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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  22:28:30  2 February 2018
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Tejas Stalker
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On forum: 05/12/2007
Messages: 24940
Shadow of Chernobyl on a Laptop ( 1.0006 )

Yes, occasionally you can get a stash activation at the same time but you should always get an artifact from the Marshes Scientists and always get an artifact from the Jupiter Scientists with the exception of the Veles Detector substitute. I usually take my companions ( or at least 2 of them if I have 4 or 5 ) with me on such missions and sometimes have had a crew 4 to 6 people overall going on location. Even if some of the Scientists get killed, you can still get the reward if one of them returns. One time in Jupiter we got ambushed on my way back near the Cement Plant and two of my companions took off to fight some NPCs while I steered my Scientists in another direction. I never saw or found what happened to those two companions again. Lost to the Zone.

TS
  00:40:03  3 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
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Strange. I didn't get to select an artifact. Pretty sure no artifact was spirited into my inventory either.

I did have some fun picking up the stash in the military base. I had luck it contained a set of Basic repair tools so now I have a spare set of tools when needed. I seem to have more luck finding the Advanced and Expert tools in stashes I stumble over.
  09:59:44  3 February 2018
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Tejas Stalker
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Shadow of Chernobyl on a Laptop ( 1.0006 )

No, you don't get a choice of the artifact they give you.

For that reason I said to make a Manual Save and reload it to see what artifacts they give you. Don't like it? Reload again. There's only 5 to 6 different ones to choose from...but it's done by reloads and not dialogue. Sometimes if you don't care you may want to do it to get a stash activation at the same time. You'll get an artifact every time in the Marshes but stash activations each time are more rare. I believe the Flame or the Eye are the best choices.

TS
  00:59:05  4 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
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Did a second succesful Scientist run and got both a stash and a Flame artifact. At the same time most Clear Sky folks in Great Swamp turned green.
  01:35:05  4 February 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/04/2018 1:36:59
Messages: 24940
Shadow of Chernobyl on a Laptop ( 1.0006 )

Good deal. Turning other Factions friendly "green" has many rewards including better prices and sometimes better Trader inventory. Weapons are plentiful and free from looting so the main thing to save money for are weapon upgrades and most of all better armor and upgrades.

Here's a couple of Call of Chernobyl Marshes videos I made to enjoy:

"Sure you want to chit-chat with all this shit going on?"
https://www.youtube.com/watch?v=3TLaE1MQfW4&t=172s

Call of Chernobyl: Marshes Military Massacre
https://www.youtube.com/watch?v=YwGcNs93oZg&t=283s

* * * * *

Just finished doing the X-18 Lab in my SoC Game.

The Game tells you to escape the Military showdown where the helicopters land Spetnaz at the instillation and you are supposed to flee to the south and escape to the Cordon. Of course this is the last thing you want to do. The Military have not only infiltrated the X-18 Compound but the Bandit Base too. Instead of fleeing them you want to stay and take them all on. Big source of loot to hang around and deplete their forces.

Additionally if you are near the X-18 compound, the Pseudogiant respawn will be arriving shortly and you can get a 2nd kill in the same trip. Once the X-18 Pseudogiant is killed in the Underground, the replacement spawns in the Red Forest and immediately travels south through Rostok but uses the outer path through the Twilight Zone in the Wild Territory. From there to the Dark Valley level changer and it makes a beeline to the X-18 Lab. This is why the Game story is written for you to go south and not see the respawn walking to it's assigned location.

TS
  15:14:29  5 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
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LOL, the Chit-chat one is great, he had all the reasons for getting out of there . Did you find out what made that shooting guy bug out?

The military one: Proves it's good to know when to hold one's fire. That Duty guy must have nerves of steel (or a suiside wish).

I can see the videos are from an old build of CoC. In 4.22 the Relations info page does not seem to work. No colors are changing and when setting it to show numbers, they also don't change.

