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[WIP] Stalker Reblanced v1.2 beta

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  13:16:34  20 October 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
oh right i get it now, i can even hear the rofl copters hovering! lol.

i was chatting about this same issue (from page 2) in this thread here:
how to make a npc never online only ofline
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=21706&page=2&sort=ASC&sec_id=16

and even tho i followed all of their advice, its like the engine simply doesn't see my code at all! that's why it was confusing me so much!

and i always start a new game to test out features, even if i dont have too, just to be sure. oh, and ZRP teleport makes that waaaaaaaaaaaaaaay easier! hahaha, thanks for that tool btw.
  01:38:16  6 December 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
New screen shots are up on the Mod DB page:
http://www.moddb.com/mods/rebalanced

Enjoy.
  14:09:14  18 August 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
Stalkers,

You may be pleased to know that there are now 6 new screen shots up on the ModDB page:
http://www.moddb.com/mods/rebalanced/images

Also know that a new News Article about Reb v1.2's current progress has also been submitted and should be authorised in the next couple of days.

Once it has been authorised, I will release another 6 new screen shots.

Regards,

Storm Shadow.
  15:50:48  18 August 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279

---QUOTATION---
Stalkers,

You may be pleased to know that there are now 6 new screen shots up on the ModDB page:
http://www.moddb.com/mods/rebalanced/images

Also know that a new News Article about Reb v1.2's current progress has also been submitted and should be authorised in the next couple of days.

Once it has been authorised, I will release another 6 new screen shots.

Regards,

Storm Shadow.
---END QUOTATION---



It's nice to see this is still going forwards. I'll give it a try when it's out for public playing.

Thanks for the continued work.
  21:40:53  18 August 2013
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Cool, keep up the good work
  04:05:46  19 August 2013
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224
Hey, still alive? That's great.
  08:31:43  19 August 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
08/19/2013 8:32:53
Messages: 1430
Stalker: Rebalanced v1.2 Progress Report 130818
______________________________________________________________
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v129
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v128
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v127
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v126
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v125
http://www.moddb.com/mods/rebalanced/images/130819-promo-reb-v124
______________________________________________________________
Stalkers,

You will be pleased to know that progress on the Reb v1.2 release is going very well at this time. I am making play-through runs testing for aspects of overall balance and other issues. Bug finds are being dealt with, the balance and progression throughout the game is becoming.... YES!

I have had a chance to reflect on the aspects of what I believe Stalker should be, and what I aim to make it into with this mod. The Zone is a gritty place, where ammunitions and other supplies are scarce, hard to come by and expensive.

The balance I am going for is an excellent blend of challenge, fun and desperation. Stalker is just a better game when you are fighting tooth and nail for every square meter, where decisions have consequences, where the economy is based on scarcity, where the only things you have to use is what you have available at the time and nothing else.

You see Stalker is not a Shooter, it's also not an RPG, it's not a Survival Horror or even an Adventure Game. But it is a blend of elements from all of these genres, plus its own unique characteristics. This is a mix that I believe the developers did not get right in the retail release, and that is what I am addressing in this mod. Previous releases have been too much in favour of the shooter, where ammunition and med kits are plentiful and there is little consequence from a run and gun style of sprinting into fire fights with big magazines on full auto assault rifles. This is a Stalker where you will need to pick your fights, assess your resources, which you may find diminish or change during every contact with the enemy.

Don't get me wrong, there is still scope to play with big guns blazing if that is your preferred gamming style, but if you do, you will have to work for it now.

Please enjoy this batch of screen shots above and below

What's on the todo list before release:

Final play-throughs
Re equipping of each faction to more suit progression and style
Full integration of latest ZRP v1.07 r4

I look forward to your comments and feedback.

Regards,

Storm Shadow
______________________________________________________________
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v125
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v124
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v123
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v122
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v121
http://www.moddb.com/mods/rebalanced/images/130818-promo-reb-v12
______________________________________________________________
  08:39:05  20 August 2013
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
It's great that you are moving ahead on this, Storm Shadow!

I can help with the resolution of differences between the earlier version and the most recent version of ZRP.
  12:22:14  20 August 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430

---QUOTATION---
It's great that you are moving ahead on this, Storm Shadow!

I can help with the resolution of differences between the earlier version and the most recent version of ZRP.
---END QUOTATION---


That's really great. I may very well be taking up your offer, especially with some of the more complex scripts and the like. A quick squiz at the differences between mine and your xr_kamp.scripts is pretty mind blowing to me, as just one example.

Keeping in mind that I'm currently running ZRP v1.05 r10 (or maybe r11), which is considerably behind the your current version.

Cheers,

Shad
  23:11:46  20 August 2013
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
Shadow my man, any chance to have a look at it, just for my usual bad mouthing and criticism, you know .
 
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