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  02:23:45  22 August 2011
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IrishStalker
(Senior)
 
On forum: 02/01/2009
Messages: 106
Thanks for the fast reply you're a lifesaver
  05:06:05  22 August 2011
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222
TOO QUITE HERE!

Not one bug report, not one suggestion, anyone NOT in the ZONE?

NO NO It's OK, I just hope you start sending me suggestions on how the Collector dialogs should be and what we should change the Fox and mil case quests into, just to get that part done before release.

I would also like submissions of new features and favorite mod adaptations so I can setup a few packages such as low res texture packs, weather overhauls...

Enjoy the game! EB
  07:29:56  22 August 2011
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Roberos
Senior Resident
 

 
On forum: 07/16/2008
Messages: 169
Too quiet..

Hi, just wanted to tell you that there haven't been any real ctds - yet. Couple of times a c-stack overflow when escaping a horde of different monsters in darkwalley and running directly into anomalies. I'm playing as a collector with patch 1.07 and really enjoying this mod. You have done a wonderful and enormous job and I promise to inform you if something disturbing comes up. There are some sounds that could be adjusted if you really wanted it although I don't think it is necessary.
regards
Roberos
  15:49:51  22 August 2011
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Draakon
(Senior)
 
On forum: 09/10/2008
Messages: 63
I would post some bug reports if the game didn't CTD on me every 5 minutes due to out of memory errors, especially quick saving.
  17:34:02  22 August 2011
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
Messages: 687
Small Suggestion for Technobacon

I would like to see a compass on the HUD, even like what's on the 'Vanilla DMX' (see boutsch71's translation mod) HUD. It's easy for me to get turned around on some maps, and I've been playing NS and its many reincarnations since January 2010.

I've started again, playing your version this time. This mod is truly amazing--I even bought a new PC so that I could play it without the out-of-memory crashes that I experienced while playing on XP.

Thanks!
  18:57:27  22 August 2011
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
I would post some bug reports if the game didn't CTD on me every 5 minutes due to out of memory errors, especially quick saving.
---END QUOTATION---



Set to static lighting and 50% on detail, distance and lighting. If play without crashing then you are not getting memory allocated beyond 2g, if so, try to extend to 4g ram or wait til I post a safe low res pack during this week.
Sorry you are having trouble, this mod is intensive on ram and needs 3.27 gig of ram to run in dyn lighting with high settings.
EB
  19:00:13  22 August 2011
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
Small Suggestion for Technobacon

I would like to see a compass on the HUD, even like what's on the 'Vanilla DMX' (see boutsch71's translation mod) HUD. It's easy for me to get turned around on some maps, and I've been playing NS and its many reincarnations since January 2010.

I've started again, playing your version this time. This mod is truly amazing--I even bought a new PC so that I could play it without the out-of-memory crashes that I experienced while playing on XP.

Thanks!
---END QUOTATION---



Working on alternate HUDs at the moment, the compass will go back in as an option, had aspect issues to deal with.

Yes, XP was excellent for it's time but just can't hack true large address manipulation, they called it THUNKING which does not work on todays platforms.
EB
  01:16:31  23 August 2011
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Draakon
(Senior)
 
On forum: 09/10/2008
 

Message edited by:
Draakon
08/23/2011 1:16:55
Messages: 63

---QUOTATION---
I would post some bug reports if the game didn't CTD on me every 5 minutes due to out of memory errors, especially quick saving.

Set to static lighting and 50% on detail, distance and lighting. If play without crashing then you are not getting memory allocated beyond 2g, if so, try to extend to 4g ram or wait til I post a safe low res pack during this week.
Sorry you are having trouble, this mod is intensive on ram and needs 3.27 gig of ram to run in dyn lighting with high settings.
EB
---END QUOTATION---



Running 800x600, static and everything on low, except textures which are on the very highest, can't turn it down or else HUD will go FUBAR. Anyway, running around and shooting people is stable with 20-40 FPS but quicksaving (including autosave when getting a new task or completing one) or messing with ATLAS spawn menu CTDs with out of memory. One of the examples of a CTD error I have turning saving:

FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory


stack trace:
  01:46:06  23 August 2011
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jirka607
Senior Resident
 

 
On forum: 05/15/2008
Messages: 175
May i ask whats wrong im using 1.7patch and skip cave save(cave really annoys me ) and i cant go to sidorovich he wont open the door?
Thanks for help
  03:05:17  23 August 2011
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918
Missing Level Changer "Icons"?

After not playing for a couple of weeks i decided to play some again.. I applied the new patch and went ingame.. But for some reason those icons in my map where i can see where to go to change to antoher level, are all missing? Every one of them..

What happened?
 
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