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First impressions?

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  00:13:34  29 April 2014
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
 

Message edited by:
iloveSHOC
04/29/2014 0:14:47
Messages: 747
The bloodsuckers are awesome in this, there actually pretty scary buggers now.
  00:12:22  29 April 2014
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
04/29/2014 0:12:49
Messages: 28250
First impressions?

lowenz~

The 3 Detectors used are those that were created and used in
Priboi Story. If you played that you should feel right at home.

TS
  00:08:06  29 April 2014
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
04/29/2014 0:08:23
Messages: 332
Hey Dezo!

First thing first: your (team) work is a *monument* to STALKER universe. So thanks, thanks and 100(rads) times thanks!

One BIG question: why there's no implementation of an artifact detector as we see in CS/CoP?
  00:06:15  29 April 2014
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boredgunner
КОКАИНУМ!
(Resident)

 

 
On forum: 09/20/2009
 

Message edited by:
boredgunner
04/29/2014 0:54:28
Messages: 990

---QUOTATION---
Trying to get gnomus scopes working... pain in the ass. Using trial and error in the wpn_scopes.xml and wpn_scopes16.xml files, I assume this is where it's done?

- EDIT: Here's where I got it to.

http://www.gnd-tech.com/image/i/dbOe9.jpg

i assume you want to add more? we included some gnomus scopes since he was/is a member of us, and still is, and he offered them. we did not include all though, because he only provided some and we felt its enough.
---END QUOTATION---



Oh cool, I didn't think there were any since I was looking at older videos which showed normal scopes. Thanks a lot, seems like LA has just about everything. I also planned on adding high res texture pack, but what do you know, LA comes with one.
  00:02:30  29 April 2014
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Darklife
(Novice)
 
On forum: 09/18/2008
Messages: 21

---QUOTATION---
Hi, Genocider, glad you like it we worked hard on it, even if some lame crashes happened due to the rush with the release. Those will be fixed with the new patch.

I'd like to comment:

- Its our first game, and we tried several ways to make unrestricted sandbox game, but it only sounds good for a hour, then it becomes boring. The game needs a story, however a story needs working storyline, and if levels have several exits to other levels as well, player can easily bypass important tasks, which could trigger other events and so on. Believe us we tried many things but this was the only solution to make a storyline. Maybe on a different engine, and with more experience later I will laugh on this comment

- crashes can occur, we are working on them with full speed

- we wanted to make use for pda chat, so they have unique conversations. it wouldnt be useful if you can tell the same to npc directly. plus you can have tasks thru the pda, and arrange meetings

- fixing the missing lines, hopefully we find all but if you can provide screens or if you remember which ones were missing we will check on them and include it in next update

ALife is more or less balanced, there will be events in game, but we aimed for the storyline part at first, and when its fnished you have freeplay mode. Anyway you will encounter funny things later, Tejas Stalker could tell you stories...
---END QUOTATION---



As far as the missing text strings go, it seems impossible to pay NPCs for info. I've arranged a meeting with Fanatic, but the option was missing when I talked to him in person.
  23:59:05  28 April 2014
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
04/29/2014 0:00:44
Messages: 3803

---QUOTATION---
Trying to get gnomus scopes working... pain in the ass. Using trial and error in the wpn_scopes.xml and wpn_scopes16.xml files, I assume this is where it's done?

- EDIT: Here's where I got it to.

http://www.gnd-tech.com/image/i/dbOe9.jpg
---END QUOTATION---



i assume you want to add more? we included some gnomus scopes since he was/is a member of us, and still is, and he offered them. we did not include all though, because he only provided some and we felt its enough.
  23:57:52  28 April 2014
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
04/29/2014 0:00:12
Messages: 3803
Hi, Genocider, glad you like it we worked hard on it, even if some lame crashes happened due to the rush with the release. Those will be fixed with the new patch.

I'd like to comment:

- Its our first game, and we tried several ways to make unrestricted sandbox game, but it only sounds good for a hour, then it becomes boring. The game needs a story, however a story needs working storyline, and if levels have several exits to other levels as well, player can easily bypass important tasks, which could trigger other events and so on. Believe us we tried many things but this was the only solution to make a storyline. Maybe on a different engine, and with more experience later I will laugh on this comment

- crashes can occur, we are working on them with full speed

- we wanted to make use for pda chat, so they have unique conversations. it wouldnt be useful if you can tell the same to npc directly. plus you can have tasks thru the pda, and arrange meetings

- fixing the missing lines, hopefully we find all but if you can provide screens or if you remember which ones were missing we will check on them and include it in next update

ALife is more or less balanced, there will be events in game, but we aimed for the storyline part at first, and when its fnished you have freeplay mode. Anyway you will encounter funny things later, Tejas Stalker could tell you stories...
  23:54:12  28 April 2014
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boredgunner
КОКАИНУМ!
(Resident)

 

 
On forum: 09/20/2009
 

Message edited by:
boredgunner
04/28/2014 23:57:56
Messages: 990
Trying to get gnomus scopes working... pain in the ass. Using trial and error in the wpn_scopes.xml and wpn_scopes16.xml files, I assume this is where it's done?

- EDIT: Here's where I got it to.

http://www.gnd-tech.com/image/i/dbOe9.jpg
  23:49:41  28 April 2014
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
 

Message edited by:
Genocider
04/28/2014 23:51:06
Messages: 629
Really enjoying it at the moment. To be honest I expected the maps to be a bit bigger, but still am getting lost in them. Aside from all the positives I'll include a few critiques:

-I dislike being limited to what levels I can travel to, it seems artificial and gamey. All the same I'm sure eventually there will be mods that change this.

-Crashes, it's fairly stable however there is one bug in particular involving your contacts menu that has really put a dent in the experience for me as I tend to check my contacts list quite a bit, however that's because of all the extra work included with it!

-The conversations, I don't understand why the conversations you can have through your PDA aren't available when chatting normally with Stalkers.

-A few missing strings in terms of paying Stalkers for stash info and the like

Other then that, I'm loving it so far. And most of the problems I have are fairly minor though I do hope whatever patch is released to correct the crashes doesn't require a new game (probably will ) Made it to the Garbage so far and am still trying to find the damn wagon this key is for, I'm already pretty impressed with how deep the underground areas are as well.

Oh, and I almost forgot. I'm a tad bit worried about the A-life. I spent a good bit of time in the Cordon (Not a week this time but still!) and haven't seen any bandits coming back to try and retake their hangar, and haven't seen much moving around in general. I have seen boars and other mutants back at camps I had previously cleared out but still. As bored said earlier, things do seem a bit static in that regard. Still, it might be intentional or perhaps it doesn't open up until later on for storyline reasons. Either way, figured I'd point out the bad things I noticed so far.

Notwithstanding the bugs I've experienced, loving everything so far. Definitely lived up to the hype in my book
  23:34:06  28 April 2014
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Vikingstalker
The Zones Blacksmith
(Resident)

 

 
On forum: 11/26/2009
 

Message edited by:
Vikingstalker
04/28/2014 23:37:07
Messages: 4532

---QUOTATION---
This flashlight/torch has to be dealt with, by prolonging its usage.
The batteries are ridiculously short, and the time should be quadrupled, or changeable by the user.
---END QUOTATION---



Easy fix here, go to gamedata\configs\misc\items and open the devices.ltx

search for this line

battery_duration = 35000

You have to LOWER the value to increase it's duration.
I've set it to half that now to double the time.
Haven't bought a battery yet, i carry a bunch of looted torches and go through them
 
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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha
 

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