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Oblivion Lost Remake - OLR

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  05:02:02  27 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160

---QUOTATION---
I've finally gotten around to actually playing the mod, and I'm a little surprised that it hasn't gotten more attention; it's a basically a much more stable 1935.

That aside, are the blowouts bugged? I'm stuck at Agroprom because a blowout (or something like it) triggers shortly after I enter the level, but I don't get hurt and the screen doesn't stop shaking.
---END QUOTATION---



That's exactly what this mod is: a playable version of the early builds. Which is why everyone should try it if they have the chance, even if just for the history lesson. I could never get the released betas to run on my PC so this is great.

Real interesting choice of levels to use. I noticed that darkscape is missing, and they are using the old prototype bar/factory from I think 1865 instead of the familiar bar/rostok maps from 1935.
  16:09:36  27 June 2013
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howdyho
(Novice)
 
On forum: 06/24/2013
 

Message edited by:
howdyho
06/27/2013 16:12:55
Messages: 5
Speaking of the Bar, I'm getting a crash every time I try to enter that area. A shame, since I was enjoying the mod up until this point.

Also, does the PDA map not work?
  17:06:35  27 June 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
06/27/2013 17:56:04
Messages: 1158

---QUOTATION---

And after,all to correct and perfect the mod :

http://ap-pro.ru/forum/79-9240-1
---END QUOTATION---



I keep an eye on this mod, there are tons of fixes out some days after the release, so i don't play it further yet. But it brings a different feeling, completely different from any mod what i played.
  17:58:29  27 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Yes,there will be a new version (perhaps with .db) next days.

But in the meantime ,we can really enjoy this fantastic work
just download the mod and the version 3 of the patch :
all the first errors are corrected with this ,and we can discover the old wonderful universe of Stalker Builds!
(18 levels and a new story!Almost...LA!)

http://i.imgur.com/TY63J7k.jpg
http://i.imgur.com/JUA0utF.jpg
http://i.imgur.com/TlPqCZG.jpg
http://i.imgur.com/FJBE0KF.jpg
http://i.imgur.com/LQO4pOW.jpg
http://i.imgur.com/FgUYAYs.jpg
http://i.imgur.com/76fmUcK.jpg


Assembling additions from different authors (Version 0.3)

- Restored sounds of binoculars PM (Sentry).
- Restored texture of gloves build 1472 (power-cat).
- Restored original fonts. Now the terrible font graffiti will not be running anywhere where it does not belong (power-cat).
- Restored Text - Pause (instead of PAUSE) (power-cat).

- Removed the marquee binoculars (Sentry).
- Removed buggy sound from the controller (0.2) (Sentry).
- Removed some of the logo in the boot game. Leaving only the logo with THQ and GSC (power-cat).
- Removed blur (Hemul36rus).

- Increased growth of GH c 0.85 to 0.92 (power-cat).
- Increased spread when fired from a prototype game-74P, and that was precisely sniper rifles (kv0).

- NPC shooting at military helicopters (Sentry).
- NPC avenge friends (Sentry).

- Fixed a bug with the weight of SG (30/40) (Sentry).
- Fixed person YY (Streels).
- Fixed animation NPC (hi_flyer).
- Fixed some spelling mistakes (antonnkz76).
- Fixed aiming for all types of weapons, including grenade launchers (kv0).
- Fixed position of weapons in the hands of a prototype game-74P, an experimental prototype of the complex Thunderstorm, Protecta, SVD, SVU (kv0).
- Ispravleno in config nat. momentum of the bullet to the regime with a silencer and where clearly did not meet the used cartridge (kv0).
- Fixed damage and firing range with a silencer mounted on many types of weapons (kv0).
- Fixed a firing range for some shotguns and handguns (it was 1000 meters) (kv0).
- Fixed a model leader of the group "debt" (VEX).
- Fixed trees (AzzzA).
- Fixed square splashes (AzzzA).

- Added repair weapons and armor (0.2) (Sentry).
- Added perepakovschik rounds (Hemul36rus).
- Added bildovsky ambient (0.2) (AzzzA).
- Added BETA map on the PDA (Gaz1k).
- Added animations run on all weapons (except BM16, Protect) (kv0).
- Added animation for SVD and SVU (kv0).

Download
By assembling: Sentry

https://disk.yandex.com/public/?hash=RfCF%2BBCtG1zTb/MpvIiwx3AlaIDR2IB/ZwR8y1zxS5Q%3D



http://i.imgur.com/7bPsqw3.jpg

http://i.imgur.com/ws6ID74.jpg
  22:45:45  27 June 2013
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howdyho
(Novice)
 
On forum: 06/24/2013
Messages: 5
I installed the version 0.3 patch and the mod crashes upon starting a new game. I think I'll just wait for the new version to come out and try that.

Bangalore nailed it with the feel; this mod is definitely something else, you really feel like a scavenger in a hostile area, scraping by with whatever you can get your hands on. I love it. The a-life system is implemented admirably and the quests encourage exploration without being too vague (I was very nearly turned off of Secret Trails because of the mandrake)

I see serious potential with this mod.
  23:20:15  27 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Have you the log?

