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NS Joint Pak PLO K MA (English) by achillesdave

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  13:37:10  14 May 2013
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938

---QUOTATION---
Collector bug?

Collector stash 4 in Agroprom is not spawned - no matter how many times I try there is nothing in any of the 3 possible locations

Hello, playdough (i'm florin )

Good to see you here
It's strange there's so many different problems when we all play the same game. I've seen here some errors i never had. I found the Agroprom stash in the tree near the concrete fence. Only in Yantar i couldn't find the stash in any of the three locations,but it spawned after reloading the save before the previous stash.
I know you already tried this, so it may be a bug. I'm near the end of Collector run but, no matter how many time i tried,it's impossible for me to climb the ''monster tree'' in Radar,not with the actual jump_height setting. I even tried a detour, climbing the hill near the Varlab entrance and go back , i could even see the stash on top of the tree . It's a perfect position for running and jumping,but when i jumped from the hill i hit an invisible wall between the hill and the forest.Stupid and frustrating. I think i'll try again from the forest, maybe later, for now i lost my patience.
Anyway,for me the NS quest line is broken. I can't pass the error in Agroprom underground ( it looks similar to Mole's pda error experienced by you)and i can't take Arhara's laptop.
Did you go to the Swamps? In my game there's no trader in the Clear Sky base. Is this a bug ?
I think i'll start a new game. I hate this, but i think i don't have a choice.
I spend at least 25 hours of real time playing just for the Black Doctor exoskeleton's quest. Try it, it's very challenging.
Cheers
---END QUOTATION---



Hi jugulator (florin) .... I remember your GSC name. Only just started playing again after badly broken arm.

I like the gameplay of this version. Managed to get past the Mole PDA bug after many reloads. I left the Collector trail at the point just before opening the previous stash .... after having tried many reloads with no luck of spawning in any of the three spots in Agroprom (I assume they are exactly the same as in Stalkersoup version). Told dAVROs it would be nice if his Collector mod could be more generic where it could be used by any other modder ... such as this achillesDave version or Boutch's DMX (which I haven't tried yet) ... but I think it would be a lot of work.

Best game I've played in a long time was the Geonezis SGM2.0 + Misery/Atmosfear mod (using David Everett's English translation). It was very workable ... and I think David is polishing it up as an all-in-one. Also want to have another play of the updated Secret Trails 2 .... again one of the best underrated games (which I would love to see have a freeplay ending option)
  10:51:47  14 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
Messages: 592

---QUOTATION---
Collector bug?

Collector stash 4 in Agroprom is not spawned - no matter how many times I try there is nothing in any of the 3 possible locations
---END QUOTATION---



Hello, playdough (i'm florin )

Good to see you here
It's strange there's so many different problems when we all play the same game. I've seen here some errors i never had. I found the Agroprom stash in the tree near the concrete fence. Only in Yantar i couldn't find the stash in any of the three locations,but it spawned after reloading the save before the previous stash.
I know you already tried this, so it may be a bug. I'm near the end of Collector run but, no matter how many time i tried,it's impossible for me to climb the ''monster tree'' in Radar,not with the actual jump_height setting. I even tried a detour, climbing the hill near the Varlab entrance and go back , i could even see the stash on top of the tree . It's a perfect position for running and jumping,but when i jumped from the hill i hit an invisible wall between the hill and the forest.Stupid and frustrating. I think i'll try again from the forest, maybe later, for now i lost my patience.
Anyway,for me the NS quest line is broken. I can't pass the error in Agroprom underground ( it looks similar to Mole's pda error experienced by you)and i can't take Arhara's laptop.
Did you go to the Swamps? In my game there's no trader in the Clear Sky base. Is this a bug ?
I think i'll start a new game. I hate this, but i think i don't have a choice.
I spend at least 25 hours of real time playing just for the Black Doctor exoskeleton's quest. Try it, it's very challenging.
Cheers
  08:14:40  14 May 2013
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playdough
Senior Resident
 

 
On forum: 04/20/2011
 

Message edited by:
playdough
05/14/2013 9:12:13
Messages: 938
Collector bug?

