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Oblivion Lost Remake - OLR

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  11:46:25  19 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71

---QUOTATION---
Is someone able to decrypt the configurator of the mod?
At start ,it's a good idea we can choose and personalize some parameters.
Unfortunately,I try all possibility I have with notepad++ and I don't know what langage or code caracters used :ukrainian...always strange caracters

Example :

@cls

@echo.
@echo OBLIVION LOST REMAKE CONFIGURATOR
@echo.
@echo ‚Ќ€ЊЂЌ€…!!! Ќ  Є®¬ЇмовҐа е б windows vista/win7/win8 Ё в.Ї. ЁЈа  ¤®«¦­  Ўлвм
@echo гбв ­®ў«Ґ­  ‚Ќ… Ї ЇЄЁ Program Files Ё«Ё Program Files(x86). …б«Ё ўбҐ ¦Ґ
@echo ®­  в ¬, ба®з­® § Єа®©вҐ ®Є­® Є®­дЁЈга в®а , ЇҐаҐ­ҐбЁвҐ ЁЈаг, ­ ЇаЁ¬Ґа,
@echo ў C:\STALKER-OLR Ё«Ё D:\GAMES\STALKER-OLR Ё § ЇгбвЁвҐ CONFIGURATOR б­®ў .
@echo.
@echo.
@echo RESTORE ORIGINAL CONFIG (USER.LTX) ?
@echo.
@echo 1 - NO
@echo 2 - YES
@echo.
@echo.
@echo.
@echo ‘Ўа®бЁвм ­ бва®©ЄЁ ЁЈал? ’® Ґбвм ў®ббв ­®ўЁвм «Ё ®аЁЈЁ­ «м­л© USER.LTX?
@echo.
@echo 1 - ­Ґв
@echo 2 - бЎа®бЁвм
@echo.
@echo.
@echo ‚л ¬®¦ҐвҐ § Єалвм ®Є­® Є®­дЁЈга в®а , Ґб«Ё ¤ «м­Ґ©иЁҐ ­ бва®©ЄЁ ­Ґ ­г¦­л.
@echo.
@Set /p var="Enter 1-2: "
if %var%==2 copy /y "_appdata_\configi\user_original.ltx" "_appdata_\user.ltx"


Hate launching tool ,where speak gibberish (as said Tejas Stalker above ! )
---END QUOTATION---



Here you go - http://pastebin.com/S7kF2Ufn
  11:07:45  19 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/19/2014 11:08:35
Messages: 1991
Is someone able to decrypt the configurator of the mod?
At start ,it's a good idea we can choose and personalize some parameters.
Unfortunately,I try all possibility I have with notepad++ and I don't know what langage or code caracters used :ukrainian...always strange caracters

Example :

@cls

@echo.
@echo OBLIVION LOST REMAKE CONFIGURATOR
@echo.
@echo ‚Ќ€ЊЂЌ€…!!! Ќ  Є®¬ЇмовҐа е б windows vista/win7/win8 Ё в.Ї. ЁЈа  ¤®«¦­  Ўлвм
@echo гбв ­®ў«Ґ­  ‚Ќ… Ї ЇЄЁ Program Files Ё«Ё Program Files(x86). …б«Ё ўбҐ ¦Ґ
@echo ®­  в ¬, ба®з­® § Єа®©вҐ ®Є­® Є®­дЁЈга в®а , ЇҐаҐ­ҐбЁвҐ ЁЈаг, ­ ЇаЁ¬Ґа,
@echo ў C:\STALKER-OLR Ё«Ё D:\GAMES\STALKER-OLR Ё § ЇгбвЁвҐ CONFIGURATOR б­®ў .
@echo.
@echo.
@echo RESTORE ORIGINAL CONFIG (USER.LTX) ?
@echo.
@echo 1 - NO
@echo 2 - YES
@echo.
@echo.
@echo.
@echo ‘Ўа®бЁвм ­ бва®©ЄЁ ЁЈал? ’® Ґбвм ў®ббв ­®ўЁвм «Ё ®аЁЈЁ­ «м­л© USER.LTX?
@echo.
@echo 1 - ­Ґв
@echo 2 - бЎа®бЁвм
@echo.
@echo.
@echo ‚л ¬®¦ҐвҐ § Єалвм ®Є­® Є®­дЁЈга в®а , Ґб«Ё ¤ «м­Ґ©иЁҐ ­ бва®©ЄЁ ­Ґ ­г¦­л.
@echo.
@Set /p var="Enter 1-2: "
if %var%==2 copy /y "_appdata_\configi\user_original.ltx" "_appdata_\user.ltx"


Hate launching tool ,where speak gibberish (as said Tejas Stalker above ! )
  06:23:16  19 January 2014
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
2.0 looks glorious. Looks as though all the issues with 1.1 have been fixed. Wonderful!

This is what I wanted Lost Alpha to be, and it's here! Amazing work bringing back the old STALKER!

I was going to start on a new English translation, but maybe now I don't have to...
  03:10:46  19 January 2014
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
Messages: 313
This mod looks very promising. Good news that an english translation is in the works!
  02:30:03  19 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
 

Message edited by:
Ardias
01/19/2014 2:31:02
Messages: 71

---QUOTATION---
Cool!

I saw two hard script with many messages!
nick.script and nick_dialogs.script...
---END QUOTATION---


nick.script looked rather easy and I already translated some bits from it. The latter one will take a bit longer, though, but it doesn't look too difficult as well.

Anyhow, I'm beat for now and will resume work tomorrow, I may get a version with the Cordon's text fully translated in it done by then. We'll see how it'll turn out.
  22:53:01  18 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Cool!

I saw two hard script with many messages!
nick.script and nick_dialogs.script...
  22:11:19  18 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
 

Message edited by:
Ardias
01/18/2014 22:12:09
Messages: 71

---QUOTATION---
You just need to rename the gamedata.dbd3 in gamedata.db3
(in other folder because existant file).
I move all archives in a folder,then just select the.db and extract it in a folder name gamedata :you have your mod!
---END QUOTATION---


Worked like a charm. Thanks, man! Wouldn't have imagined that it'd work like that.

Also, I did a quick test to see whether or not English text would actually work with the mod and it really did show up. At least I can start working on a translation now, it seems.

http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-18-14_22-02-08_lvl1_escape.jpg
http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-18-14_22-00-05_lvl1_escape.jpg
  18:46:29  18 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
You just need to rename the gamedata.dbd3 in gamedata.db3
(in other folder because existant file).
I move all archives in a folder,then just select the.db and extract it in a folder name gamedata :you have your mod!
  17:47:38  18 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71

---QUOTATION---
Hello

Exactly like you,I unpack all dbd with Bardak converter .
Try this ,also workvery well:

https://www.dropbox.com/s/87wh89flgdxa50z/STALKER_Data_Unpacker_RU.rar

Just necessary dbd1 to dbd7 for the mod.

(gamedata.db0 to 9 are files for original game Soc and gamedata.dba to d are files for 1.006 patch)
---END QUOTATION---


Hrm, I'm going to give it another shot later today. Also, I've already tried the unpacker you linked (even the EN version in case some mod magic happens and it works there), but it doesn't recognise OLR 2.0's database files as they're different than vanilla's.
  17:25:39  18 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Hello

Exactly like you,I unpack all dbd with Bardak converter .
Try this ,also workvery well:

https://www.dropbox.com/s/87wh89flgdxa50z/STALKER_Data_Unpacker_RU.rar

Just necessary dbd1 to dbd7 for the mod.

(gamedata.db0 to 9 are files for original game Soc and gamedata.dba to d are files for 1.006 patch)
 
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