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Oblivion Lost Remake - OLR

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  10:13:57  30 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/30/2014 10:15:49
Messages: 1975
Yes,me too!
They made an incredible works on mutants ,especially zombie -their specialities!

http://postimg.org/image/6b77esulr/full/

http://postimg.org/image/woxqtdn7t/full/

http://postimg.org/image/r8f2yztu1/full/

http://ru.stalker.wikia.com/wiki/%D0%9F%D0%B0%D1%80%D0%B0%D0%B7%D0%B8%D1%82


http://postimg.org/image/vvbqapa2z/full/

http://postimg.org/image/nn2uzi68l/full/

http://postimg.org/image/hyh4q2zqf/

http://postimg.org/image/gqxpyrrw1/

Some models here

http://drp.do.am/load/1-1-0-23



http://postimg.org/image/lvq2frf1d/full/

http://postimg.org/image/l7nrqslqh/full/

http://postimg.org/image/vta6p5rw1/full/


And work on new level 12 :

http://ap-production.moy.su/_pu/5/33634785.jpg

http://www.gameru.net/forum/index.php?autocom=gallery&req=si&img=42157
  07:24:53  31 October 2014
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
I helped a little with the English translation, sounds like they may be done pretty soon, they are also doing a Polish translation at the same time. That may be why it's taken a little longer. So be patient! There is just soooo so much damn text in STALKER, just thousands of lines that most of us don't read anyway

Olivius, any idea what build that new level 12 map is from? I can't quite tell what, if any, old STALKER level it's based on. Maybe it's created from scratch?
  10:20:05  31 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
10/31/2014 10:49:01
Messages: 1975
For level 12 explication here :

http://stalker-wiki.ru/wiki/%D0%A3%D1%80%D0%BE%D0%B2%D0%B5%D0%BD%D1%8C_12


http://www.gameru.net/forum/index.php?autocom=gallery&req=si&img=42078



Last patch for version 2.5 yesterday:

https://yadi.sk/d/KWa1r_wkcNcPc

Macron
Everything up to the end of the year to tie with OLR.
Here's the latest fix: Unofficial fix for 3 mod OBLIVION LOST 2.5 REMAKE
Write new bug, but like all normul ...
Installation:
1. From the folder with the game delete the gamedata folder from the previous fixation (if any).
2. Unzip to a folder with all the previously installed mod "OBLIVION LOST REMAKE 2.5" or "OBLIVION LOST REMAKE 2.5 + Official Patch 0.1", overwriting the existing files.
3. Run once and go to the end configurator.cmd.
4. Familiarize themselves with the new readme_olr.txt.
5. Start a new game is optional. But to fully load fixe savers, the new game is needed.


Changelog:

v3
fix fonts speedometer
fixed font cartridges
fix fonts PDA
fix BTR, frets, KAMAZ
knife and binoculars are forbidden to sell the player
a new engine r168
fixes models Huda trunks
fix transparency of distant objects in dynamic. lighting
fix screensavers Sprout and generators
fov and hud_fov now configurable console
fixes the geometry level, mainly increase fps
fixes the levels of materials
to fix Glow MEDPRIBOR
one track for a bar
fixed needles, Dawn RPG
altered parasite
fix a potential overheating in the menu
transparent menu options
fixe scientific jumpsuit
edits grammar
edits alife
fixes weather (including on a swamp and sprouts)
fix the final image
melkie fixes configs / scripts for bolts
Minor fix anomalies "hose"
fixed table relations
fix visual years without a costume
added luster to henam amber on stat. lighting v2 fix soft transitions of light and shade and spot lights on dynamic lighting added luster to henam amber on dynamic. lighting improved performance on statics and dynamics in basements Cordon, Bara, amber, Rostock sounds minor improvements in basements and Amber Bar expanded sound zones in basements and Amber Rostock fix street sounds in the basements of Amber, generators, Rostock added with falling leaves of some trees Bara Fixed departure from DetailPathManager / dBodyStateValide (b) fix aid in the description of the control of the car to fix the binoculars "Official Patch 0.1 for OLR 2.5 (rus)" included fixes of "Official Patch 0.1 for OLR 2.5 (rus)" Fixed animation knife aiming at fixed series AK added swinging arms for pistols with an empty clip v1 fix hunger enabled video effect when attacking approach controller minor edits grammar moving water at the Garbage clock in inventory minor improvements menus sleep corrected overlay labels to PDA alternative grass of OLR1.0 / 2.0 for certain levels of the new morning weather for a number of levels fix glitches with shadows on Dean. coverage of the cordon by a separate weather shift start time to adjust the volume on the megaphone Cordone including greetings, goodbyes Toads

