07:21:27 29 April 2014 |
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MSH-Hitman
Senior Resident
 On forum: 03/31/2007
Messages: 704
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---QUOTATION--- First impressions?
Are you on Facebook? Or is your email current?
TS ---END QUOTATION---
Email is current. I've looked in every nook and cranny and still can't find it lol On my last battery after finding the stash in there and if I don't find it before that goes out, I don't know what I'll do lol |
07:34:23 29 April 2014 |
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MSH-Hitman
Senior Resident
 On forum: 03/31/2007
Messages: 704
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Thanks, Tejas. That secret message really needs to be made better cause it's really hard to figure out when you know what it is supposed to be lol |
09:57:59 30 April 2014 |
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spoiltvictorianchild
(Novice) On forum: 04/30/2014
 Message edited by: spoiltvictorianchild 04/30/2014 13:40:07
Messages: 11
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my Lost Alpha impressions so far
(i just found out i'm Strelok in the game, i'm still in DeadCity going back to DarkDolina)
the game is really great so far, and shows so much potential. this game is GIGANTIC and extremely ambitious, and an incredible framework has been made here. the content you guys have made has blown me away, the story is creative and, besides a few rare mistranslations, it is very well written. the levels are universally great so far. this is probably going to be my favorite game of the year. dezowave should be extremely proud of what's been accomplished so far, but i think there's some very important fine-tuning (beyond bugfixes) to be done.
1. my biggest complaint (besides the bugs) is that the maps are too empty. i think all of the maps need way more mutants, stalkers, and loot. there's so much running, and so few enemies to encounter. i haven't seen any stalkers wandering the zone at all so far, almost all of them are sitting in circles with eachother, or standing in place. there's a couple Duty patrolling the Bar area, and a couple Military in Cordon, but that's all i can remember. i want at least some stalkers to wander aimlessly, encountering enemies or mutants. they did this in vanilla SoC even. i don't think the lonely feeling will be lost by having some stalkers wander, it just makes it more interesting.
2. besides a few dogs and boars near the entrance and the 3 bloodsuckers related to the quest, Rostok Factory is completely enemy-less, so it has no tension even though it's supposed to be a creepy map. even vanilla Cordon has more random bloodsuckers. also, there's nothing to discover inside the empty houses either. that map could be made more interesting with some respawning bloodsuckers or equally hard enemies around the map, and some ammo or something put inside the houses.
3. the car is a GREAT feature, though the trunk of the one free Niva in the game so far fell off so now i can't refuel it, and trunks don't exist on the jeep in Darkscape. maybe make trunks on Nivas impossible to fall off? up to you.
4. i LOVE the military dude with the RPG in Darkscape, that initial car chase ending at the mines is fantastic and reminds of the more open levels of Half-Life 2. very cool. but i also think more vehicles should be put in Darkscape, and spread apart. it's too big and open without one, it makes running through it boring. it also could use more mutants, a very occasional blind dog isn't very scary. i really like the Mercenary base though, the guy with the binoculars is a nice touch.
5. if possible, i hope the enemy AI is fine-tuned as well. some other people have mentioned shooting Sin and them not shooting back. that's not too bad, but if it could be fixed it would be nice. i also was able to kill the entire Bandit base 1-by-1 with my loud Obakan, and none of them knew they were even being shot at even though normal enemies would easily hear it, and their friends were dying. in vanilla Stalker, if you shot inside an enemy base, nearly everyone heard it and started looking for you. i hope this is fixable, if not it's only a minor thing anyway.
6. there are a couple unnecessary invisible walls, a good example is this: http://i.imgur.com/lhjhtGQ.jpg
the entrance to the bar is a long run down to the left, but i wanted to make a shortcut by jumping up on those pipes and jumping over the wall, which would save about 2 minutes of needless boring running with no enemies. i can jump clear over that solid wall, but there's an invisible wall above it that stops me for no reason. generally i think the only invisible walls should be ones that stop the game from breaking, or the player getting stuck, such as the ones surrounding the outside of a level. it's disappointing when you think you can do something, and SHOULD, but you're stopped by a pointless invisible wall.
7. the flashlight is a great new mechanic, and i don't think the battery time needs changing at all. it's a perfect feature that adds tension to maps like x18. your work on x18 is wonderful by the way, the whistling ghost scared me so much, as well as the hallway of lights that turned off. this type of content is as great as any full commercial game, and i appreciate all the hours of effort that went into it.
8. DarkDolina is fantastic. i believe it's based on the original Yantar? but you guys have filled it really well. one of my favorite levels so far, and the mission in DeadCity blew me away yet again. this game is so professional, but it's got so much more freedom than anything else.
TLDR; awe-insipiring work so far, GOTY. add more stalkers, and ones that wander the level. add more vehicles and loot. fine-tune AI, fix unneeded invisible walls. after that, this game would be the best STALKER game ever, free or paid for. i really don't want to understate how much you delivered here, it really does capture the dream game stalker was supposed to be. fantastic work guys, but please don't give up just yet. |
20:20:35 30 April 2014 |
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iloveSHOC
Senior Resident
 On forum: 02/03/2010
Messages: 747
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Same here sleepless night's mostly just exploring the levels and doing silly things. |
20:24:45 30 April 2014 |
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su27
(Senior) On forum: 09/29/2008
Messages: 52
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---QUOTATION--- First impressions?
Alas, I currently don't have a computer to run Lost Alpha. How does it look? ---END QUOTATION---
The Cordon is nice, The Garbage is awesome, I love ShoC but this just blew up all my expectations, didn't even know that Stalker can look and feel like this.
I was a little bit disappointed that Agroprom looks exactly the same as original |
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