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NS Joint Pak PLO K MA (English) by achillesdave

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  21:15:11  8 May 2013
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igx
(Novice)
 
On forum: 04/14/2011
 

Message edited by:
igx
05/08/2013 21:20:56
Messages: 26

---QUOTATION---
Cyrillic font bug

You found these in the 8 part download? Anybody else have these crashes?
---END QUOTATION---



In Joint_Pak_pt5.7z (5/5/2013 download) and in Joint_Pak_pt5\gamedata\textures\Aaz\m4a1 sopmod there are only the tacstoñk named dds instead of tacstoρk which are needed (I think it is related with the weapon contained in the bag for Zachar).

Anyway these are minor problems and sooner or later will be gathered. So far I am pleasantly surprised with the quality of this NS based version and I really appreciate (...and enjoy) your work on this mod.

  20:56:44  8 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
 

Message edited by:
jugulator
05/08/2013 21:05:30
Messages: 592

---QUOTATION---
Cyrillic font bug

I saw your post. I asked that because I fixed those crashes when I played through the first time. I'm playing through again and I'm not getting the errors. I have the sopmod and the saiga.
---END QUOTATION---




Well, i had those errors and fixed them. The bad thing is that i found another one and i don't know how to deal with it.
This is the error log:

Scheduler tried to update object esc_bandit_respawn_218420
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
kat_gunslinger_cache_restr
OUT RESTRICTIONS :
IN RESTRICTIONS :
caps_ice_average
caps_witches_galantine_average
caps_zharka_static_average
kat2_zone_buzz_0026
kat2_zone_buzz_0043
kat2_zone_buzz_0060
kat_gunslinger_cache_restr

FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [agr_u_bandits_walk4] in inaccessible for object [esc_bandit_respawn_218420]


stack trace:

When i first entered Agroprom, i had two messages on lower left corner telling something about the game is gonna crash because of bandit respawn and i should save the game. I did it and continued to the level, even in the agro underground but nothing happened. Since then, every time i entered agroprom i had the same message. Finally the game crashed , but in agro underground, while searching Arhara's laptop.
This happened like 4 days ago,and it happends again,everytime i enter in the underground. I just can't take the damn laptop.

This is the error involving the saiga :

FATAL ERROR

[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description : <no expression>
[error]Arguments : Can't find texture 'aaz\Ńŕéăŕ\wpn_sayga12k'


stack trace:

I copied the ''Ńŕéăŕ'' form the error log and pasted it in the aaz folder, renaiming the existing one who looked like ''Nearar'' or simething like this.


edit

Achillesdave,I want to thank you very much for bringing this mod here .
  19:58:43  8 May 2013
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324

---QUOTATION---
Cyrillic font bug

A couple of corrected dds that cause crash on level changing added in my previous post (3 posts above).

You found these in the 8 part download? Anybody else have these crashes?

I guess you didn't read my first post on this page. I described those errors (and other two) and how to fix it.
---END QUOTATION---



I saw your post. I asked that because I fixed those crashes when I played through the first time. I'm playing through again and I'm not getting the errors. I have the sopmod and the saiga.
  18:17:06  8 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
Messages: 592

---QUOTATION---
Cyrillic font bug

A couple of corrected dds that cause crash on level changing added in my previous post (3 posts above).

You found these in the 8 part download? Anybody else have these crashes?
---END QUOTATION---



I guess you didn't read my first post on this page. I described those errors (and other two) and how to fix it.
  17:40:51  8 May 2013
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324

---QUOTATION---
Cyrillic font bug

A couple of corrected dds that cause crash on level changing added in my previous post (3 posts above).
---END QUOTATION---



You found these in the 8 part download? Anybody else have these crashes?
  15:41:43  8 May 2013
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igx
(Novice)
 
On forum: 04/14/2011
 

Message edited by:
igx
05/08/2013 15:45:41
Messages: 26
Cyrillic font bug

A couple of corrected dds that cause crash on level changing added in my previous post (3 posts above).
  14:57:44  8 May 2013
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achillesdave
Senior Resident
 

 
On forum: 08/22/2007
Messages: 324
New Joint_Pak pt.1 uploaded 5 - 8 - 13: duplicate file stable_dialogs_new deleted from gamedata/config/gameplay folder. Some translation fixes.

duplicate file stable_dialogs_new xml needs to be deleted from gamedata/config/gameplay if you downloaded before this date.

