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Vehicle Path Guide for all Surface Maps

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  11:04:11  27 June 2014
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1974

---QUOTATION---
I believe there's one off the left side of the road at either the western level changer of countryside, or the map that the eastern countryside level changer takes you to. I do know that on my system, using that vehicle crashed me.

Chris

Hey Nite,

I haven't read this thread yet as I need to find a vehicle. I've been in freeplay for awhile now and have been collecting fuel and storing it at my fuel depot in Pripyat...see pic. I've found four different types of fuel containers...are they all usable with vehicles?

[link]http://i.imgur.com/s4LHmgL.jpg[link]

When I got my first vehicle at Dark Valley it got shot up by the heli, along with many others. I eventually found a jeep and was actually able to drive it from Sid's bunker, through Dark-Scape (staying off-road), Dark Valley and eventually parked it outside Bar-Stock. Later I found a car entering Dark-Scape and drove it to the hideout in the S.E., but while taking small arms fire I got out of the vehichle and took cover behind it, but the small arms fire destroyed the vehicle.

I've been looking for another vehicle, and it's still possible the tractor in Countryside is still there, but are there any more vehicles to find? It would be fun to drive around for awhile while we all wait for the patch.
---END QUOTATION---


There is a usable car at each end of Countryside. Unfortunately for me I used one when arriving at Countryside and got rescued. That car simply will not move though it has lots of gasoline. The other I drove to a spot off the road and for some reason it also will not move though it also has lots of gasoline.
  12:55:07  27 June 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
06/28/2014 1:19:07
Messages: 1125

---QUOTATION---
Hey Nite,

I haven't read this thread yet as I need to find a vehicle. I've been in freeplay for awhile now and have been collecting fuel and storing it at my fuel depot in Pripyat...see pic. I've found four different types of fuel containers...are they all usable with vehicles?

[link]http://i.imgur.com/s4LHmgL.jpg[link]

When I got my first vehicle at Dark Valley it got shot up by the heli, along with many others. I eventually found a jeep and was actually able to drive it from Sid's bunker, through Dark-Scape (staying off-road), Dark Valley and eventually parked it outside Bar-Stock. Later I found a car entering Dark-Scape and drove it to the hideout in the S.E., but while taking small arms fire I got out of the vehichle and took cover behind it, but the small arms fire destroyed the vehicle.

I've been looking for another vehicle, and it's still possible the tractor in Countryside is still there, but are there any more vehicles to find? It would be fun to drive around for awhile while we all wait for the patch.
---END QUOTATION---



Only the small square brownish/green cans will work on vehicles as far as I know, I don't think the others will? I havn't tried it. The red ones are meant for killing enemys near them due to exploding them with gun fire. The white round hazzard symbol ones I think are mission specific, not sure what they go to.
  06:10:29  28 June 2014
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007vsMagua
(Senior)
 
On forum: 06/14/2008
 

Message edited by:
007vsMagua
06/28/2014 6:37:50
Messages: 130
Yeah, those are called "Jerrycans". a term left over from WWII. I figured they where the only source of fuel for vehicles, as they are small and efficient.

I saved those and put them in my storage shed...see pic below.

[link]http://i.imgur.com/03l3OtW.jpg[link]

My carry inventory.

[link]http://i.imgur.com/6piCCtB.jpg[link]

The next picture is my total inventory at Pripyat.

[link]http://i.imgur.com/5LXBeJs.jpg[link]

The fuel depot removed.

[link]http://i.imgur.com/rEcPUTj.jpg[link]
  22:23:16  1 July 2014
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EngineOfDarkness
(Senior)
 
On forum: 10/24/2008
 

Message edited by:
EngineOfDarkness
07/01/2014 22:26:05
Messages: 67
I'm kind of surprised nobody made a mod which allows using the two red barrel types for refueling.

It's only like 15 Minutes of work at most in the bind_car.script file for a moderately skilled developer/ modder . Did that for my game without having done much lua scripting beforehand.

First the "can_refuel" variable needs to be extended (there are two callbacks where this is used), so it get's set to true when you have "explosive_barrel" or "explosive_barrel_low" - currently it only checks for "explosive_mobiltank" which is the jerrycan.

Last thing is adding an if/ elseif ... clause to the function "refuel_vehicle" because currently it assumes you always have an explosive_mobiltank and it only removes that. Done correctly it removes the barrels too: http://cloud-2.steampowered.com/ugc/558759332993165899/BA43EBF703B8C761CB6A6335AB9F71C5347CDB3F/

One could also remove the single "Lost_Items(...)" function call to cheat (you won't lose your jerrycan upon refuelling that way), but I didn't test this.
  21:02:30  2 July 2014
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007vsMagua
(Senior)
 
On forum: 06/14/2008
Messages: 130

---QUOTATION---
I'm kind of surprised nobody made a mod which allows using the two red barrel types for refueling.

