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NS Joint Pak PLO K MA (English) by achillesdave

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Question/AnswerMake Oldest Up Sort by Ascending
  14:56:37  24 May 2013
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 696

---QUOTATION---
Im now part way through making important npc's either invulnerable or tougher are there any new npc's i should be including (buusty is on my list) that are not in previous versions of ns
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I tried and failed to make Sepator invulnerable (zahar's rescue hunters quest). Who have you got on the list so far?

Thanks for doing this, it'l be a major + for me.
  14:31:18  24 May 2013
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Im now part way through making important npc's either invulnerable or tougher are there any new npc's i should be including (buusty is on my list) that are not in previous versions of ns
  13:39:38  24 May 2013
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jugulator
Senior Resident
 

 
On forum: 03/02/2011
 

Message edited by:
jugulator
05/24/2013 13:42:44
Messages: 592

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transit to swamps

Hi, this mod is just tooo marvellous, although I got a problem. I´m doing now Voronins quest and after Cordon next place to do this megasearch is the swamps. But I have no transitpoint to the swamps. Must be cause I didn´t fulfill the hunters wishes in the bar. Now I just wonder if there are some other way to get the transit, the informator doesn´t sell this info but maybe somebody else have that info. Very thankful for some help, wouldn´t just yet be ready to start a new game.

regards
Roberos
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As far as i know, the transition Cordon - Swamp will appear after you help Fanatic fighting the mercenaries . He's the one telling you about the transition. If you start the Black doctor's exoskeleton quest,another transition to Swamps ( from Agroprom) will be available.

EDIT
i just noticed the marked one answered already.
  13:30:32  24 May 2013
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647

---QUOTATION---
transit to swamps

Hi, this mod is just tooo marvellous, although I got a problem. I´m doing now Voronins quest and after Cordon next place to do this megasearch is the swamps. But I have no transitpoint to the swamps. Must be cause I didn´t fulfill the hunters wishes in the bar. Now I just wonder if there are some other way to get the transit, the informator doesn´t sell this info but maybe somebody else have that info. Very thankful for some help, wouldn´t just yet be ready to start a new game.

regards
Roberos
---END QUOTATION---



You need to help fanatic in cordon with the mercs and he will give you this transition
  11:54:24  24 May 2013
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Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
transit to swamps

Hi, this mod is just tooo marvellous, although I got a problem. I´m doing now Voronins quest and after Cordon next place to do this megasearch is the swamps. But I have no transitpoint to the swamps. Must be cause I didn´t fulfill the hunters wishes in the bar. Now I just wonder if there are some other way to get the transit, the informator doesn´t sell this info but maybe somebody else have that info. Very thankful for some help, wouldn´t just yet be ready to start a new game.

regards
Roberos
  23:01:19  23 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
I think there is a delay between them reappearing, but things like Voronin's jobs to kill mutants and Barkeep's to off bunches of bandits and mercs are still repeatable.

It is quite annoying to find after a fight, beyond looting all the corpses and emptying their weapons, you've usually used at least three times as much ammo as you got back. How were those guys going to reload their weapons with only 1 or 2 rounds on them? If that.

.
  20:00:34  23 May 2013
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Are tasks such as killing the heard of fleshes still repeatable infinite times and still rewarded with ammo? i suppose it could be an excuse to do more of these kill the monster type tasks, i could understand a trader needing time to restock once you had bought all of a particular type of ammo that they had, i dont personally think its very realistic that they will never again stock that ammo for the rest of the game, i may have to look into this
  19:33:14  23 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
You could cheat in a way that isn't protected against - add bits of your chosen ammo to various stashes in treasure_manager.ltx - that way there'll be some available when the trader block kicks in.

You make obiescence to the FPS honesty god by removing something of equal value, or, if the stash had ammo in it to start with, just changing it for your choice.

Be careful with non-vanilla ammos. Some of them are counted differently. I recall one mod where I added what I thought was a small amount of ammo (200 for a minigun, I think) to a stash. Turned out it was counted in 'boxes' and there were more than 30,000 rounds in that stash when I got there.

.
  17:16:42  23 May 2013
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Would be handy if i can find the anti cheat system and see how it works and whats included, i remember reading you can now only trade items (say artifacts for ammo) with traders so many times, does the same go for the number of times they can sell you ammo as a sale? (rather than exchange) i really like to take my time with the game doing everything i possibly can but if ammo is so scarce that may change
  17:11:29  23 May 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
It appears to be just the physical abilities of the actor that you're not supposed to alter.

I hope that doesn't include 'crouch walk speed' as I raised that very early on - otherwise it takes weeks to drag all of the permacorpses into spots safe from anomolies. I like to group together all of the permacorpses in each map - makes it easier to blip them all for stash messages as I pass through.

.
 
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