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Vehicle Path Guide for all Surface Maps

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  23:23:58  24 May 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492

---QUOTATION---
Slower Fuel Consumption on Vehicles

This will help you get around more easy as well

open vehicles.itx file (using notepad) located here:

S.T.A.L.K.E.R. - Lost Alpha\gamedata\config\misc\items

and change the fuel consumption values of all them to 0.0001

here is a tip: click on edit menu > find in notepad and type in fuel_consumption and just keep hitting the down button to go down the file faster.

Anyone know of any Jerry cans of fuel in Garbage, Bar and DV?...I humped a red barrel to DV to refuel my Cossack ...and well that didn't work...thx

DV has 3 jerry cans just to the left of the Monolith base middle entrance. Garbage and Bar have non that I have seen though the Traders will reportedly sell them more frequently once the next patch (dear god its taking time) is released. Fuel barrels do nothing for vehicles as far as I can see only jerry cans.

Yes its good work Nite, thanks for the maps and info.
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Thanks for the info
  01:19:36  25 May 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
05/25/2014 1:55:02
Messages: 1125

---QUOTATION---
the opening under the construction building it too small to drive through.

Its tight but you can do it in a small car.

It is also possible to drive from Agroprom to Bar Rostok/Great Metal Factory through Garbage, though it does involve quite a bit of off road work and crossing the stream in Garbage going around the tree obstruction on the bridge.
---END QUOTATION---




---QUOTATION---
Garbage
http://i.imgur.com/NWiRy2G.jpg

The area of road where the Red line is ? You can travel that area, just not on the road. You have to climb a few hills and avoid some trees on the 'left side' of the road. I've had to do it a few times. It's not easy but it is possible.
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Thats why I used Dark Valley as a route to get around it, Yes its possible but like ya said not easy.
  05:33:04  25 May 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
05/25/2014 5:33:27
Messages: 1125
Great Metal Factory path confirmed guys, I updated the map for it, the construction site map, and yantar map
  10:35:56  25 May 2014
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28281
Vehicle Path Guide for all Surface Maps

Nite~

Nice work.

The only thing I would want to change is the Countryside Map.
The brown line is technically not off road since it is an actual dirt
road that is not paved. You also had another dirt road that you can
still see on the Map that goes south across the canal and over to the
Bandit Village and rejoins the main road. I had a lot of trouble driving
up the steep hill in radar with an underpowered vehicle. Did you go
that direction or was it down? If you made it up it which vehicles
did you use to try this? Some of the other input from others
has a lot to do with the size of the vehicles and power.

Here's a screenshot of my driving experience in CoP:
http://i.imgur.com/dinjzRY.jpg

TS
  10:54:23  25 May 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
05/25/2014 11:00:57
Messages: 1125

---QUOTATION---
Vehicle Path Guide for all Surface Maps

Nite~

Nice work.

The only thing I would want to change is the Countryside Map.
The brown line is technically not off road since it is an actual dirt
road that is not paved. You also had another dirt road that you can
still see on the Map that goes south across the canal and over to the
Bandit Village and rejoins the main road. I had a lot of trouble driving
up the steep hill in radar with an underpowered vehicle. Did you go
that direction or was it down? If you made it up it which vehicles
did you use to try this? Some of the other input from others
has a lot to do with the size of the vehicles and power.

Here's a screenshot of my driving experience in CoP:
http://i.imgur.com/dinjzRY.jpg

TS
---END QUOTATION---



offroad/dirt path, same thing lol, as for the dirt road that goes over the canal, I didn't bother adding that, cause the canal part is not complete you could just drop in to it. As for the steep hill on the radar the 4 door white sedan with the yellow top made it up fine.

and funny screenshot, I had my share of anomolies throwing me around in vehicles

what I really wish I could do is drive the BTR to other maps... but no way to repair it or refuel it, its sitting lonely at the generator / npp transition where I parked it (with just a tiny bit of fuel left)
  11:03:58  25 May 2014
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28281
Vehicle Path Guide for all Surface Maps

Well your guide is more accurate to indicate the difference between a
known dirt road which is not off road and an established path easy to
find and use...and that of truly off road experience where there is no
road, not easy to replicate exactly as you have done and may not be
free of trees, bushes, topographical obstacles or other difficult features.

My screenshot of CoP had absolutely nothing to do with an anomaly:
http://i.imgur.com/fsID2cg.jpg

TS
  11:24:55  25 May 2014
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Tunder666
Senior Resident
 

 
On forum: 05/13/2014
Messages: 252

---QUOTATION---
Vehicle Path Guide for all Surface Maps

Well your guide is more accurate to indicate the difference between a
known dirt road which is not off road and an established path easy to
find and use...and that of truly off road experience where there is no
road, not easy to replicate exactly as you have done and may not be
free of trees, bushes, topographical obstacles or other difficult features.

My screenshot of CoP had absolutely nothing to do with an anomaly:
http://i.imgur.com/fsID2cg.jpg

TS
---END QUOTATION---



Woah (to the SS) awesome!!

T666
  23:25:56  27 May 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492
Been along time since I added stuff to sell, just a quick question :
I want to add jerry cans for purchase from science and bar traders.

How would I do this? thanks
  23:30:46  27 May 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492

---QUOTATION---
Great Metal Factory path confirmed guys, I updated the map for it, the construction site map, and yantar map
---END QUOTATION---



Nite could you mark on the Forest Map where the Jerry cans are? thanks. You would think the military bases etc would have a couple of jerry cans lying around.
  02:43:52  28 May 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
05/28/2014 5:12:04
Messages: 1125

---QUOTATION---
Great Metal Factory path confirmed guys, I updated the map for it, the construction site map, and yantar map

Nite could you mark on the Forest Map where the Jerry cans are? thanks. You would think the military bases etc would have a couple of jerry cans lying around.
---END QUOTATION---





I thought about doing that for all the maps but the second patch is going to add more fuel cans to stashes and traders according to the 13002 changelog, I can't edit the original post of the thread anymore anyway, you are locked out of editing posts on GSC forum after so many days.

Currently right now though on forest map, look in the building Northeast of the southern warning icon (3 fuel cans are located thier) and thier is vilage a bit northeast of that building (can't be seen on map cause of the trees) 1 fuel can is thier.
 
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