http://images.gameru.net/image/62da5482fb.jpg.html

http://images.gameru.net/image/9444442f79.jpg.html
  21:41:25  31 October 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
https://www.youtube.com/watch?v=IeIf7qTFDdE
  16:28:18  1 November 2014
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
Messages: 313

---QUOTATION---
https://www.youtube.com/watch?v=IeIf7qTFDdE
---END QUOTATION---



Wow, that looks very promising!
  16:12:23  10 December 2014
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frentzen
(Novice)
 
On forum: 04/10/2012
Messages: 25
Any news on the translation? I want to play that mod, but I can't understand russian
  17:05:38  18 February 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
02/18/2015 17:31:30
Messages: 1975
GaretShadowGaretShadow Feb 2 2015, 10:04pm says:
Updated english translation from 4chan

https://mega.co.nz/#!pcFX3KZI!n3WyJOwunoO-j4Z1Ju1zR5jxhdaTOyfbXGSFepmvGcw


New last fix 9 by Macron :

https://yadi.sk/d/hhRBaX3Uee6KG

Installation:

1. From the folder with the game folder gamedata erase the previous fixation (if any).
2. Unzip the folder with all the previously installed mod "OBLIVION LOST REMAKE 2.5" or "OBLIVION LOST REMAKE 2.5 + Official Patch 0.1", overwriting the existing files.
3. Once run and pass through configurator.cmd.
4. To view the new readme_olr.txt. Updated notes and tips on setting FOV.
5. The new game start is optional. But to have worked some fixes, it is needed.

Also can be set separately from the grass alternative OLR 1.0 / 2.0 for a number of levels.
Installing the grass: the contents of the stick trava in the game folder.
On some levels (Bar, Amber, Dark Valley) it is more dense than the standard, and can severely degrade the performance.


List of changes:

v9
fixed points of a long sleep
minor edits xml
blurred vision NPSey night
fine tuning Night Weather
antivygib blue zombies
antivygib bloodsucker
antivygib body
antivygib Monolith
increased dynamic stability KAMAZ, APCs, Rafiq, frets, fields
Fixed bump dynamic kamaza
Fixed space flight of anomalies in scientific overalls or ekze
enhanced effects for mincer and levitate objects from byurera
corrected the description of some trunks (by Talavat)
Fixed strap in Protect and VSK-94 (by ANDrevenge)
optimization bind_monster.script
ispravlena NPSey shooting of "g36 folded"
ispravlena Khudova bolt icon
Fixed flashing lights on the foliage of r1 (Original returned. shader buildup of leaves)
increased visibility lights on r1 (r1_dlights_clip 150)
Edit Witcher updated, removed side effects
new engine r216:
- Fixed departure there is no proper graph point neighbour
- DIP-off removal of cartridges from the NPC after death
- Correction of statistics in the PDA (Option 1: calculation by points)

