hello this is a great mod but i have an issue.The thing is AKM-74/2 is too common early game.You bassicaly removed the AKM-74/2U from the game since its almost impossible to find on cordon bandits.I remember when i found my first AKM-74/2 in agroprom it was a big deal but with ZRP you get it at the start of the game.Also Wolf for some reason doesnt have the AKM-74/2U but the AKM-74/2.Is there anyway to fix this?It kinda ruins the early game imo.
You guys are welcome. I guess there are no real difficulties using SAVandT, then.
Omitted from the original feature list above (can't edit now):
No more "Missing ogg-comment" errors.
I'd like to belatedly thank the "volunteered" beta testers for being willing to help with validating the functionality. If any of you are still using an XR version, you might want to consider the 1.0 release as it has a little more flexibility with easier directory navigation, quick list refresh and "Save as..." functionality. See the help.
Tip: Create a shortcut on the desktop with your sounds\ root directory as the "Start in" directory if you work with the vanilla sounds or a collection of custom sounds organized in subdirectories, so that you can double-click the directories in the list to quickly get to the sounds you want to view/change.
Steelyglint, the tool is primarily for GSC game sound modders. Players and general modders don't need it. As for the name, try searching for it with "STALKER". SAVANT is so common, the search engines will helpfully correct your spelling of SAVandT for you. But it already appears on the first page the last time I looked, once you tell the engine you really want it the way you spelled it.
It can also be used to read the commenting on the vanilla sounds for all 3 games . . . which can really help with determing to figure out just what GSC were thinking.
As well, it can also be used to determine the commenting values some of us modders set - in case someone else would like to make edits to the waveform, without losing the values we set (i.e. when Cromm made edits to the blowout sounds from AAO:CoP for his AF2.1).
It might not seem like much, but this is a tool a lot of us have been wishing for for a few years now.
I've been fiddling with it for a few days myself, and haven't run into any issues with it's functionality. Again, natvac, thanks for adding this to our tool arsenal!
You can import any mono 44100 kHz .ogg sound in it ( or an already used .ogg from the game) and there you can apply comments to it- also copy /paste comments from other oggs used in the game or change existing comments. Makes sound fixing much easier.
The help file explains it nicely.
"experience is a son of tough mistakes"
Oleg V. Yavorsky: Getting hit by a wardrobe flying into your head can be fun!
SmP 2.5 team member
We will all CTD in the end
"Im trying to get the bulbs for the gynecologist/cyclops but I cant figure out how to get over the fence"
To be honest, NatVac, I think you'd have got away with S.A.V.A.N.T.
With the convolutions that are gone through in some cases to make a word out of an acronym, keeping both the 'A' and 'N' from 'and' would be only a minor sin.
Unless its a German S.A.V.andT. of course, in which case the 'ndt' ending would be appropriate.
I'm sure the tool is as wondrous as your other works, but I wouldn't have a clue how to use it, what to use it on or why. I'll leave that to the likes of imperialreign and enjoy the results when someone who knows what they're doing uses it.
A preoccupation with the next world is a clear indication of an inability to cope credibly with this one.