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  12:20:15  8 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
Messages: 1622
I'll investigate on my end, i'll see if its specific to anything and if its fixable.
  07:00:59  9 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
 

Message edited by:
S3r1ous
12/09/2014 16:48:00
Messages: 1622
http://freetexthost.com/iaz221kn4y (This post is no longer updated, get the updates from here)
S3r1ous S.T.A.L.K.E.R.: Call of Pripyat v1.11

*Packed in .db's (partially modular)
*Optimized
*Playtested
*Feedback backed changes (send me requests/bug reports!)


Some Dialog Options and Items dont have descriptions or UI icons - thats ok, it will take some time to write descriptions for em, i appreciate any help, pack is stable thou

If you don't like some stuff, for example Dynamic HUD, you can remove it by removing its .db file (xpatch_16.db), game will continue working (might need a new start, depends on what the mod modifies)

1 ???
2 Unofficial 1.6.03 Patch by Clepoy3, DJ_Yar, aleksn09?, KiRAY
3 Components of Arsenal Overhaul 2.4 Engine (Pulled version)(non-crashy ones)
4 Pripyat Reborn 1.01b by Alundaio (Includes Atmosfear 3)
5 Absolute Nature 3 Lite by Cromm Cruac
6 CoP Weapons Replacer 2.0 by Gaz1k (modular xpatch_13.db)
7 Variation Mod 1.41 by Darkenneko (modular xpatch_14.db)
8 S3r1ous CoP Shaders v2 (SLAM Shaders reworked for CoP)
9 S3r1ous CoP Music v1 (CS Remix + 1 Misery Track)
10 S3r1ous SweetFX v8 (SLAM version)
11 S3r1ous CoP Assets v10 (too many sources to name)(from Misery/PCFM/SGM/UP etc)
12 TGZ:HUD Alpha3 by Kreamalicious + NanoCell Inventory 1.0 by Cromm Cruac (modular xpatch_15.db)
13 Dynamic Hud 1.2 by Slevin (modular xpatch_16.db)
14 Aiming Sway 1.0 by jperez2003us (modular xpatch_17.db)
15 ???


I'm playing thru the game myself, patches will be released to remedy any problems that appear


Still working on SLAM as well

UPDATE: Finished uploading

UPDATE 2: Patch 1.1:
Added TGZ:HUD Alpha3 by Kreamalicious + NanoCell Inventory 1.0 by Cromm Cruac (modular xpatch_15.db)

UPDATE 3: Patch 1.11: (Newer updates appear at the freetexthost site, this post is no longer updated)
*Added Dynamic Hud 1.2 by Slevin (modular xpatch_16.db), Aiming Sway 1.0 by jperez2003us (modular xpatch_17.db)
  08:58:05  9 December 2014
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Senathor
(Novice)
 
On forum: 06/27/2014
 

Message edited by:
Senathor
12/09/2014 8:58:27
Messages: 41
Hey man! I was wondering if you would know any mod (or could you make one) that makes all stashes available from the get go? maybe not appearing in the map but fully lootable at least. Asking because I have terrible luck at getting stashes. I also hate the fact that if I find a stash randomly (that has not appeared in my map) its empty. but minute later, after killing random guy, it suddenly appears and is full.

edit. talking about lost alpha
  14:04:51  9 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
Messages: 1622
Don't remember there even being a mod for this but i'm sure we can port over some Shadow of Chernobyl mod that does this. Hmmmm
  07:08:37  10 December 2014
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Senathor
(Novice)
 
On forum: 06/27/2014
Messages: 41
That would so be awesome! It so breaks the immersion for me. stashes filling up only when you happen to kill someone and looting his PDA. they should be always full and just about finding them not killing everyone that comes at your way
  07:27:28  10 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
Messages: 1622
Like in Call of Pripyat
  12:27:38  10 December 2014
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Senathor
(Novice)
 
On forum: 06/27/2014
 

Message edited by:
Senathor
12/10/2014 12:30:57
Messages: 41
tbh I never played any other stalker game as my PC sucked too much. and they didnt seem to have the same feeling the first one had (with mods). Anyhow, if its possible to make the stashes 'find-and-loot' rather than 'kill-for-a-small-chance-to-get-a-stash-location' I would be overjoyed.
  15:29:40  10 December 2014
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Senathor
(Novice)
 
On forum: 06/27/2014
Messages: 41
Hmm, Ive also encountered a bug. I cannot transmute any other artifacts than the bubble. no matter which recipe I use the transmutation time is always 4 hours and it always produces bubble artifact. super annoying! I've wasted tons of artefacts already. (not that anyone really needs 100% bulletproof...) but its still annoying! Does this bug exist in the 'vanilla' game?
  18:00:28  10 December 2014
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S3r1ous
Andres
(Resident)

 

 
On forum: 04/29/2014
Messages: 1622
My scripts dont modify transmutation configs so its a game bug or should i say that its probably balanced that way.
  18:01:22  10 December 2014
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def1ne
(Senior)
 
On forum: 05/06/2014
Messages: 68
Fantastic CoP mod so far S3r1ous! One question...after clearing a stash, it is not showing up any marks in the map. Running v1 with 1.14 patch.

The things I have added onto your mod (which hasn't affected the stash markings in other mods I have used, not sure if it would in yours):
Added back Russian voices
Slower sprint speed
Xobar Light HUD
 
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