Heres a few translation fixes


1. 8ct. artefact container message too much radiation from artefact
2. Mobile trader name Grey, corrected
3. Akim locks for 10000 text
4. AK-74M "Kastom" desc.
5. Modified Winchester 1300 desc.
6. Correct name mapspot Merc Gray
7. Information on PDA Merc Gray
8. Information on flash Ara
9. Freeman rewards player with artefact. not a desert eagle (text corrected)
10. Raven dialouge artefacts for unique weapons


[link]https://mega.co.nz/#!PEERACSB!QbkDETidDXN2dOcj6g86sGffG7c6XgLlX4khfIbHglM[/link]
  09:27:44  8 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
Messages: 592

---QUOTATION---
I have not tried this. Should reduce anomalies by 1/2.
Edit anomalies from Dimak - http://rghost.ru/44113486
Filename: Правка аномалий от dimak.zip
http://www.amk-team.ru/forum/index.php?showtopic=11800
EDIT: Master level is recommended. In the regular NS mod anomalies double in number from rookie to master. Gameplay changes is other ways too.
DMX always gets me with near invisible electrical discharge anomalies. Can run around pretty well in NS, despite all the anomalies. ..
---END QUOTATION---



Thank you for this,Pseudostomp. I'm playing on master level and i had no idea this is the reason for so many anomalies. I'll try the file and see if the number of anomalies is decreasing.
  23:15:59  7 May 2013
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igx
(Novice)
 
On forum: 04/14/2011
 

Message edited by:
igx
05/08/2013 22:47:28
Messages: 26
Artefact hit & dog/pseudodog attack

I find my self both of these effects annoying too, so i tried to disable them. If anybody else wants to try:

http://www.mediafire.com/download.php?4nnhzkzs4v2chmz

http://www.mediafire.com/download.php?nmvb15l4x8q87pp.

download, unzip and place both in ..\gamedata\scripts. Please keep backups of the original files in case that something goes wrong.
-------------------------------------------------------------------------------------
Some dds cause a crash on level changing (Cyrillic font bug):

http://www.mediafire.com/download.php?g4a8170a41v0gpz

download, unzip and place in ..\gamedata\textures\Aaz\m4a1 sopmod
---------------------------------------------------------------------------------------

---QUOTATION---
[error]Arguments : c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\aaz\Ρΰιγΰ12Κ\sayga12k_draw.ogg
---END QUOTATION---



http://www.mediafire.com/download.php?dmcqr1t8k82etj6

Download, extract and place the folder Ρΰιγΰ12Κ in your ..\gamedata\sounds\Aaz directory.
---------------------------------------------------------------------------------------

---QUOTATION---
[error]Arguments : Can't find texture 'aaz\Ρΰιγΰ\wpn_sayga12k'
---END QUOTATION---



http://www.mediafire.com/download.php?1hqdlw48f74f8de

Download, extract and place the folder Ρΰιγΰ in your ..\gamedata\textures\Aaz directory.
  22:51:30  7 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 398
zombie hands


---QUOTATION---
Did you leave that job for a long time?

I usually give Kostya his Goldfish when I first arrive in Garbage, and there's just no way I could possibly have that number and variety of top-line artifacts by that point unless there's some 'Eldorado' in a spot I've never been to.

.

Yes--I've done everything thru Yantar but haven't been to the Bogs yet. Some good artifacts in Wolf's job to get his razor from his backpack and good ones also in collector stashes. Cooked a couple of Plasma Caterpillars.

How about the Russian message?

McAfee is finding this Trojan in a whole lot of game-related files . No one else getting these warnings?

Virus Profile: W32/Ramnit.a

More info here:

http://home.mcafee.com/VirusInfo/VirusProfile.aspx?key=268572

================================================================

If I wear the Scientific suit, I don't get whacked when picking up an artifact. I love the way this mod looks . . . the particle work is impressive. No Soul Cube quest, but plenty of others that look interesting . . . and long-term. Zombie hands are hard to come by . . . got a few of the old lady zombie parts--looks like a hoof.
---END QUOTATION---



found zombie hands not to difficult if you know where to look but I am 72 hours into this more than very interesting mod and have only found 4 bloodsuckers tentacles although I have killed dozens of them which is making it very difficult to finish early quests well they did say it was hard core.
 
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