v8
corrected in the latest flicks sounds running through the grass
Edit the muzzle face Witcher
dopravleny describe some trunks
Fixed icon exoskeleton PBN 4UZ
Edit animation retraction for G36 shortened.
Edit animation recharge for BM-16
Edit sprint animations for IEDs
converted to partial shade r1
Changes icons News
updated homa Cordon, Valley Bar
updated system of NPC, now is not universal
enhanced hearing NPCs (reaction to flying bullets, vehicles, and possibly anomalies)
reconfigured screams when hit in the NPC
Improved sound gravipushki
Track Bar
Fixed expletives in the log of the registry keys
new engine r207:
- Maximum r2_sun_near_border increased to 1.5
- Fix for buggy periodic shutdown of slide autosave (autosave when switching between Locks are not affected)
- Correct working revision departure e_parent & e_entity
- Fixed departure from the absence of animation
- Fixed unload_magazine off and hack account penetration and fixation of the previous

v7
minor edits sounds rats
in subways disabled ambient street sounds
penumbra improved by r1
Fixed lighting in cloudy weather by r1
included some trunks shine on r1
fixes a pair of invisible anomalies on medical instruments (requires new game)
glitches come before (requires new game)
Fixed dynamic. fence in the village of newcomers (requires new game)
Fixed fires in barrels in the village beginners (requires new game)
a new box for the first quest to avoid confusion (requires new game)
Possible fixes some potential crashes on dogs and wild boars (requires new game)
Fixed uboyka in "Dawn"
fixed time the glow of garnet
Changes animations and shaders for different weapons
Fixed interaction knife and land
Fixed interaction gg with red lamp on MEDPRIBOR
Fixed minimap Radar (by Domestos)
Changes strap and animations LR300 (by ANDrevenge)
Changes patterns and textures warriors in the swamp
fix the position of the water Particle years
Fixed switching Lantern NPC at night
Fixed models flashlight
Universal improved system of NPC - far better to see, through the bushes worse
Fixed lighting in the house Dr Swamp (requires new game)
adaptation of scripts from Comrade. bardak of stk10004_bug_fix_attempt_24aug
perepakovschik cartridges (thanks to Comrade. WALL-E) + updated dunin_ammo.script of ZRP 1.07 R5
minor changes in the diary PDA
Changes the weather, hom, cform the swamp
Changes the weather and hom amber to increase FPS
restored the original return PMM
Fixed potential glitches with the sectors during the installation quality is below average (it is impossible that in user.ltx rs_vis_distance parameter was below 0.85)
Minor fixes anomalies
new engine r189:
-perekl. bolt mouse
-fiks reset scroll position when handling things
-fiks scripting method unload_magazine - now discharged cartridges in stock (while testing)
-hak for a more accurate account penetration and cartridges (until test)

v6
ltx-fixes bugs
changes Protect
NPSey play the harmonica
Fixed communication with Toad in the Hills
Fixed description UR "Needle"
Changes in dialogs pda
Fixed lamp on minimum settings
Reduced armor-piercing dogs
Fix PC destruction of cars with a knife
new fix Statistics (requires new game)
the controller to improve relations with other monsters
deterioration of relations chimeras and zombies
minor changes texture
new engine r179
Fixed excessive lifting up some barrels while shooting (to NPSi not fired in the air, setting cam_dispersion) at:
AKS-74, APS, FN-2000, Fort, J. Appl

v5
scripts to turn off unnecessary preservation of Statistics (requires new game) (bind_monster.script + xr_motivator.script)
slightly increased rate of famine (compared with the previous Fix)
included horn for cars (button O)
sounds Electra adds the ability otpugivt NPSey, although unlikely to work
new engine r176

v4
shine exoskeleton
gloss and improved animation for gravity-art
fixed bind_stalker.script
the transfer of long descriptions in string_table_general.xml
Minor fixes cars
Fixed bugs materials bonus level
Fixed graviudarov byurera and dwarf on nat. objects
tracks Bar
new engine r171
Updated readme_olr.txt

