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NS Joint Pak PLO K MA (English) by achillesdave

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  19:58:43  8 May 2013
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324

---QUOTATION---
Cyrillic font bug

A couple of corrected dds that cause crash on level changing added in my previous post (3 posts above).

You found these in the 8 part download? Anybody else have these crashes?

I guess you didn't read my first post on this page. I described those errors (and other two) and how to fix it.
---END QUOTATION---



I saw your post. I asked that because I fixed those crashes when I played through the first time. I'm playing through again and I'm not getting the errors. I have the sopmod and the saiga.
  20:56:44  8 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
 

Message edited by:
jugulator
05/08/2013 21:05:30
Messages: 592

---QUOTATION---
Cyrillic font bug

I saw your post. I asked that because I fixed those crashes when I played through the first time. I'm playing through again and I'm not getting the errors. I have the sopmod and the saiga.
---END QUOTATION---




Well, i had those errors and fixed them. The bad thing is that i found another one and i don't know how to deal with it.
This is the error log:

Scheduler tried to update object esc_bandit_respawn_218420
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
kat_gunslinger_cache_restr
OUT RESTRICTIONS :
IN RESTRICTIONS :
caps_ice_average
caps_witches_galantine_average
caps_zharka_static_average
kat2_zone_buzz_0026
kat2_zone_buzz_0043
kat2_zone_buzz_0060
kat_gunslinger_cache_restr

FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [agr_u_bandits_walk4] in inaccessible for object [esc_bandit_respawn_218420]


stack trace:

When i first entered Agroprom, i had two messages on lower left corner telling something about the game is gonna crash because of bandit respawn and i should save the game. I did it and continued to the level, even in the agro underground but nothing happened. Since then, every time i entered agroprom i had the same message. Finally the game crashed , but in agro underground, while searching Arhara's laptop.
This happened like 4 days ago,and it happends again,everytime i enter in the underground. I just can't take the damn laptop.

This is the error involving the saiga :

FATAL ERROR

[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description : <no expression>
[error]Arguments : Can't find texture 'aaz\Ńŕéăŕ\wpn_sayga12k'


stack trace:

I copied the ''Ńŕéăŕ'' form the error log and pasted it in the aaz folder, renaiming the existing one who looked like ''Nearar'' or simething like this.


edit

Achillesdave,I want to thank you very much for bringing this mod here .
  21:15:11  8 May 2013
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igx
(Novice)
 
On forum: 04/14/2011
 

Message edited by:
igx
05/08/2013 21:20:56
Messages: 26

---QUOTATION---
Cyrillic font bug

You found these in the 8 part download? Anybody else have these crashes?
---END QUOTATION---



In Joint_Pak_pt5.7z (5/5/2013 download) and in Joint_Pak_pt5\gamedata\textures\Aaz\m4a1 sopmod there are only the tacstoñk named dds instead of tacstoρk which are needed (I think it is related with the weapon contained in the bag for Zachar).

Anyway these are minor problems and sooner or later will be gathered. So far I am pleasantly surprised with the quality of this NS based version and I really appreciate (...and enjoy) your work on this mod.

  22:03:15  8 May 2013
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stalk3rica
(Senior)
 
On forum: 09/17/2010
Messages: 106
hello guys
i have a problem entering wild territory from radar
this is it
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_gulag.script:1190: attempt to index local 'strn' (a nil value)

any solutions?
thx in advance
  22:40:31  8 May 2013
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igx
(Novice)
 
On forum: 04/14/2011
 

Message edited by:
igx
05/08/2013 22:57:51
Messages: 26
sayga12k texture and sound crash

I met the same problem when I picked the case for Sid from military outpost. I added some temp fixes in my post (page 6, 02:15:59 8 May 2013).

(...now i have to get the hell out of military outpost in one piece...)
  23:40:54  8 May 2013
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324

---QUOTATION---
sayga12k texture and sound crash

I met the same problem when I picked the case for Sid from military outpost. I added some temp fixes in my post (page 6, 02:15:59 8 May 2013).

(...now i have to get the hell out of military outpost in one piece...)
---END QUOTATION---



Buusty and his team spawn at the end of the road when you pickup the document case at the cordon outpost. He has a mission for you.

Thanks for the feedback, I'll add those fixes soon.
  16:02:13  9 May 2013
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Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
mssing stash ?

Hi, just wonder if collector stashes can disappear. Been in Yantar and searched those three places very carefully but nothing can be found. I checked from AMK site that places were the right ones and so is but no stashes to be found. I know from SS that stashes are difficult to find but not impossible. Otherwise really enjoying this mod but this is a minus

Regards
Roberos
  16:49:21  9 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
I'm finding many of the newer bits most entertaining. Some of the new armor suits are very welcome.

But one thing struck me as a bit odd. Well, a lot odd actually. That would be the 'Teleport Central Control' that hacks twenty grand out of my wallet every time I use Strelok's teleporter.

Whoever they are, they didn't supply the device. They don't supply the energy to operate the device. They don't even guide a teleportee from despatch to arrival - it isn't as if it was a wormhole or something.

So what exactly does this 'Teleport Central Control' do for the money? Somebody somewhere is coining it with this rip off.

.
  21:53:15  9 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
Messages: 592

---QUOTATION---
mssing stash ?

Hi, just wonder if collector stashes can disappear. Been in Yantar and searched those three places very carefully but nothing can be found. I checked from AMK site that places were the right ones and so is but no stashes to be found. I know from SS that stashes are difficult to find but not impossible. Otherwise really enjoying this mod but this is a minus

Regards
Roberos
---END QUOTATION---



hello, Roberos
Same thing happened to me when i searched the stash, i couldn't find it anywhere but, after reloading the save from Wild Territory stash ( i always save before opening a stash ) i went back to Yantar and found the stash in the pipes . I think is something wrong with one of the other two possible locations, maybe the excavator.
  06:22:47  10 May 2013
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Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
I agree ..

Yeah that is just what I thought and usually I do save always before opening a stash but not this time. I will go on playing for a while, there was some "sniper error when going to Rostok" too so maybe it is just right thing to do to start a new game. I see there is one update too although I have not had those weapon errors when playing. But anyway, this mod is a challenge!!

Regards
Roberos
 
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