08:48:04 18 May 2014 |
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playdough
Senior Resident
On forum: 04/20/2011
Messages: 938
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The download page for this topic has description and links to some patches .... Note that these are unofficial as they digress from the purist intent of this mod
1. 100% parts monsters.
2. Cancel intro for OP-2.
3. Cooking artifacts for 5 minutes for OP-2.
4. Increase font OP-2.
5. Immortal NPC for OP-2
(Characters who become immortal: Wolf, Fox, fan, Tolia, Explorer, bright-eyed, Petrushka, Gray, Demon, Yura, Prapor Artem Cook, Witek Raven, Mole, Sherstuk, Chuck, Huck, Max Cook, Cap, Shaggy Sergei, bullet Max Luber, Bromine, Bald, Senior checkpoint at the entrance of the debt from the landfill, Plichko Zahar, Petrenko, Ivantcov Voronin.) ... new game requiired
6. Spawn menu, normal gravity suit, dressing actor in the OP-2.
(Implemented spawn items, the ability to edit the file actor, the opportunity to run in the presence of gravity suit weapons and talk to the NPC.)
the hardest thing to see is what is in front of your eyes
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11:12:19 18 May 2014 |
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motanut
Senior Resident
 On forum: 03/09/2010
 Message edited by: motanut 05/18/2014 11:13:56
Messages: 327
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'Immortal NPC for OP-2' sounds interesting, I think I have to use this. |
14:09:53 18 May 2014 |
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achillesdave
Senior Resident
 On forum: 08/22/2007
Messages: 324
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@playdough
I've been going through the scripts and finding lots of changes. A lot of the new quests seem to be SMS driven, and there is a lot to translate. A playthrough will be required to make sense of it all. This will take some time. Meanwhile I've been working on things like AMK news, artefact containers, transmutater, locks, and other basics before I play on. I'll send you what I have once I finish, that way we can keep it all in one translation. |
01:22:00 19 May 2014 |
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spelk
Senior Resident
On forum: 07/26/2007
Messages: 401
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repair
how do you repair guns ,armour, sid does not repair like in the first version of this and when I click on the repair items in my backpack nothing happens,anyone got to repair their gearr? also I am heading towards being stuck as I find that as long as I give the major or one of his soldiers a bottle of vodka to get through the bridge at the cordon they remain friendly and I can get the tasks ect,but as soon as I try to sneak over the rail way they will shoot at me afterwards thus making it impossible to do all the majors quests and have reached the stage where if I go back I will be stuck in cordon as I am down to my last bottle of vodka and as someone quoted in a earlier posting you need to keep friendly with the major or you will not finish the game. |
04:44:24 19 May 2014 |
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Pseudostomp
There is a strange beauty in The Zone. (Resident)
 On forum: 04/17/2010
 Message edited by: Pseudostomp 05/19/2014 23:32:15
Messages: 1196
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World Wide SOC V1.0006 basic mod install, with patch & translation.
Game & mod started up fine. Cool intro movies. Did not have to move any files or folders. Mod setup was expecting the game to be installed in "Program Files (x86)\STALKER". Finally got a bit of free time this weekend. The mod looks really good so far.
Copied mod files, including setup.exe, to the game directory.
Copied the game directory name and path into the windows clipboard.
(for me: "c:\games\S.T.A.L.K.E.R. - Shadow of Chernobyl" ) .
Ran the mod setup.exe in the root folder of the game directory.
Corrected the installation path in one of the dialog boxes. "Pasted" the correct path from the clipboard.
Used default pre-checked options, including 16x10 (which is what I have for a monitor). Not sure what I may have missed with the other options and check boxes.
EDIT, official patch and latest Translation added ok to WW version SOC, May 19 2014.
OP2Fix.exe dated May18-2014 from Yandex.com, a self-extracting archive. Placed gamedata.dba in the game directory (overwriting the older version).
JP2_Trans_Eng_V2.2.rar (see Mod Downloads forum post). Copied "gamedata" folder to the game folder.
Game loads to a translated menu (mostly in English). Loaded an older saved game ok. |
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