v3
Fixed font speedometer
Fixed font cartridges
Fixed Font PDA
Fixed BTR, frets, KAMAZ
knife and binoculars are prohibited for sale Player
new engine r168
fixes models thin trunks
Fixed transparency distant objects in the dynamic. lighting
Fixed splash sprouts and generators (requires new game)
fov and hud_fov now configured from the console
fixes the geometry levels, mainly increase fps
fixes material levels
Fixed Glow for medical instruments
one track for the bar
Fixed Needles, Dawn RPG
altered parasite (zombi_x3.ogf)
Fixed a potential overheating in the menu
transparent menu options
Fixed scientific overalls
changes grammar
Changes alife (alife.ltx)
weather fixes (including the swamp and sprouts)
fix the final image
melkie fixes configs / scripts for bolts
Minor fix anomalies "hose"
Fixed table relationships (game_relations.ltx)
Fixed visual years without a suit
henam added luster to amber on stat. lighting

v2
Fixed soft transitions of light and shade and lamp spots on dynamic lighting (xrRender_R2.dll)
henam added luster to amber on Dynamic. lighting
improved performance on the statics and dynamics in the basement of Cordon, Bar, Amber, Rostock
sounds minor improvements in the cellars of Amber and Bar
enhanced sound zones in the basement of Amber and Rostock
Fixed street sounds in the basement of Amber, generators, Rostock
added with the falling leaves of certain trees Bar
Fixed departure from DetailPathManager / dBodyStateValide (m_controller.ltx)
fix aid in the description of the control car
Fixed binoculars for "Official Patch 0.1 for OLR 2.5 (rus)"
includes fixes from the "Official Patch 0.1 for OLR 2.5 (rus)"
Fixed animation knife
corrected aiming at AK series
Added swinging arms for pistols with empty clip

v1
Fixed hunger (famine speed corresponds OLR 2.0)
enabled video effect when attacking approach controller (xrGame.dll)
minor edits grammar
moving water at the Garbage (def_shaders_def_refl_trans.s)
Watch inventory (inventory_new.xml and inventory_new_16.xml)
minor improvements sleep menu (ui_old_sleep_wnd.xml and ui_slp_backgr.dds)
Fixed overlay labels to PDA (dmx_pda_buttons.script)
alternative grass from OLR1.0 / 2.0 for some levels
new morning weather for a number of levels
fix glitches with shadows on the din. coverage of the cordon by a separate weather
transfer start time
adjust the volume on the megaphone Cordone
including greetings, goodbyes Toads (with glitches - delete)
gamedata \ config \ scripts \ esc_trader.ltx
gamedata \ config \ scripts \ mil_jaba.ltx

In Short:
Perepakovschik cartridges.
NPSi better see, hear, react. At night, they see worse include flashlights.
Fixes and improvements to graphics static lighting.
Numerous minor fixes.[/spoiler]


Soon in next version2.6:


http://i.imgur.com/1TqCQFZ.jpg

http://i.imgur.com/rzDChX5.jpg

http://i.imgur.com/so0r6vM.jpg


https://www.youtube.com/watch?v=gXQPxAyhbvo


http://i.imgur.com/MDg4hUN.jpg

http://i.imgur.com/oJ3HqLc.jpg

http://i.imgur.com/5GvbVZ7.jpg
  21:58:06  7 May 2015
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Koмa
(Novice)
 
On forum: 08/04/2014
Messages: 12
https://www.youtube.com/watch?v=iFXv3RQ22-4

Looks like the P90 will get custom animations.
  03:20:10  12 May 2015
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Nailer
(Senior)
 
On forum: 05/26/2013
Messages: 136
Woah woah woah, this looks pretty nice, but how it will be big?
Will they do some translations for english community it would be great hit!
  19:35:28  14 July 2015
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
07/14/2015 19:35:59
Messages: 12615
Does anyone know how to use the configurator? I get funny symbols and have no idea what they say except for some options 1 and 2. Anyone has the eng/rus text to it? I've also noticed that noone uses it here on english forums. Maybe we don't need to?
 
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