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Narodnaya Solyanka Cumulative Pack 2

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Question/AnswerMake Oldest Up Sort by Ascending
  01:22:00  19 May 2014
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 402
repair

how do you repair guns ,armour, sid does not repair like in the first version of this and when I click on the repair items in my backpack nothing happens,anyone got to repair their gearr? also I am heading towards being stuck as I find that as long as I give the major or one of his soldiers a bottle of vodka to get through the bridge at the cordon they remain friendly and I can get the tasks ect,but as soon as I try to sneak over the rail way they will shoot at me afterwards thus making it impossible to do all the majors quests and have reached the stage where if I go back I will be stuck in cordon as I am down to my last bottle of vodka and as someone quoted in a earlier posting you need to keep friendly with the major or you will not finish the game.
  16:03:57  18 May 2014
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
 

Message edited by:
Wulfric
05/18/2014 21:50:11
Messages: 687

---QUOTATION---
(Implemented spawn items, the ability to edit the file actor, the opportunity to run in the presence of gravity suit weapons and talk to the NPC.)
---END QUOTATION---



I wonder how you edit actor? I don't see the file. Can I get a better hint on the collector's 'under the bridge' stash. Thanks
  14:09:53  18 May 2014
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324
@playdough

I've been going through the scripts and finding lots of changes. A lot of the new quests seem to be SMS driven, and there is a lot to translate. A playthrough will be required to make sense of it all. This will take some time. Meanwhile I've been working on things like AMK news, artefact containers, transmutater, locks, and other basics before I play on. I'll send you what I have once I finish, that way we can keep it all in one translation.
  11:12:19  18 May 2014
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motanut
Senior Resident
 

 
On forum: 03/09/2010
 

Message edited by:
motanut
05/18/2014 11:13:56
Messages: 327
'Immortal NPC for OP-2' sounds interesting, I think I have to use this.
  08:48:04  18 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
The download page for this topic has description and links to some patches .... Note that these are unofficial as they digress from the purist intent of this mod

1. 100% parts monsters.
2. Cancel intro for OP-2.
3. Cooking artifacts for 5 minutes for OP-2.
4. Increase font OP-2.
5. Immortal NPC for OP-2
(Characters who become immortal: Wolf, Fox, fan, Tolia, Explorer, bright-eyed, Petrushka, Gray, Demon, Yura, Prapor Artem Cook, Witek Raven, Mole, Sherstuk, Chuck, Huck, Max Cook, Cap, Shaggy Sergei, bullet Max Luber, Bromine, Bald, Senior checkpoint at the entrance of the debt from the landfill, Plichko Zahar, Petrenko, Ivantcov Voronin.) ... new game requiired
6. Spawn menu, normal gravity suit, dressing actor in the OP-2.
(Implemented spawn items, the ability to edit the file actor, the opportunity to run in the presence of gravity suit weapons and talk to the NPC.)
  04:21:49  18 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
@achillesdave,

I haven't checked this yet but those text/script/gameplay files in OP-2 which have the same date/time as the equivalent in OP-1 (if there are any) may possibly be able to be replaced directly with your translated versions.
  04:12:49  18 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
 

Message edited by:
playdough
05/18/2014 4:23:04
Messages: 938
Hints & Possible Explanations

The Options Menu for Gaming has changed - note additional parameters .... automatic difficulty, hardcore options. Seems you can also option to buy quests (expensive).
http://i.imgur.com/ZjtxAYi.jpg

Cave
- Suspect that the level of mortality is related to your difficulty setting .... eg. novice level might be immortal.This allows you to go through the cave sequence easily or make it very hard ... your choice.
- Make sure you put on suit and all artifacts for protection.
- The trick is to get to the Miner is quickly as possible .... run through if you can. Once you have reached him you are pretty safe from the mutants. You can then get his task, the drink and return to begin the game proper.
- The previous option to explore the upper level of the cave is turned off for this first cave-run ... when you try to escalate the wall where the ore trolley is you get teleported back to your starting point in the cave.
- You lose every item on you when you take the drink to return to Rookie Village.

Mortality of Key NPCs
- It seems no-one is immune from death (not positively sure though) ... even key NPCs. If you have an outstanding task with an NPC and he/she? is killed you will immdiately be notified. This means you have the additional task of protecting your "clients" as well ... nerve-racking!!

Major Kuznetsov
Seems to now be a key character with many quests - including a cache hunt (with hints given as reward for completing tasks .. I think, not sure yet)
- The trick is to keep "friendly" with him. This means only ever approach him from the south side of the railway bridge.
- If you want to cross over the railway bridge either pay your toll (bottle of vodka) or use the tunnel with the electro anomalies ... just make sure you are not observed by him or his military escort crossing back and forth.
- You may also have to protect him from his enemies if he is threatened ... I had to kill a couple of stalkers (unobserved) that had killed Kuznetsov in a previous save.

@jugulator is correct ... saving often around key NPCs (when everything is ok) is probably a good idea.
  22:33:57  17 May 2014
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327
Thanks a lot dear sir.
  22:02:47  17 May 2014
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bdoomed
Senior Resident
 

 
On forum: 07/03/2012
Messages: 306
@motanut

here you go:
http://www.petit-fichier.fr/2014/05/17/outofthecave/

thanks to playdough for the installation
  21:42:52  17 May 2014
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motanut
Senior Resident
 

 
On forum: 03/09/2010
 

Message edited by:
motanut
05/17/2014 21:44:31
Messages: 327

---QUOTATION---
frustration

Hi,
How to get out of the cave?
I killed all the zombies and I have all the weapons in my inventory with the remaining ammunition and artifacts.
I spoke with the miner, and he gave me the medicine. I drank the medicine, my inventory is empty, but I'm not teleporting in Cordon, any idea why?
Can anyone of you upload a save after the cave, please ?
================================================================================================

This cave scenario is set up differently from previous NS mods. It is merely a bit of a playground for you ... you can't be killed. The main objective is to get a job from the miner about microcircuits. He then gives you a drink, which when you take, it, tranports you back to Rookie Village - minus everything. You can now go and see Sid and start off from scratch.

Best to upload my translation from previous post (V2.11) before you continue .... it's far from complete or perfect but better than the last version V2.1
---END QUOTATION---



I think I have a glitch. I talked to him and I got the mission but I'm not teleporting in Cordon.

Ps. You said I can not be killed, I disagree with you.
My game is set on the realism level and I've been killed many times (~15) before to get to the miner.

So dear stalkers, for the second time please upload if you can a save after the cave .
 
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