| 16:16:39 16 August 2012
Skaarj Hybrid - NaPali survivor
On forum: 07/24/2007
Shadow bro, good to hear again from you. I jut got back myself from vacations . |
For the tasks - relations problem, the reputation thing wouldn't work. Reputation is a global parameter working only on the player to entire faction level. In my opinion, it is possible, but impractical, to use it for player to single NPC relation. The most logical thing to do is to use the mechanism of infoportions, because that is how GSC does it. Something like:
if actor has "info_on task_1" and
has "info_on task_2" and
has "info_on task_xx" then
set actor 2 taskgiver relation = friendly
Obviously the above needs be in real scripting code, but you get the idea. For the relation thing, see how NatVac does it on the drop medkit utility.
For the Artifacts-on-HUD display I don't have a clue. I'm trying to remember any mods that show other items, but I'm not able to. Dezodor and his mates have gone deep into the ShoC engine, so he must know if this exist as a configurable feature or is hardcoded.
подавился зараза - choked that infection
| 18:32:39 16 August 2012
On forum: 09/07/2009
Message edited by:
what is it that makes attached artifacts show on the HUD?
what i mean by this is: when you attach an artifact to your belt in the inventory, then exit to the main HUD screen, the artifact shows on the HUD at the bottom of the screen, right....
however, if i set another item (not an artifact item) to belt = true, when i attach it in the inventory, it dosn't show on the main HUD.
why is this? what makes the artifact show and not other belt items? how can i make other attached belt items also show on the main HUD????
OGSE mod has this feature your talking about. Artifacts and detectors are displayed on the bottom of screen.