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NS Joint Pak PLO K MA (English) by achillesdave

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  01:13:36  6 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Can anyone tell me what event prompts Barkeep to tell you that Kostya wants to speak to you? After his stash task in Garbage you meet him, hand over the PDA and he says he needs to think about the next one. I think he's thought for long enough, so what do I need to do to trigger his quest line to start up again.

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  02:16:33  6 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
 

Message edited by:
spelk
05/06/2013 2:17:42
Messages: 388

---QUOTATION---
Can anyone tell me what event prompts Barkeep to tell you that Kostya wants to speak to you? After his stash task in Garbage you meet him, hand over the PDA and he says he needs to think about the next one. I think he's thought for long enough, so what do I need to do to trigger his quest line to start up again.

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---END QUOTATION---

you need to get the box out of the south of the village army base where sid is and give it to sid,it is one of his quests after you complete x18
  02:25:12  6 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 388
thanks


---QUOTATION---
AMK site

Hi, as suggested I went on the AMK site for the guide to this mod as you definitely need it I did 15 of voronins quests for the papers but cannot figure out the last five could this be the translations? however the guide is locked so I registered with the AMK site and joined however even after that the guide is still locked, does anyone know what you have to do to get the guide to unlock.

It's locked to receive no more posts. You can still view all the content, but first you need to open the sections before translating the page. They lock when translated to english. If you are using google, click the original button at the top of the page so you can open the sections, then translate.
---END QUOTATION---

thanks man that helped a lot
  06:32:24  6 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
Can anyone tell me what event prompts Barkeep to tell you that Kostya wants to speak to you? After his stash task in Garbage you meet him, hand over the PDA and he says he needs to think about the next one. I think he's thought for long enough, so what do I need to do to trigger his quest line to start up again.

. you need to get the box out of the south of the village army base where sid is and give it to sid,it is one of his quests after you complete x18
---END QUOTATION---



I see. Thank you.

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  08:08:53  6 May 2013
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Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
Missing script ?

Hi, just downloaded and installed this mod, and now when trying to start the game this happens:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... - shadow of chernobyl\gamedata\scripts\utils.script:123: attempt to index local 'object' (a nil value)
I just wonder if the download was corrupt or sthing like that. Any advice ?
regards
Roberos
  23:12:58  6 May 2013
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
Messages: 687
Russian Message

What does the Russian at the bottom of the screen mean?

Thanks

http://img585.imageshack.us/img585/2807/kostyagoldfish050613160.jpg
  00:38:28  7 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Did you leave that job for a long time?

I usually give Kostya his Goldfish when I first arrive in Garbage, and there's just no way I could possibly have that number and variety of top-line artifacts by that point unless there's some 'Eldorado' in a spot I've never been to.

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  00:57:31  7 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
What is the purpose of the 'green' friendly Avenger who hangs about behind the building above X18 after you've been in there once and returned to DV?

Would he have been a 'red' enemy out to kill you if you hadn't healed the bandit that Bullet interrogated on your first visit?

Also, there is a file available with the mod to reset the bloodsucker attack to vanilla (which I did immediately as the 'new' version is just utterly stupid). Is there any way to put the attacks of other mutants back to how they should be?

The pseudodog attack now has you twisting your neck around during the attack. This is quite obviously badly thought-out complete and total bollox (like the blind dog thing with throwing your weapon away - just thoroughly unrealistic and spoils the flow of the game).

The 'hit' you take when picking up an artifact is pretty daft, too. Stalkers have been collecting artifacts for years - they'd have come up with a means to avoid such effects by now. Again, not realistic.

Its almost as if the mod's authors came up with ideas and implemented them without thinking them through properly. Somebody really needs to point out that just because you CAN do it, doesn't mean you should.

Bram Stoker could quite easily have broken off in the middle of writing his famous novel, scribbled a few nursery rhymes, and then carried on with his story. But 'Three Blind Mice' and 'Baa Baa Black Sheep' don't really fit in as part of 'Dracula' - and being a good author he knew that and didn't put them in there. AMK, take note.

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  05:48:06  7 May 2013
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Pseudostomp
There is a strange beauty in The Zone.
(Resident)

 

 
On forum: 04/17/2010
 

Message edited by:
Pseudostomp
05/07/2013 7:34:41
Messages: 1194

---QUOTATION---
...The 'hit' you take when picking up an artifact is pretty daft, too. Stalkers have been collecting artifacts for years - they'd have come up with a means to avoid such effects by now. Again, not realistic....
---END QUOTATION---

That is a feature of the Collector mod add-on. Have you found any gloves, or scientific suits? It does kind of make sense that it is dangerous to grab these strange glowing artifacts. Of course, the first time I got zapped I immediately thought about turning off those shocks. http://www.amk-team.ru/forum/index.php?showtopic=10758

"Attention! Now pick up the artifacts without some protection is very dangerous. Get the damage to both the strength and the nature of - Miscellaneous. Defense - 4 types of gloves and all the scientific suits all groups. We strengthen the science "Seva" (not at all) and Vega and ecologist protection 100% Attention! With scientific costumes - do not dress gloves. "

EDIT about EDITING: Buusty wrote 12.09.2011 "If you do not like the trick with bloodsucker when he hits NPC, and the effect of GH gets to the sharp movement of the camera, then go to the gamedata / scripts / bind_monster.script Find the line
level.add_cam_effector ("camera_effects \ \ fusker.anm", 959 , false, "") 

then comment it out by putting a couple of dashes in front - That so should have:

 - Level. add_cam_effector ("camera_effects \ \ fusker.anm", 959, false, "")

  08:05:33  7 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Thing is, I've been running around in the Duty SEVA for a while now, and I still take a hit when picking up artifacts. In fact, if it is a 'Dummy' of some kind I also go sort of deaf for 5 seconds or so - well, the sound mutes.

The problem with the new bloodsucker attack is that the camera angle isn't thrown around by the 'sucker's attack - it happens before the beast is near enough to do that. You wouldn't happen to know a similar fix for the pseudodog attack, would you? That one seems to kick in the moment you squeeze the trigger, so you waste ammo making holes in the dirt.

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