| 10:46:39 23 January 2014
On forum: 11/19/2010
And yes ...that is a real good news !|
Certainly need time,but not much hard work than Fotograf!!
There are not really a lot of work compared to some models and it's classic .
This mod is truly amazing , the atmosphere , quality ,beauty ... everything is ...extraordinary .
I don't know when will be released LA but when I see what is done there, they put a very, very high level quality .
(even some object 3D are not yet perfect,water texture... ).
The lights in the labs are magic, I have never seen such effects !
The first version had already fascinated me , but there it boggles the mind !
Everything thoroughly in 1920 , this is screaming !
It 's like on the screens of demos OGSE v3.
The game is timed , it is never - get bored that it might not ! - And even packs of more than 40 dogs are now raging party game !
Cheers grenades !
It's too addictive you can spend hours and I am only underground Agroprom !
In short, you 'll understand that HiFlyer make an amazing work , helped and joined by leading and experienced modders( Macron , Sergei ...
helping to make this game a truly unique and amazing experience !
For lovers of builds that I am, but it is shocking , unexpected ... exhilarating to launch such a mod.
Whenever I sit for launch , I know that the experience will be sensational , always discovering and see a new part , test it and that's the mod in which you made backups for the opportunity to come and see this part that was unable or had time to fully explored !
Wonderful! Mod will remain for life on the PC!
And always,all the russian community help again and again for further improving the game!Genious!
For now the only thing that bothers me a bit is when the night ... it's day!
Full moon but too much clarity.
Therefore the state apart down the brightness and gamma from 22h to 5h ...
I do not know if someone would know a trick or a file that could remedy to that ?
StalkerFrance now on EpicStalker :Thank you so much Alundiao
| 12:35:08 26 January 2014
On forum: 03/05/2010
Message edited by:
Well i am not able to install proprely this mod. Does somebody have a installation notice in English for the 2.0 version ? |
Which version of the game do i have to use , 1.004,1.005 or 1.006.
I have the English version of the game installed. Is it possible to install the mod over it ?
All i have is a x ray error :XR_3DA.exe caused BREAKPOINT in module "F:\S.T.A.L.K.E.R. - Shadow of Chernobyl\_bin_olr_\xrCore.dll" at 0023:021DCC85, xrDebug::backend()+165 byte(s)
Thks in advance for your help
| 15:52:42 26 January 2014
On forum: 03/05/2010
Nope, you'd most likely need to modify a bunch of files yourself with the knowledge of how much the Russian version differs from the English one,
What a shame. I am a Stalker fan and i really want to play this mod. It look awesome.
I think the only way is to wait for an English version may be.
Anyway, thank you for your help..
| 18:07:42 5 February 2014
On forum: 10/03/2009
So I have absolutely no idea what to do.|
I'm in x18 looking for the secret documents and I've heard they're at the bottom of the lab, problem is that as soon as I try to go down to the last level I instantly die from critical radiation.
I've searched everywhere else and can't find the documents, only random lab equipment that I can pick up. Thing is I can't leave since the lab is locked.
The same radiation that kills me is the same type that kills me when I try to enter the army warehouses and yantar.
Is there something I'm missing here? The only thing I've found is a door code to a small room with one piece of lab equipment. Do I need something specific to be able to go to the bottom level?
| 00:55:55 13 February 2014
>>opinions will differ>>
On forum: 07/04/2007
Message edited by:
I am currently in the process of translating this mod, using a rather unorthodox method;|
I began by unpacking the modded .xml files (text/gameplay)
then I made a backup of these and used Stalker Dialogue Helper to translate them
then I unpacked the Russian vanilla 1.0006 .xml files (text/gameplay)
then I unpacked the English vanilla 1.0006 .xml files
then began the process:
I use winmerge to compare the Russian vanilla .xml files with the modded .xml files - thus I can see which lines (if any) are identical in the two
once I've found what lines are indeed identical; then I copy those lines from the English .xml file to the modded .xml; thus getting the 'correct' translation of these lines and then whichever lines that are modified/added, I copy from the (Dialogue Helper) translated .xml
I am making sure that I keep the same amount of lines in all the .xml files (i.e. if there's an empty space of 6 lines in the modded .xml file; I make sure to keep this intact), so that it will be easier to check for errors, as well as putting the translated text (by Dialogue Helper) into context, if/when I (or someone else) wants to further improve those lines
suffice to say; this is a slow and tedious task, not only because I have to cross-check all files and fiddle about in general, but also because the mod has changed the id of certain dialogue, etc., which means that I have to thoroughly examine the English original in order to find out if the text exist as another id
this may all sound overly complicated and moronic; but I kinda fell in love with this mod and although I've managed to use the dialogue helper to translate all the .xml files; I still feel that, since there is so much text left from the original game; I might as well get that original translation in there
the reason why I'm announcing this is so that if anyone else is doing something similar, please let me know; so that we don't end up getting too many translations out there at once
this does take time and I can't set any specific date, nor timeframe for when it will be finished, but rest assure that I am spending way too much time on this
I'll try to keep y'all up to date on the progress.
I realize that there is talk about the mod-creators translating this into English for the next version; but... I'll still keep working on this; if nothing else all I've lost is some time (and patience) both of which I have plenty of
I also create games: