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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  03:57:40  28 January 2018
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Tejas Stalker
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On forum: 05/12/2007
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

PCDania~

I'm glad you are giving Call of Chernobyl a try. 1.4.22 is the best version even though there is a 1.5 Beta out. The 1.5 version attempted to be more like the Misery series, with intentional hardship and meager supplies management from what I've been told by friends. Even the Misery Design Team ( MDT ) people liked Team Epic's work so much they used it as the basis with their new Call of Misery Mod series.

The ability to take an Assassin job and have other Men & Mutants do the dirty work for you is something I always enjoyed in Shadow of Chernobyl too. I've had a busy week with work so I have not gotten back to my SoC game since Monday. I left off being in Rostok. Having taken the "Kill Oleg Fiend Gusarov" task from Sidorovich, I'm trying to assassinate him in Rostok without alarming Duty. I may not be able to do it.

TS
  13:47:59  28 January 2018
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PCDania
The Dane
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On forum: 09/22/2007
 

Message edited by:
PCDania
01/28/2018 13:58:35
Messages: 1664
You are a sneaky guy, you will manage

Have just got 20+ military killed in Agroprom by luring them to the factory + shot down their pesky helicopters using only my upgraded AC-96/2 (believe I have shot down 6 choppers now using only my AC-96). Unfortunately their reinforcements arrived while I were trying to get into their base so I had to run. From my experience with the military in Great Swamps I find they are a little fast at respawning if they have an actual base on a map but I will find a way around (or rather through) it.

Sounds like CoC 1.5 is not for me, I've read about playing Misery, let those who find it fun play it.
  04:54:07  29 January 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/29/2018 7:04:11
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

I took a glance at the Stalker Wiki. As always there's some wildly inaccurate information there. This is due to people modding their game or the usual "I only used the ZRP and it only fixes bugs and it still gives me the vanilla experience" misconception. Then they mindlessly edit the Stalker Wiki and forever corrupt the Stalker Universe with misinformation.

I have always found Oleg "Fiend" Gusarov in Rostok when I first arrive in Rostok. For unknown reasons, the Stalker Wiki says he usually leaves Rostok ( Bar area ) before the Player arrives. In the past, in a slower long Game ( for me ) after being there on many visits, he usually eventually dies in a campfire/body collision in Rostok making getting the task ( limited to 24 hours ) very difficult. The difficult part is that you have to take the three sequential assassin jobs from Sidorovich every time in order to instigate the availability of the Oleg "Fiend" Gusarov assassination job.

So currently I'm doing a faster, quicker Game this time and as expected Oleg "Fiend" Gusarov and Sparrow are awaiting me when I arrived. I did a few trips back and forth to the Cordon for various tasks and initiated the assassin job tetralogy. I don't have time to waste. I could do the rush through the Dark Valley after getting the job. It's after the Player completes X-18 that Oleg "Fiend" Gusarov feels the need to travel.

I'm going to the Dark Valley soon but not yet. I'm ready for Oleg "Fiend" Gusarov's death now in Rostok. I'm not waiting around for the unpredictable spawn death. I try a few variations of the silenced pistol, silenced viper and knife, even when I think no one is looking but to no avail. His kill results in the Duty alarms and my death by everyone against me. There has to be another way.

Oleg "Fiend" Gusarov and I do the dance around the Rostok Water Tower. Like Sparrow, he patrols the square around the Arena. I get near him and pull out my pistol and shoot him to wound. He turns "red" as my new enemy and I turn around and high tail it to the roof of the building just above the Duty base entrance. In previous patches of the game, Loners who entered Duty territory were shot but not in later patches like the 1.0006 but even so Oleg "Fiend" Gusarov doesn't take the bait. However I found that he has an ally. Another Loner ( just one, whereas the Stalker Wiki incorrectly says two to three well-equipped Loners will aid him ) is shooting at me too and pacing around the building I'm on the roof of.

I jump off and run out the main square and into the long hallway building where the "Get out of here Stalker!" Dutyer patrols. It is here I'm trying to lure Oleg's buddy outside. With a lot of effort I finally draw him out and his crappy shotgun marksmanship is easy to avoid. Running down to the Duty sentries I duck behind one as Oleg's man goes back and forth, hiding, squatting and taking pot shots in my direction. As expected with the death of a Dutyer, the other Dutyers wake up and quickly execute him.

Now I just have to deal with Oleg "Fiend" Gusarov. He's a lot smarter and not as easy to maneuver into similar situations. I do try though. I even attempt to do some bouncing grenades at him but any time I kill Oleg "Fiend" Gusarov, everyone tries to kill me. When Oleg "Fiend" Gusarov is shooting at me, others around us go on alert with drawn weapons but they do not interfere. I even get some more NPCs wounded but none killed. Round and round we go until I take things further and I am able to wound him with my pistol. He falls to the ground and does not get up. He tries several times though.