It's only like 15 Minutes of work at most in the bind_car.script file for a moderately skilled developer/ modder . Did that for my game without having done much lua scripting beforehand.

First the "can_refuel" variable needs to be extended (there are two callbacks where this is used), so it get's set to true when you have "explosive_barrel" or "explosive_barrel_low" - currently it only checks for "explosive_mobiltank" which is the jerrycan.

Last thing is adding an if/ elseif ... clause to the function "refuel_vehicle" because currently it assumes you always have an explosive_mobiltank and it only removes that. Done correctly it removes the barrels too: http://cloud-2.steampowered.com/ugc/558759332993165899/BA43EBF703B8C761CB6A6335AB9F71C5347CDB3F/

One could also remove the single "Lost_Items(...)" function call to cheat (you won't lose your jerrycan upon refuelling that way), but I didn't test this.
---END QUOTATION---




Could you please provide a more detailed path to the files mentioned and exactly what needs to be done. I'm not very good at changing things. Also the simplest solution is your last comment on jerrycans. Have you had a chance to test that yet?
  03:13:21  6 July 2014
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delorianlazarus
(Novice)
 
On forum: 07/06/2014
Messages: 29
The Swamps => Pripyat Outskirts transition is possible, although it requires LOTS of patience: drive as fast as possible in the water, and hope to reach enough speed and momentum to climb the swamp shore. attacking this climb with a side angle makes it easier.
  03:27:31  6 July 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
07/06/2014 3:34:47
Messages: 1125

---QUOTATION---
The Swamps => Pripyat Outskirts transition is possible, although it requires LOTS of patience: drive as fast as possible in the water, and hope to reach enough speed and momentum to climb the swamp shore. attacking this climb with a side angle makes it easier.
---END QUOTATION---



Radar is unlocked at the dead city north road.

Its easier to drive from the north road of Dead City, to Radar and then to Pripyat Outskirt. You don't have to use the Swamp to Pripyat Outskirt road like the storyline suggests.

You have enough time to make it through Radar with the car before getting the mask to stop the PSY effects since the road between Dead City and Pripyat Outskirt is in the southwest corner of Radar

just be sure to have $5000 ready to give to the monolith when ya do this. You have to pay them at the Dead City to Radar transition anyway. Many players wonder why the Monolith become hostile when walking from Pripyat Outskirt to Radar and thats why they become hostile is because they miss that.
  03:44:03  6 July 2014
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delorianlazarus
(Novice)
 
On forum: 07/06/2014
 

Message edited by:
delorianlazarus
07/06/2014 3:56:43
Messages: 29
I tried the solution you describe when I received the task to move to Pripyat Outskirts. I encountered a problem: I paid the Monolith dude, and I began driving around to the Outskirts exit. I was driving my white NIVA, which appeared to be unable to climb the road at a precise point: the curve east of the Monolith base. It is to steep for such a car.
The Moskvich can handle it, but at that point of my playthrough, I was using a NIVA as my mobile stash. I had to go backwards and try the Swamps => Pripyat Outskirts solution that finally worked, after lots of tries and massive keyboard bashing.

As I'm using a Moskvich now, and as I don't drive around that much, I never tried the Swamp => Pripyat Outskirts with such a car; the result might be different. It should work too, logically: the NIVA failed at climbing the Radar curve, but it succeeded in the Swamps. So the Moskvich should be fine there too.



EDIT

Some other thing: it is possible to make Great Metal Factory => Yantar: drive through the train tracks (can be tough), and then head to the level changer: do a maneuver, to park the car along the grid, with the driver being as close to the grid as possible: you will then be invited to change level.
And once in Yantar, going to the left before the high walls, heading to the small house just south of it, will give you access to the main road that circles around the map.

So Great Metal Factory <==> Yantar can be done in both directions
  04:22:17  6 July 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
07/06/2014 4:26:12
Messages: 1125
The great metal factory to yantar map has already been fixed, its in the middle of the thread, I just can't update the original post of the thread with the fix I'm locked out of it.
  04:25:31  6 July 2014
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delorianlazarus
(Novice)
 
On forum: 07/06/2014
Messages: 29

---QUOTATION---
The great metal factory to yantar map has already been fixed, its in the middle of the thread, I just can't update the original post of the thread with the fix I'm locked out of it.
---END QUOTATION---



Oh, sorry then.

By the way your guide is great, maybe it can become the "ultimate driver's guide" by showing free car locations, fuel cans, and so.
Would be happy to help!
 
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