I can play very well with this patch.
also,there are many corrections here :

http://ap-pro.ru/forum/79-9240-38

I just hope if the future version is in .db format ,we can have easily the tools to unpack it.
  20:49:16  28 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160

---QUOTATION---
I installed the version 0.3 patch and the mod crashes upon starting a new game. I think I'll just wait for the new version to come out and try that.

Bangalore nailed it with the feel; this mod is definitely something else, you really feel like a scavenger in a hostile area, scraping by with whatever you can get your hands on. I love it. The a-life system is implemented admirably and the quests encourage exploration without being too vague (I was very nearly turned off of Secret Trails because of the mandrake)

I see serious potential with this mod.
---END QUOTATION---



If you can't start the game due to crashes dry deleting your user.ltx and starting a new game. If that's not working then wait a while for the official patch from the dev. Those patches are done by other users while waiting for a real patch so there might be compatibility issues.

BTW I'm still working on a cleaned up English translation, it might be done tomorrow or Sunday at the latest I think. There is a LOT of text.
  09:16:29  29 June 2013
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StalkerMeli
Senior Resident
 

 
On forum: 02/09/2012
Messages: 249

---QUOTATION---
I installed the version 0.3 patch and the mod crashes upon starting a new game. I think I'll just wait for the new version to come out and try that.

Bangalore nailed it with the feel; this mod is definitely something else, you really feel like a scavenger in a hostile area, scraping by with whatever you can get your hands on. I love it. The a-life system is implemented admirably and the quests encourage exploration without being too vague (I was very nearly turned off of Secret Trails because of the mandrake)

I see serious potential with this mod.

If you can't start the game due to crashes dry deleting your user.ltx and starting a new game. If that's not working then wait a while for the official patch from the dev. Those patches are done by other users while waiting for a real patch so there might be compatibility issues.

BTW I'm still working on a cleaned up English translation, it might be done tomorrow or Sunday at the latest I think. There is a LOT of text.
---END QUOTATION---



will it be google translated or more than that ? *;D
  14:26:11  29 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Addon patch version 0.4

Author: Sentry.

Set to the OLR without other additions (including without old versions).

The new game is optional (but not all will see).

Description:

- Moved HUD (Sentry).
- Restored icons on the map of builds (Sentry).
- Restored a few jobs from the PM (Sentry).
- Restored sounds of binoculars PM (Sentry).
- Restored icon and visual Voronin, Lukas, the Bald (Sentry).
- Restored old friends nicknames (Lucas, Max, Scrooge, etc.) (Sentry).
- Restored texture of gloves build 1472 (power-cat).
- Restored original fonts. Now the terrible font graffiti will not be running anywhere where it does not belong (power-cat).
- Restored Text - Pause (instead of PAUSE) (power-cat).

- Removed the marquee binoculars (Sentry).
- Removed buggy sound from the controller (0.2) (Sentry).
- Removed a fire in the main menu (Sentry).
- Removed the pink font in some reports on the PDA (Sentry).
- Removed the treatment of eating (Sentry).
- Removed the recovery of bleeding (Sentry).
- Removed some of the logo in the boot game. Leaving only the logo with THQ and GSC (power-cat).

- Increased growth of GH c 0.85 to 0.92 (power-cat).
- Increased spread when fired from a prototype game-74P (kv0).

- Fixed a bug with the weight of SG (30/40) (Sentry).
- Fixed texture strips in the main menu (Sentry).
- Fixed step back (Sentry).
- Fixed crash when killing the merchant (Sentry).
- Fixed person YY (Streels).
- Fixed animation NPC (hi_flyer).
- Fixed some spelling errors in the dialogues (antonnkz76).
- Fixed aiming for all types of weapons, including grenade launchers (kv0).
- Fixed position of weapons in the hands of a prototype game-74P, an experimental prototype of the complex Thunderstorm, Protecta, SVD, SVU (kv0).
- Ispravleno in config nat. momentum of the bullet to the regime with a silencer and where clearly did not meet the used cartridge (kv0).
- Fixed damage and firing range with a silencer mounted on many types of weapons (kv0).
- Fixed a firing range for some shotguns and handguns (kv0).
- Fixed trees (AzzzA).
- Fixed square splashes (AzzzA).

- Added a message about the death stalker (Sentry).
- Added repair weapons and armor (0.2) (Sentry).
- Added perepakovschik rounds (Hemul36rus).
- Added bildovsky Ambient (0.2) (AzzzA).
- Added BETA map on the PDA (Gaz1k).
- Added animations run on all weapons (except BM16, Protect) (kv0).
- Added animation for SVD and SVU (kv0).


https://disk.yandex.com/public/?hash=nKSH2ABtABXZw0TZ0FD0Ok2y/7S4SnsdN50zPVIQtbo%3D


And wee will see ...strange corpus!

http://stalker-wiki.ru/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:%D0%9A%D0%BE%D1%80%D0%BF%D1%83%D1%811.jpg

http://rghost.net/47092384

http://4put.ru/view-max-picture.php?id=2016469
http://4put.ru/view-max-picture.php?id=2016471
http://4put.ru/view-max-picture.php?id=2016474
http://4put.ru/view-max-picture.php?id=2016477
http://4put.ru/view-max-picture.php?id=2016483
  15:40:03  29 June 2013
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stalker-of-fortune
Senior Resident
 

 
On forum: 07/13/2008
Messages: 220
Hmm looks interesting. Might give it a try if a decent English translation is done.
 
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