Once in a previous game I had a Mercenary that I wounded inside Rostok right at the level changer to the Army Warehouses. He was a spawn replacement I made go on-line that I was not normally supposed to encounter in that stretch as he was headed to the Wild Territory. I let him be. Later as I entered the Wild Territory I found him moving further west but always on the ground wounded. In other words, in off-line mode he could travel but going on-line made him fall to the ground again among the Bandits & Mercenaries in the narrow passageway which was his final destination. Eventually passing mutants killed him but he was wounded for many return trips where I never hurt him further.

I mention this knowing this might happen with Oleg "Fiend" Gusarov if I left. However I knew waiting around would be no better especially with the clock ticking. Oleg "Fiend" Gusarov would either stay that way or eventually get up. I decided to leave Rostok and go to Garbage to grab a load of used weapons to sell to Barkeep. Upon my return and as I approached the Duty checkpoint ( in range to make Oleg "Fiend" Gusarov go on-line ) I got the prompt that my task had been completed. Oleg "Fiend" Gusarov was dead. I went to the Cordon and Sidorovich gave me a Mica artifact as my reward.

I quickly did the three generic assassin jobs again to see if the next fourth one would appear. It did. "Kill Father Diodor". At this point in the Game I had not yet done the Agroprom Underground ( bypassed to get the Military Documents by direct surface route ) the Dark Valley, the Wild Territory or Yantar. The Game however is telling me to kill Father Diodor in the Army Warehouses. To do so would seriously screw up so many things. That will come much later when I am ready to do all the other events in the entire level.

TS
  02:05:57  30 January 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1664
I believe I gave up on killing Gusarov though it's so long time sinse I played vanilla SoC that I can not remember for sure.

Managed to clear out the military base in Agroprom in CoC without getting shot at. Seems the commander is some kind of ghost. I killed every single soldier and blew up the BTR's but the sound from the commander continued. Maybe it's all the spirits he's ingested
  09:57:59  30 January 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/30/2018 10:05:03
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

It's really amazing how complex some of the SoC tasks are. To a person that had previously done the three generic ones with Sidorovich: Kill the rookie stalker, Kill the "sales representative" and Kill the trader stalker, you have no idea to suddenly expect a 4th later until you progress in the Game. If you had done them a few times not getting a 4th and decided that there was nothing new and stopped doing them, you would totally miss the task and the associated specific person assassin jobs to kill Oleg "Fiend" Gusarov or Father Diodor.

However that's nothing compared to the sequence tasks of General Voronin. He gives 15 different ones and I believe 8 or 9 have to be done in order and don't all appear until you reach certain milestones in the Game. Some people never realize all of these unless you find a good source like the Zone Survival Guide or the wonky Stalker Wiki giving you guidance.

Yep. Gotta take an RPG-7 and a couple of rounds to take out those BTR-70s in Call of Chernobyl. The Military Base is tough in 1.4 but it's way toned down from the super tough Agroprom Military Base in 1.3. That version had 3 to 4 times as many Soldiers and was crazy hard to overcome. I think just like in SoC, if you shoot the speaker it will stop yelling at you.

As soon as you turn your own Faction green or other neutral Factions friendly "green", you can hire Companions. Give them some high end weapons and you can have a killer squad. Just don't leave them behind in a level and go to another because they won't stay. Be sure to set up the keyboard commands for follow/don't follow & shoot/don't shoot since using the face-to-face dialogue conversations alone are not advisable when on the run or the heat of a battle.

TS
  13:12:59  30 January 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 1664
I killed the BTR-70's by one F1 grenade each. Well, the one inside the northern entrance seemed to be invulnerable. I have no idea if it's active or not as I did not walk up infront of it, it does not react to me being behind it.


---QUOTATION---
As soon as you turn your own Faction green or other neutral Factions friendly "green"
---END QUOTATION---



Do you mean all members of a faction being green? I'm playing as 'Loner' and I've made a few 'Star' stalkers green and my reputation is 'Excellent'. When talking to green 'Star' stalkers I can ask them to become my Companion though I have not tried it out as I intend to play without using Companions.

Oh, and my difficulty level is 'Stalker'.

What Voronin in SoC goes then I have never taken all his tasks. I might be wrong (shame all those great mods ) but I seem to remember you have to be on the side of Duty for getting them all and I preferred Freedom.
  19:20:14  31 January 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/31/2018 19:25:16
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

I like taking out the two BTR-70s with the RPG-7. Very satisfying to watch them blow up into many pieces. The northern one outside the compound I take out first. From the trees to the side works well. Once inside the Military Base I approach the eastern gate where the BTR-70 is inside. I like to sneak up through the Bar and shoot it with the RPG-7 from inside. Luckily they don't respawn on return trips.

