00:10:35 14 September 2019 |
|
Skaraks
(Novice) On forum: 07/11/2017
Messages: 49
|
---QUOTATION--- Images bumped to wiki ---END QUOTATION---
The images list a good number amount of mis-information. Specifically about the gateways/portals that can't be navigated.
Such as: The NE route from Yantar to the GMF can be accessed using the route through the debris field south of the high walled compound. |
19:57:24 10 May 2017 |
|
mx80sounds
(Novice) On forum: 06/03/2014
Messages: 27
|
Hope this thread will be helpful In D.C. also Thanks to Nite again |
02:38:32 11 December 2014 |
|
Arisk
(Senior) On forum: 07/07/2011
Messages: 143
|
garbage to rostok factory (entry from the bar)
Doable route from garbage to rostok factory (entry from the bar) pass before first bridge from the right into the water and after second bridge exit to the landfill then connect to the purple line |
05:00:35 21 August 2014 |
|
007vsMagua
(Senior) On forum: 06/14/2008
Messages: 130
|
---QUOTATION--- Just a bump for this map thread. Thanks for doing the exploring. I was roaming about the garbage, looking for a way through with my jeep when I remembered this thread. I had been trying to go through the middle level changer to Dark Valley and kept flying through the air because of the anomalies on the DV side. Great fun, but got me nowhere! ---END QUOTATION---
Yeah, thanks Nite, I've come back to this thread to get my bearings a number of times. Right now I'm working my way south to Rostock Factory thru Garbage.
EVGA _ GTX 570 (Vanilla)
INTEL _ i5-750 @ 3.2GHz
EVGA _ P55 SLI
CORSAIR _ 8 GB @ 1600
WINDOWS 7 _ HP 64-bit
"Life is like stepping into a boat which is about to sail out to sea and sink." _S. Suzuki Roshi
|
08:57:08 20 August 2014 |
|
jamroom
(Senior) On forum: 04/09/2007
Messages: 91
|
Just a bump for this map thread. Thanks for doing the exploring. I was roaming about the garbage, looking for a way through with my jeep when I remembered this thread. I had been trying to go through the middle level changer to Dark Valley and kept flying through the air because of the anomalies on the DV side. Great fun, but got me nowhere! |
07:11:22 27 July 2014 |
|
dcminh
(Novice) On forum: 07/27/2014
Messages: 2
|
You can drive from Bar to Yantar. Just need a UAZ to cross the train track, then park sideway against the gate and move a bit till you find the spot that triggers the level changer. From there you can also move to Dead City and back. |
21:15:33 13 July 2014 |
|
007vsMagua
(Senior) On forum: 06/14/2008
Messages: 130
|
---QUOTATION---
Could you please provide a more detailed path to the files mentioned and exactly what needs to be done. I'm not very good at changing things. Also the simplest solution is your last comment on jerrycans. Have you had a chance to test that yet?
\gamedata\scripts\bind_car.script
(you need to extract the script files from the db archives first, there are topics already for that)
Around Line 48:
function refuel_vehicle(car_id)
if car_id and VEHICLES[car_id] then
Lost_Items("explosive_mobiltank", 1)
VEHICLES[car_id]:refuel()
end
end
add -- in front of Lost_Items like so
function refuel_vehicle(car_id)
if car_id and VEHICLES[car_id] then
--Lost_Items("explosive_mobiltank", 1)
VEHICLES[car_id]:refuel()
end
end
That should in theory mean:
Equip a Jerrycan
Refuel
Still have Jerrycan - thus infinite refuels.
What you basically do is to remove the function which removes the jerrycan from your inventory when you execute the refuel action.
(by turning the line into a comment through the usage of --)
Not tested though, installed patch and removed all my saves so I got no car yet. It should work though. ---END QUOTATION---
Yeah, I've restarted again to. So it's all academic at the moment. When you mention "...there are topics already for that", I'm sure there are but it would be nice if there was a central clearing house for that information. I don't read these forums religiously, and if I was to try to dig up that information I should get a doctorate in research. The search feature for this forum does not work for me. I use IE11 if that makes a difference.
Also, there has been a lot of discussion about how the Gamedata folder is no longer available for use with the new patch, but it sounds like it can be extracted using a db extraction tool. Maybe a sticky could be posted on how to extract db files, as it seems hit and miss.
EVGA _ GTX 570 (Vanilla)
INTEL _ i5-750 @ 3.2GHz
EVGA _ P55 SLI
CORSAIR _ 8 GB @ 1600
WINDOWS 7 _ HP 64-bit
"Life is like stepping into a boat which is about to sail out to sea and sink." _S. Suzuki Roshi
|
00:23:42 12 July 2014 |
|
EngineOfDarkness
(Senior) On forum: 10/24/2008
 Message edited by: EngineOfDarkness 07/12/2014 0:35:10
Messages: 67
|
---QUOTATION---
Could you please provide a more detailed path to the files mentioned and exactly what needs to be done. I'm not very good at changing things. Also the simplest solution is your last comment on jerrycans. Have you had a chance to test that yet? ---END QUOTATION---
\gamedata\scripts\bind_car.script
(you need to extract the script files from the db archives first, there are topics already for that)
Around Line 48:
function refuel_vehicle(car_id)
if car_id and VEHICLES[car_id] then
Lost_Items("explosive_mobiltank", 1)
VEHICLES[car_id]:refuel()
end
end
add -- in front of Lost_Items like so
function refuel_vehicle(car_id)
if car_id and VEHICLES[car_id] then
--Lost_Items("explosive_mobiltank", 1)
VEHICLES[car_id]:refuel()
end
end
That should in theory mean:
Equip a Jerrycan
Refuel
Still have Jerrycan - thus infinite refuels.
What you basically do is to remove the function which removes the jerrycan from your inventory when you execute the refuel action.
(by turning the line into a comment through the usage of --)
Not tested though, installed patch and removed all my saves so I got no car yet. It should work though. |
|