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Cumulative Mod JP-2.1

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  14:18:57  12 January 2019
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Grunter_Hunter
Senior Resident
 

 
On forum: 09/22/2010
Messages: 319

---QUOTATION---
db pack code

@Olivius74 & Grunter Hunter

Is there any code (like the Naxac one) that can pack files to .db format that would work for this mod. It might be a way (by creating a .dbzzz file or something) that would trick the gamedata folder barrier the developers have set up.

I tried to translate some of the dialog_arhara.xlm text file for Cordon but could not get it to be recognised.
---END QUOTATION---



Have you got the first patch installed?
  15:19:16  12 January 2019
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/12/2019 16:12:54
Messages: 1973
Are you suggesting creating a "localization.ltx" file?

Sorry ,I don't understand?
No,because there is no need here to play with it as I manage to display well accent with the new system languages.ltx :

[languages]
rus=ui_mm_language_rus
eng=ui_mm_language_eng
ukr=ui_mm_language_ukr
default=rus

And I can't have the same display with old system with localisation.ltx.
Even with the european textures files as used TKGP in these traductions...

I just answer to Playdough as he can't see his modification.So I thought it was a bad file place...


How transalte this russian word in files scripts ,please: Непись ?
  21:05:09  12 January 2019
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
Messages: 592

---QUOTATION---

How transalte this russian word in files scripts ,please: Непись ?
---END QUOTATION---



Hi , Olivius.
Непись means NPC, i just asked on the Russian site.
  23:40:43  12 January 2019
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Ah thank you very much ,I did't see at all what that meant sorry.
So PNJ in French,Personnage Non Joueur

Thank's

I manage to have a login in the russian forum http://stalker-worlds.ru
I will ask for the French accent problem creating the four beacons:


<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="crazy_work_translate_op">
   <rus>Осмотреть Свалку</rus>
   <fra>Bonne nuit et à demain</rus>
   <eng>Good night and see you tomorrow</eng>
   <ukr>Оглянути Звалище</ukr>
   </string>
</string_table>



[languages]
rus=ui_mm_language_rus
fra=ui_mm_language_fra
eng=ui_mm_language_eng
ukr=ui_mm_language_ukr
default=rus
  02:50:10  13 January 2019
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playdough
Senior Resident
 

 
On forum: 04/20/2011
 

Message edited by:
playdough
01/13/2019 2:51:09
Messages: 938

---QUOTATION---
db pack code

@Olivius74 & Grunter Hunter

Is there any code (like the Naxac one) that can pack files to .db format that would work for this mod. It might be a way (by creating a .dbzzz file or something) that would trick the gamedata folder barrier the developers have set up.

I tried to translate some of the dialog_arhara.xlm text file for Cordon but could not get it to be recognised.

Have you got the first patch installed?
---END QUOTATION---



I have done some translations from Russian to English in the <eng> part of the dialogue for dialog_arhara.xlm where Strelok first meets the Astrologer in Cordon. I have set second line of fsgame.ltx to all true (so that gamedata overrides what is in the .db files). I have set language in the main menu to English. I have the part translated dialog_arhara.xlm file in the gamedata\config\text folder.

Yes I have the first patch installed.

When I run the game the first dialogue line with Astrologer still comes up as Russian text.

What do I need to change?
  04:22:52  13 January 2019
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Grunter_Hunter
Senior Resident
 

 
On forum: 09/22/2010
Messages: 319

---QUOTATION---
db pack code

@Olivius74 & Grunter Hunter

Is there any code (like the Naxac one) that can pack files to .db format that would work for this mod. It might be a way (by creating a .dbzzz file or something) that would trick the gamedata folder barrier the developers have set up.

I tried to translate some of the dialog_arhara.xlm text file for Cordon but could not get it to be recognised.

Have you got the first patch installed?

I have done some translations from Russian to English in the <eng> part of the dialogue for dialog_arhara.xlm where Strelok first meets the Astrologer in Cordon. I have set second line of fsgame.ltx to all true (so that gamedata overrides what is in the .db files). I have set language in the main menu to English. I have the part translated dialog_arhara.xlm file in the gamedata\config\text folder.

Yes I have the first patch installed.

When I run the game the first dialogue line with Astrologer still comes up as Russian text.

What do I need to change?
---END QUOTATION---



Save the gamedata_unpack somewhere, you may need it later.

Uninstall and reinstall the game without the patch and run the unpacker again.

Now you can use the gamedata folder. Read my previous post on page six of this thread.

Cheers

Now you can use the gamedata folder
  11:47:01  13 January 2019
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
I have set language in the main menu to English

Then it's necessary to restart the game immediately for the change to be made.
  17:43:51  14 January 2019
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
 

Message edited by:
jugulator
01/14/2019 17:45:44
Messages: 592
patch number 2 is out , with an updated translation,as said in the changelog

http://stalker-worlds.ru/forum/topic/10555-ofitcialnaia-tema-moda-obedinennyj-pak-21-opis/
  20:15:27  14 January 2019
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327
Hi guys,

Is there any visible progress with the new patch 2 translation?

==========================================================================
  22:47:16  14 January 2019
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
The thread for English translation is at
http://stalker-worlds.ru/forum/topic/8185-cumulative-pack-21/page-3

Anyone interested in helping with translation should send a PM to Tuuxu there. They use a discussion forum called Discord. Tuuxu sent me an invite to this and you have to register.
 
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