Things are much easier in the 1.4 version. I think it was the 1.3 version that the Expert Tools were so rare in my Game that it took 7 months Game Time before I found my first set. Of course you can always make a trip to visit Forester in the Red Forest. I'm not sure you were aware that he can do all three levels of upgrades on all armors and weapons but he's not cheap.

The Red Forest used to be super tough in early versions with a massive amount of Military you had to fight to get through to Forester. Now it's much easier. Also in the previous version, you could leave gunsmith toolkits in a stash with a single bar of life remaining and they would replenish if you got far enough away ( for them to go off-line or if you left the level ) and you could use them as new again. The entire 1.3 economy was made on spending a lot of time transporting used weapons, repairing them on a mass scale with 30 to 50 gunsmith tool kits in one location in desired "home bases" usually in safe territory and making money once they were made new again. 1.4 eliminated that dynamic but it was probably for the better. Now you make money doing side tasks and on mutant parts ( not meat ) to the Scientists.

I don't think getting the Rostok Repair Tech drunk accomplishes anything.

* * * * *

I finally did the Wild Territory. That's the Cordon, Garbage, Agroprom, Agroprom Underground, Rostok, Dark Valley, X-18, Army Warehouses ( partially ) and the Wild Territory in about 6 weeks Game Time. Fast for me. I escorted Kruglov to the edge of the WT and remained behind for some more action, stash activations and loot runs to Rostok.

TS
  00:19:15  15 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1663
I have 2 Basic repair sets and 5 or 6 Advanced repair sets waiting for a mechanic in need. Am currently trying to find a Expert repair set for the Army Warehouse mechanic.

I have fully upgraded:

Cordon
Great Swamp
Rostok
Dead City

In other news when arriving from Dead City to Army Warehouses I got attacked by a undercover Monolithian on guard together with some Freedom guards at that checkpoint. As he was facing me when I arrived and was a bad shot I took him down before he managed to hit me. Got no excuse from Freedom, they were probably high on weed anyway

I've got a habbit of scanning any groups from Freedom. They are neutral to Bandits so sometimes a bandit is travelling with them. Got to be careful not to hit the wrong guy when the shooting starts
  08:20:10  16 February 2018
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Tejas Stalker
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On forum: 05/12/2007
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Shadow of Chernobyl on a Laptop ( 1.0006 )

In versions prior to 1.4, the Bandits were enemies with everyone. Another forum member here who likes to almost exclusively play as the Bandits liked it this way. His two favorite Bandit activities were attacking the Mercenaries in Dead City and attacking the Freedom Base.

As you now know, the 1.4 version has made the Bandits on friendly terms with Freedom. This was due to complaints from some people that being a Bandit was too hard. This allows a Bandit player to have allies and to get repair and supplies from the Army Warehouses which is a good level to conduct operations in neighboring levels. However you are right, it does make it harder for a Player allied with Freedom but enemies with the Bandits.

I didn't have too much trouble with this in the Army Warehouses level when Bandits would appear, but it was more difficult in the Jupiter level when Bandits & Freedom would form joint squads. This was because if you shot a Bandit in their squad, the Freedom members would go hostile to a Loner player for example. Best to just avoid those squads if possible unless you don't mind killing your allies.

* * * * *

Looks like I'm not getting the "Secret stash of the Lucky One" this game. If you know the specific conditions you have to meet for that to happen, you know how difficult it can be.

TS
  13:37:44  16 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
 

Message edited by:
PCDania
02/16/2018 13:47:55
Messages: 1663
I find it's okay with the bandits as it is in 1.4.22. Puts a little spice on the game play. Well, I have killed at least one bandit (Can't remember if I've done it more than once) who was part of a squad of Freedom NPCs. They naturally reacted to the shooting but didn't fire a single shot themselves.

Seems like I managed to turn the Ecologists green in Yantar, except for a single one running around in a blue outfit. Even saving his friend didn't turn him green. His friend was held hostage in Great Swamps, nice to find out I could take him all the way back to Yantar.

Found a Expert repair set so now the Freedom mechanic is fully upgraded.

Shot down the Brain Scorcher, believe me or not but I forgot something pretty important down there. Went back down to get it and got surprised by a Controller which I killed using my knife (I prefer killing Controllers, Burers, Chimeras and Snorks with my knife, is usually much faster and cheaper than shooting them.) No other surprises until I returned back to Radar and some Monolithian popped out directly behind me from X-19 and started shooting at me

******

Believe I've only read about that stash. Which reminds me about something else. The very first time in SoC after shutting down the Brain Scorcher I checked my map and got pretty surprised as I saw Sid and Bar Keep making their way northward. Unfortunately I had to do a reload shortly after and (as far as I remember) their two icons had returned back to their respective 'homes', I know for sure they were not moving northwards any more. Heard or read anything about this else where? The game must have been on its second, maybe third patch.
  22:26:06  16 February 2018
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Tejas Stalker
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On forum: 05/12/2007
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

Sometimes you can have an entire Faction go green but then turn a few NPCs to yellow if you accidently shoot them or a member of their squad by accident, especially with a shotgun that sprays shot or throwing grenades.

Burers are best with a knife since they will rip any other weapon out of your hands but I prefer to kill Controllers, Chimera and especially Snorks from a distance than face to face. Snorks and Pseudodogs have the ability to degrade your health in a matter of seconds when you have physical contact, especially if there is more than one doing it.

* * * * *

I never seen Sidorovich or Barkeep try to leave their level but I do know if you take a job from Wolf right before going to the Agroprom, you can track his movements on your PDA Map as soon as you open the way ( by getting the Documents from the Agroprom Military Base ) to Rostok and he's headed north with the crate of dynamite that Fanatic later tells you about.

TS
  00:43:37  17 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1663
The Ecologist dressed in blue was yellow like everyone else in his faction before all the others turned green, only way he could have turned green before is if I had given him first aid, and I know I have not done that to anyone in Yantar. With all those Zombies roaming around I feel it is wasted. If I had killed or wounded one in his squad before he should have turned green he would have turned red and attacked me. I've just visited the Ecologists in Jupiter and the mechanic was green so I must have succeded in turning all the other Ecologists green.

The Loner mechanic in Jupiter now has all 3 repair sets.

I can ask the Ecologist mechanic in Jupiter for a task and guess he wants some tools too. I have 1 or 2 sets of Basic and 5 sets of Advanced tools stored away in Army Warehouses. With a tiny bit of luck there is a set of Expert tools in one of the stashes I still haven't visited.

********

Ah, so that is how people found out Wolf is the one delivering the dynamite. I wonder why Wolf secretly have sided with Duty. GSC had some pretty interesting ways of making sure things were the correct place in time It actually makes the game better instead of say the Dynamite being the right place at the right moment by pure luck.
 
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