Collector stash 4 in Agroprom is not spawned - no matter how many times I try there is nothing in any of the 3 possible locations
  11:15:00  13 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 400
found problem


---QUOTATION---
remington magnum shotgun

when trying to equip with this gun in the game it ctd with this error

FATAL ERROR

[error]Expression : 0
[error]Function : CUICellContainer::FindFreeCell
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIDragDropListEx.cpp
[error]Line : 508
[error]Description : there are no free room to place item


stack trace:
I tried removing every gun from the inventory but it still happens and this is the gun you get when you first go into the cave so I know it works


Did you by any chance change the table sizing in one or more of the 'ui' files? Or maybe installed an addon mod?
---END QUOTATION---



thanks you guys for putting me on the right track, the problem was that every other shotgun in the game is in slot one except the marine magnum which is slot 2 which I had changed to slot one.
  10:19:54  13 May 2013
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
Get the following crash consistently trying to load a save in Agroprom tunnel after picking up Mole's PDA .... somehow related to spawning of the enemy just outside the tunnel?


FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [agr_factory_defence_well_walk7] in inaccessible for object [agr_factory_defence_stalker5_0002]
  22:16:04  12 May 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
remington magnum shotgun

when trying to equip with this gun in the game it ctd with this error

FATAL ERROR

[error]Expression : 0
[error]Function : CUICellContainer::FindFreeCell
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIDragDropListEx.cpp
[error]Line : 508
[error]Description : there are no free room to place item


stack trace:
I tried removing every gun from the inventory but it still happens and this is the gun you get when you first go into the cave so I know it works
---END QUOTATION---




Did you by any chance change the table sizing in one or more of the 'ui' files? Or maybe installed an addon mod?
  21:03:38  12 May 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
05/12/2013 21:04:40
Messages: 8123
Have you done any changes to your gamedata since using that gun last?

A hud change or anything that can change the size of icon that's usable?
  20:26:11  12 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 400
remington magnum shotgun

when trying to equip with this gun in the game it ctd with this error

FATAL ERROR

[error]Expression : 0
[error]Function : CUICellContainer::FindFreeCell
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIDragDropListEx.cpp
[error]Line : 508
[error]Description : there are no free room to place item


stack trace:
I tried removing every gun from the inventory but it still happens and this is the gun you get when you first go into the cave so I know it works
  12:51:55  12 May 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 400
CTD

