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Oblivion Lost Remake - OLR

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  21:41:25  31 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
https://www.youtube.com/watch?v=IeIf7qTFDdE
  10:20:05  31 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/31/2014 10:49:01
Messages: 1991
For level 12 explication here :

http://stalker-wiki.ru/wiki/%D0%A3%D1%80%D0%BE%D0%B2%D0%B5%D0%BD%D1%8C_12


http://www.gameru.net/forum/index.php?autocom=gallery&req=si&img=42078



Last patch for version 2.5 yesterday:

https://yadi.sk/d/KWa1r_wkcNcPc

Macron
Everything up to the end of the year to tie with OLR.
Here's the latest fix: Unofficial fix for 3 mod OBLIVION LOST 2.5 REMAKE
Write new bug, but like all normul ...
Installation:
1. From the folder with the game delete the gamedata folder from the previous fixation (if any).
2. Unzip to a folder with all the previously installed mod "OBLIVION LOST REMAKE 2.5" or "OBLIVION LOST REMAKE 2.5 + Official Patch 0.1", overwriting the existing files.
3. Run once and go to the end configurator.cmd.
4. Familiarize themselves with the new readme_olr.txt.
5. Start a new game is optional. But to fully load fixe savers, the new game is needed.


Changelog:

v3
fix fonts speedometer
fixed font cartridges
fix fonts PDA
fix BTR, frets, KAMAZ
knife and binoculars are forbidden to sell the player
a new engine r168
fixes models Huda trunks
fix transparency of distant objects in dynamic. lighting
fix screensavers Sprout and generators
fov and hud_fov now configurable console
fixes the geometry level, mainly increase fps
fixes the levels of materials
to fix Glow MEDPRIBOR
one track for a bar
fixed needles, Dawn RPG
altered parasite
fix a potential overheating in the menu
transparent menu options
fixe scientific jumpsuit
edits grammar
edits alife
fixes weather (including on a swamp and sprouts)
fix the final image
melkie fixes configs / scripts for bolts
Minor fix anomalies "hose"
fixed table relations
fix visual years without a costume
added luster to henam amber on stat. lighting v2 fix soft transitions of light and shade and spot lights on dynamic lighting added luster to henam amber on dynamic. lighting improved performance on statics and dynamics in basements Cordon, Bara, amber, Rostock sounds minor improvements in basements and Amber Bar expanded sound zones in basements and Amber Rostock fix street sounds in the basements of Amber, generators, Rostock added with falling leaves of some trees Bara Fixed departure from DetailPathManager / dBodyStateValide (b) fix aid in the description of the control of the car to fix the binoculars "Official Patch 0.1 for OLR 2.5 (rus)" included fixes of "Official Patch 0.1 for OLR 2.5 (rus)" Fixed animation knife aiming at fixed series AK added swinging arms for pistols with an empty clip v1 fix hunger enabled video effect when attacking approach controller minor edits grammar moving water at the Garbage clock in inventory minor improvements menus sleep corrected overlay labels to PDA alternative grass of OLR1.0 / 2.0 for certain levels of the new morning weather for a number of levels fix glitches with shadows on Dean. coverage of the cordon by a separate weather shift start time to adjust the volume on the megaphone Cordone including greetings, goodbyes Toads

http://images.gameru.net/image/62da5482fb.jpg.html

http://images.gameru.net/image/9444442f79.jpg.html
  07:24:53  31 October 2014
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
I helped a little with the English translation, sounds like they may be done pretty soon, they are also doing a Polish translation at the same time. That may be why it's taken a little longer. So be patient! There is just soooo so much damn text in STALKER, just thousands of lines that most of us don't read anyway

Olivius, any idea what build that new level 12 map is from? I can't quite tell what, if any, old STALKER level it's based on. Maybe it's created from scratch?
  10:13:57  30 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/30/2014 10:15:49
Messages: 1991
Yes,me too!
They made an incredible works on mutants ,especially zombie -their specialities!