I remember the first time in SoC I attacked the military base in Agroprom. I did like you in your military movie, found a nice corner in a barracks and let them come to me, at least I didn't have to check before shooting. Only ones I had to hunt down were a few soldiers in the main building.
  16:58:24  6 February 2018
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Tejas Stalker
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On forum: 05/12/2007
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Shadow of Chernobyl on a Laptop ( 1.0006 )

Yes, that was the 1.2 build when things were a little rougher and unpredictable. A lot less crazy action at the Clear Sky Base in later versions. The NPC got spooked when a fellow NPC got turned into a Zombie after an Emission and after shooting him, seemed transfixed on shooting into the same area. My favorite part was the dude scooting around gliding and not actually running.

The other video I actually had to make Manual Saves at several points. This was due to me accidently shooting Duty when they ran into the building to loot the Military. What made my stand at the Southern Village so difficult is that the Duty & Ecologists that were there are neutral to the Military. Therefore they didn't warn me, help me or get out of my way during the Military assault coming from the level changer. Good Times.

The Relations page is static in every version. It should change as your relations change but it is not dynamic or helpful in that way.

* * * * *

After coming back from X-18 but not yet letting Barkeep know, I was shocked to find an Exoskeleton sitting around the Rostok campfires. It was Master Blaster.

TS
  18:41:48  7 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1663
Saw Kruglov getting shot at by some Loners. Later when I returned he was dead. His reputation was 'Bad' so I wonder what he had done. Guess it's coded that way to hinder players in having access to cheap repairs - or did he accidentally hit a Loner? I do see messages about Loners fighting Clear Sky now and then.

Also found a bug. When killing a mutant it can be skinned twice. Simply skin it, leave the map and return before it starts decaying and you can skin it again. Got a lot of mutant parts that way after a large group of mutants attacked Rostok Bar.
  09:20:46  8 February 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/08/2018 9:22:14
Messages: 24940
Shadow of Chernobyl on a Laptop ( 1.0006 )

In the 1.2 and 1.3 versions, I usually found Kruglov and Vasilev dead because they would make stupid suicide runs a the Zombies with pistols. Semenov was a little better because he was scripted to patrol the area near the rear level changer going to the Agroprom. I complained about this as I'm sure many others did too and so the 1.4 version all three are supposed to be invulnerable especially Kruglov who performs repairs. That too is new since in prior versions no one did in the Ecologist Faction did repairs and a player had to travel to the Military Agroprom or Rostok for any type of repair.

Yes, sometimes any neutral Faction can have members of another neutral Faction, that at the squad level can wound or kill another Faction by accident setting off shooting match until one side wins.

Yes, you can leave a level and go back to previously killed and skinned mutants and dip twice so to speak. That's new in 1.4 version. Probably to help compensate for the prior problem that if you killed a mutant and before you skinned it your game crashed, restarting your game meant you were out of luck skinning the same dead mutant. The crash or reload nullified being able to harvest anything.

Always take mutant parts ( not meat ) to Yantar or the Mobile Lab in Jupiter for the best prices.

* * * * *

Master Blaster is dead. More details later.

TS
  14:03:36  8 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1663
Well, Kruglov is dead, still lying face down in the same spot I found him last time. He used to be found walking around the western end of the concrete drainpibe one can seek shelter in. WEll, it took 3 pissed off Loners to take him down.

Re. selling mutant part: I've made a lot of money selling mutant parts in Yantar, way more than from selling artifacts.

Also found best way to kill Snorks is using a knife. If swinging the knife at the right monent when they jump at you they are dead before hitting you.

One can get repairs done in Cordon at the farm North of the railway embankment.

One question: Say I play as Monolith, if I killed all Military in Agroprom except the Mechanic, would he repair/upgrade my equipment? - I killed him but I can't remember if he started running before or after I started shooting at him. IMO it wouldn't really make sense if he repaired my stuff if I played as Monolith.
 
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