Game great one of the best I have played but am getting frequent ctd with the following log * Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3392.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 47433 files cached, 8643Kb memory used.
Init FileSystem 2.030026 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4042264 K], reserved[64528 K], committed[87448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17633 K], process heap[846 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[9048 K], smem[0 K]
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1189]: NVIDIA GeForce GTX 670
* GPU driver: 9.18.13.1422
* CREATE: DeviceREF: 18
* Vertex Processor: PURE HARDWARE
* Texture memory: 3981 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=543
load time=62 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]
[16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1957 ms]
"c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 111910 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 8342 ms
* [prefetch] memory: 87391Kb
* phase time: 8365 ms
* phase cmem: 193082 K
Server: Start...
* phase time: 83 ms
* phase cmem: 193088 K
Server: Loading of simulation of a life...
* phase time: 7 ms
* phase cmem: 193088 K
Loading game "wish grater.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 33572 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game wish grater is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\wish grater.sav' (4.505s)
* phase time: 4504 ms
* phase cmem: 300787 K
Server: we Incorporate...
MaxPlayers = 32
* phase time: 553 ms
* phase cmem: 300787 K
Client: Connection with localhost...
Player not found
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 300812 K
Opening of a stream...
* phase time: 16 ms
* phase cmem: 300812 K
Loading of the form of objects...
* phase time: 603 ms
* phase cmem: 322165 K
Loading Weapons...
* phase time: 240 ms
* phase cmem: 322895 K
Loading geometry...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 11783 verts, 368 Kb
* [Loading VB] 41442 verts, 1295 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 893169 indices, 1744 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 46619 verts, 546 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 285504 indices, 557 Kb
* phase time: 37 ms
* phase cmem: 322907 K
Loading of base of spaces...
* phase time: 31 ms
* phase cmem: 325009 K
Loading detailed objects...
* phase time: 10 ms
* phase cmem: 325009 K
Loading sectors and portals...
WARNING: Occlusion map 'c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l10u_bunker\level.hom' not found.
* phase time: 10 ms
* phase cmem: 325094 K
Loading of AI objects...
- Loading music tracks from 'l10u_bunker_musics'...
* phase time: 18 ms
* phase cmem: 325200 K
Client: Creation...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
[16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]
[16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 148 ms
* phase cmem: 333371 K
Loading of structures...
* t-report - base: 1306, 826423 K
* t-report - lmap: 5, 5120 K
* phase time: 5325 ms
* phase cmem: 333373 K
Entering the Zone...
* phase time: 45 ms
* phase cmem: 333373 K
* [win32]: free[2421768 K], reserved[112588 K], committed[1659884 K]
* [ D3D ]: textures[831544 K]
* [x-ray]: crt heap[333371 K], process heap[11754 K], game lua[49939 K], engine lua[212 K], render[0 K]
* [x-ray]: economy: strings[13596 K], smem[27007 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
* Log file has been saved successfully!
* MEMORY USAGE: 325477 K
~ ERROR: can't detach independant object. entity[wpn_ak10832121:32121], parent[wpn_ak10832121:32121], section[wpn_ak108]
! Cannot find saved game ~ spawn now [mil_pseudodog_respawn_1] -> [pseudodog_normal35148]
! Cannot find saved game ~ spawn now [mil_pseudodog_respawn_1] -> [pseudodog_normal35150]
~ ERROR: can't detach independant object. entity[wpn_ak7435348:35348], parent[wpn_ak7435348:35348], section[wpn_ak74]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
~ ERROR: can't detach independant object. entity[wpn_abakan43027:43027], parent[wpn_abakan43027:43027], section[wpn_abakan]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
~ ERROR: can't detach independant object. entity[wpn_ak7448643:48643], parent[wpn_ak7448643:48643], section[wpn_ak74]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 33619 objects are successfully saved
* Game h 1.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\h 1.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_155302]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_255334]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_255341]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_255347]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_155357]
! Cannot find saved game ~ spawn now [military_neytral_respawn] -> [military_neytral_respawn_155369]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
! Cannot find saved game ~ spawn now [mil_killer_respawn_1] -> [mil_killer_respawn_358423]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* phase time: 103 ms
* phase cmem: 323128 K
Server: Loading of simulation of a life...
* phase time: 16 ms
* phase cmem: 323128 K
Loading game "h 1.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 33619 objects are successfully loaded
* Game h 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\h 1.sav' (4.975s)
* phase time: 4974 ms
* phase cmem: 391729 K
Server: we Incorporate...
* phase time: 14 ms
* phase cmem: 391729 K
Entering the Zone...
* phase time: 14 ms
* phase cmem: 391729 K
* [win32]: free[2076876 K], reserved[152000 K], committed[1965364 K]
* [ D3D ]: textures[910136 K]
* [x-ray]: crt heap[391726 K], process heap[10212 K], game lua[51277 K], engine lua[230 K], render[958 K]
* [x-ray]: economy: strings[40219 K], smem[27402 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
anyone have any ideas of what is causing this and how to fix it,thanks
  12:42:23  12 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
There is a problem with the mission to take the safe from the Labyrinth - 'Shade of Monolith' is nowhere in the map.

Was something changed and he's now somewhere else?

If so, how do I now get the code for the door?

.
 
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