http://postimg.org/image/6b77esulr/full/

http://postimg.org/image/woxqtdn7t/full/

http://postimg.org/image/r8f2yztu1/full/

http://ru.stalker.wikia.com/wiki/%D0%9F%D0%B0%D1%80%D0%B0%D0%B7%D0%B8%D1%82


http://postimg.org/image/vvbqapa2z/full/

http://postimg.org/image/nn2uzi68l/full/

http://postimg.org/image/hyh4q2zqf/

http://postimg.org/image/gqxpyrrw1/

Some models here

http://drp.do.am/load/1-1-0-23



http://postimg.org/image/lvq2frf1d/full/

http://postimg.org/image/l7nrqslqh/full/

http://postimg.org/image/vta6p5rw1/full/


And work on new level 12 :

http://ap-production.moy.su/_pu/5/33634785.jpg

http://www.gameru.net/forum/index.php?autocom=gallery&req=si&img=42157
  09:51:15  30 October 2014
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Celice
Senior Resident
 

 
On forum: 08/10/2011
Messages: 284

---QUOTATION---
The english traduction is coming ...very soon.

A new mutant a little like in HalfLife

http://postimg.org/image/6b77esulr/

http://s020.radikal.ru/i703/1410/26/dfee22451bcf.png
---END QUOTATION---


Nice!! Can't wait to give it a go
  19:09:36  27 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
The english traduction is coming ...very soon.

A new mutant a little like in HalfLife

http://postimg.org/image/6b77esulr/

http://s020.radikal.ru/i703/1410/26/dfee22451bcf.png
  11:30:12  1 July 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
 

Message edited by:
Ardias
07/01/2014 11:33:57
Messages: 71

---QUOTATION---
Uhhh, can anyone remind me how to extract these non-standard .db files? I forgot which utility can do it. The one I have can only extract vanilla STALKER .db's.

I think they changed something in the way they call for xml strings or something like that because I couldn't get the tasks in the PDA working for a machine translation. maybe one of you guys can try.
---END QUOTATION---


Personally, I used SoCPUP which can be found on Metacognix (http://metacognix.com/files/stlkrsoc/index.html). Use -2947ru as an additional parameter, that seems to work well with all of the files save for .dbd3. If you don't feel like searching for the files that are inside the .db* files by either unpacking them or printing their contents to text files, I already did the latter for your convenience and you can take the .txt files for your own use. https://mega.co.nz/#!dR8UWCQD!KcQSKAc5CppCTsxvtNt4eCcy0pYa_CUDOXAYLZRBA9A

Anyway, I'm playing the standalone version of the mod and there's already a \gamedata\ folder in it which easily allows me to access the text files the mod uses. A quick test with one string changed turned out to be successful so at least that works. https://i.imgur.com/XZNEtB6.jpg
  08:03:33  28 June 2014
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
 

Message edited by:
Buzzard_Burbridge
06/28/2014 12:20:45
Messages: 160
Uhhh, can anyone remind me how to extract these non-standard .db files? I forgot which utility can do it. The one I have can only extract vanilla STALKER .db's.

I think they changed something in the way they call for xml strings or something like that because I couldn't get the tasks in the PDA working for a machine translation. maybe one of you guys can try.

And no, sorry, I won't be doing a translation like I did for 1.0. It's a LOT of work and I don't really want to do it. If someone else does it I would gladly help write some dialog from machine junk.

I saw a youtube video of a guy playing OLR 1.0 using my translation and he just clicked through all the dialog I spent hours writing not bothering to read it.
  22:43:40  27 June 2014
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Celice
Senior Resident
 

 
On forum: 08/10/2011
 

Message edited by:
Celice
06/27/2014 22:44:30
Messages: 284

---QUOTATION---
Well DAMN why didn't anyone tell me 2.5 was out???

I thought they were taking this long because of the translation. Bummer.

I have some free time right now maybe I should make my own English translation like last time?
---END QUOTATION---



We would love you greatly for it But if the mod is still in development, and if the developers are still expanding the mod, perhaps it would be better to help with another mod, like the SPECTRUM one that recently came out, and do not have an official translation planned?
  17:33:33  27 June 2014
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Vivi_O
(Novice)
 
On forum: 08/17/2013
Messages: 9

---QUOTATION---
Well DAMN why didn't anyone tell me 2.5 was out???

I thought they were taking this long because of the translation. Bummer.

I have some free time right now maybe I should make my own English translation like last time?
---END QUOTATION---



That would be great. The official translation seems to be taking its time.
 
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