ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha bugs
v1.4005 Ver MAJOR issue (game breaking)

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  12:23:45  4 January 2018
profilee-mailreply Message URLTo the Top
Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 454
v1.4005 Ver MAJOR issue (game breaking)

So I'm doing the X16 dream sequence - made a save at the start of the 'switch on' routine, and was glad of that because the Military started drilling me.

Thought it was because I was doing them in the correct order so I tried reversing and perming any 2 from 3. No soap. Am I supposed to do this task without being able to defend myself in a labcoat??

If so there's no point going further. In fact labcoat vs 5.45mm BP doesn't have much to recommend it.
  08:11:55  5 January 2018
profilee-mailreply Message URLTo the Top
Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 454
So I tried a workaround...

Since, while 'working' in Outskirts to find the calibration tools, there seemed no reason not to dis the Earthquake device and snag the PC info for later.

The mission will not fully complete of course because you are supposed to do this after the scorcher is dissed, but this is a minor matter since Guide spawns in his lair, and a quick chat gets the heads-up to 'meet with Fang'.

Now initially, I didn't bother with Fang as I wanted to do the X16 routine - which turned out to be "broken", so I backtracked to where I HADN'T entered Countryside principally because I couldn't re-enter Countryside from Lost Factory - as it crashed the game... - and met up with Fang.

No problem there, nor in Radar, but I'm not thrilled at the prospect of the occupants of the PU station. I'll get shredded. So I work something that worked in v1.3002, v1.3003, v1.4002,... and jump the fence on Snork Hill and run round the back of the level changer to the NPP. Again - no problems, and a smallish firefight with the Sarcophagus door guards.

I do all business and head for the Generators. Do the X2 sequence and arrive in "Unknown Area" to 'meet with Ghost'. I also get the alternate ending heads-up (since I have the 'enlightered docs' (not my typo)) so I get over to where it's supposed to happen - and make a save.

I just slept 3h in X2 before grenading the 'thing' so my actor will not sleep..
I'm fully fed and watered...

And the Oso door leads straight to my desktop. No logfile. No error message. Just the desktop, repeatedly.

Alternatively talking to Ghost starts the 'Good Ending' sequence - time goes into warp mode - and I die of sleep deprivation, then thirst, because the game clock is still visible ticking off a game day every 10 seconds.

No Freeplay obviously.
This game was tested????
  10:36:14  7 January 2018
profilee-mailreply Message URLTo the Top
Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 454
The 'Bad' Ending

When all else fails, test the 'bad' ending...

TBAH I wasn't holding my breath with assets of around 31000 Ru.
Sure enough - "I want the Zone to disappear..."

So let me recap here:

1) The Ghost ending knocks you dead at warp factor...
2) The Victory ending just CTDs...
3) The 'Bad' ending is a weighted more probable outcome by design...

Personally, I do not want the Zone to go away.
But someone has some 'splainin' to do IMHO.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha bugs
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.