In the 1.3 version, the Marshes Military at the Sunken Village and the Machine Yard used to be super difficult. I guess people complained. Way toned down in the 1.4 version. Before you could have 20-30 Soldiers at each one. They would literally come pouring out of the Sunken Village and I would have to retreat to the Pump Station and make my stand with the other Loners defending their counter-attack. Now it's just 7-12 Soldiers at both Marshes location.

Playing on "Stalker" difficulty level is a reasonable choice. The Game is supposed to be fun and you don't have to prove anything to anyone by insisting on "Master" like some people do. "Master" can make killing on both sides easier where one shot can be quite effective. It works both ways.

You need to do tasks and jobs for each Faction to turn the entire Faction green. Usually 20-30 jobs like killing mutants, bringing back mutant meat or other jobs from important NPCs earn the most points. Lesser jobs from squad leaders for supplies are good too but I believe less points. Clear Sky is the easiest Faction to turn green due to the wide variety of jobs from the Bartender. Then the Ecologists, then Loners, with Duty & Freedom more time consuming. The Merc Faction is the hardest due to limited jobs.

The best Exo in the Game is the Merc Exo with 5 artifact slots. The Merc SEVA is the best SEVA. Don't waste your money on the regular Exo or SEVA you buy from the Loner Traders. You can only get both by visiting Dead City.

* * * * *

Just went to the Dark Valley with the "Kill Vampire" job for Barkeep. First I helped Bullet out and rescued his buddy on the road. Bullet gifted me a PSO-1 Scope and I bought a second one from him. Snitch in the Bar sold me the GP-25 Koyster when I first got there. However I've been using the Sniper Obokon ( superior magnification PSO-1 scope ) I got from Oleg "Fiend" Gusarov.

Visiting the Pig Farm for the first time in this Game, I knew not to approach from the front or north where the shady NPC will try to sell me the Gauss Gun. Trying to go past him makes them hostile. Instead I went in the gate by the road and ducked in the empty building on the east side. The duplicate building on the west side is where everyone hangs out. I went in the side door and found 4 NPCs at the campfire. Two had unique names. Vampire and Clumsy. I shot Vampire in the back of the head with my silenced unique Viper ( 9 x 18 ) I got in the anomaly train tunnel in Garbage. Only Clumsy jumped up and went "red" hostile. I shot him and the others ran around in a panic but remained neutral. Looting Clumsy I recovered the unique noiseless Viper ( 9 x 19 ) that had belonged to Vampire that Clumsy must have snatched when Vampire was killed because he was sitting next to him. I went out the side door like I came in. Made a quick trip back to Rostok to get my reward. A Fireball artifact. Actually the unique weapon was the real prize.

TS
  00:01:34  2 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
02/02/2018 0:01:45
Messages: 1664
Seems one of the Clear Sky tasks is buggy. The quest about protecting the Ecologist will not register that I succede. The 'End Quest' marker is in the Clear Sky camp but nothing happens when I return with the unharmed Ecologist. Is there any special trick to this or do I just have to give up taking that quest?

In other news the Clear Sky camp was attacked by 22 boars at once. Only one NPC died and I collected a lot of hooves and boar meat
  09:07:52  2 February 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 24941
Shadow of Chernobyl on a Laptop ( 1.0006 )

The Scientist Escort Missions in the Marshes & Jupiter have a similar bug. Once you complete it and return to the designated spot on the PDA, you have already noticed nothing happens. They simply don't acknowledge it is completed and therefore no reward. Here's how to resolve that. Stand in the designation completion spot. Make a Manual Save and then reload it. Once you do then initiate the dialogue with them and you can complete the task.

In the Marshes you may get 1 or 2 Scientists. In Jupiter you can get up to 3. My advice is to make a Manual Save before you ask for the task and reload it if you don't get the maximum number of Scientists in each location. Why? Each Scientist has 5,000+ rubles and you can sell them junk weapons that regular NPCs will not buy. The reason being Scientists briefly become "Companions" during the Escort duty. Only Companions will buy lower grade used weapons that other NPCs & Traders will not. Scientist Escort Missions ( every 24 hours ) are a great way to make a lot of money.

Additionally you can reload your save to choose from a variety of 5 to 6 different artifacts as your reward. The Jupiter Scientists also give a Veles Detector as a reward instead of an artifact. Handy if you really need one.

* * * * *

Just knocked off the Bandit Base in my SoC Game. Gotta admit it will never be the same after playing the lot more difficult Call of Chernobyl for the past 2 years. Did not see Poker after Borov's death. That's good as I hope he went to the Agroprom Underground so I can take the mission to kill him from General Voronin. I used the unique viper ( 9 x 18 ) with silencer almost the entire time against the Bandits. Ran a full load of artifacts and armors back to Rostok. Getting ready to do X-18 next.

TS
  18:54:39  2 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1664
Thanks for the info about how to complete Scientist Escort Missions. Tested it and it worked like a charm

He paid me with info about a stash - which is in the military base in Agroprom - don't know why he dislikes me, trip was a walk in the park
 
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