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STALKERSOUP

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  01:57:55  11 March 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492

---QUOTATION---
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks

Enjoy . . .

https://docs.google.com/file/d/0By9hPIgdjL5zVE5kOFFqUldnN00/edit?pli=1
---END QUOTATION---



Thanks man your awesome!...
  18:46:12  10 March 2014
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
@Smoke Screen

The StalkerSoup Version of NS still has allot of work to be done to it before it can really be played for me anyway, you should try the NS Joint Pak version im playing Joint Pak till SS is more ready and im having allot more fun with it.
  17:42:31  10 March 2014
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
Messages: 687

---QUOTATION---
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks
---END QUOTATION---



Enjoy . . .

https://docs.google.com/file/d/0By9hPIgdjL5zVE5kOFFqUldnN00/edit?pli=1
  15:25:57  10 March 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks
  13:37:51  8 March 2014
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
 

Message edited by:
Smoke Screen
03/09/2014 20:28:31
Messages: 98
After having tons of fun with the Priboi Overhaul and the older Faction Wars,i tried
the newest version of this very large mod. Played as a collector,because i wanted
some freeplay in the large version of the zone. Which is for me the main attration of
this mod. But found the zone mostly uninhabited besides the occasional monster here
and there and stalkers of various factions in the usual spots. Yantar is still a bug hole
like it was over a year ago i last visited this mod. But at least back then it was far more lively.
The swamps are empty. No ongoing conflict between bandits and clear sky. But also
no crashes.
The traders dont sell good stuff,except for artifacts that are weirdly realy rare. Like
for example gravi`s,which are normally rather common. So far i only found a gravi in
yantar but that map crashes permanently,so...
There is also a bug in there that let two NPC`s run from the players spawnpoint to the
entry of the scientiests bunker,effectivly blocking the door. So you cant come out if
you were just trading some stuff.
Wild territories are also empty,except for the usual bloodsucker.
Warehouses is also empty. I found one lonely freedom member in the freedom base.
However if you go to warehouses from the wild territories you get a welcome party
of bandits there on every entry. That was the only tough situation i found myself in
so far,because six bandits aiming at you instantly after spawning needs a quick
response...
Anyway,so far the part of the zone i visited as a collector is a liveless wasteland.
You cant profit from factionconflicts because npc`s are rare and mostly friendly.
So you cant loot and also trading with npc´s brings you exactly nowhere.
Most vanilla stashes are empty,except for a few leftovers. You can collect artifacts
but no one will give you real money for it. Even not the scientist.
Getting a suit with nightvision is a loooong and boring experience. The prices are ridiculous
high while the player gets only pennies for his stuff. Like for example a raid of the bandit
base in ATP brought not enough cash to by me two military meals. LOL. Really,its not worth
the effort if cleaning out an entire base doesnt bring enough loot to buy some meals and
antirads. And of course if you find a suit with nightvision,like for example in the abandoned
freedom base,that function is disabled...
There are a few monoliths from radar up to fight. They of course all have falcon eyes in the
night and try to snipe you with their broken weapons from a mile away.
Up to the antennas a couple monolith corpses are found,but getting into warlab,dark valley
yantar,red forrest or even back to the warehouses is not possible because:

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer: rocess_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity

So much for free roaming the zone,even if its mostly empty and liveless: you get stuck regardless.

Oh,and btw. following the collectors campaign also runs you into trouble pretty quickly. While
fighting your way trough a pitch black and heavy rainy darkscape,of course without nightvision,
suddenly a message appears that your save are probably corrupted and you might start again
with a earlier one. Thanks for this message,because its true. On reloading the last save the game
crashes of course with:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: e:\stalker\gamedata\scripts\bind_stalker.script:1127: attempt to call field 'stop' (a nil value)


And btw. this error occures regardless if you load an older save that works on exact the same spot.
So goodby collector campain.

Well,to be honest the old frustration crept on me again while playing - no - trying to play this mod.
A CTD is always just around the corner and the harddiskspace used to save the errorlogs competes
with that used for saves.
Its seems to be stable as long as nothing happens,but if you get some action be sure something bad
will happen too.
That aside,what npc`s are carrying also looks a bit weird. They shoot you with deadly precision from
a distance,but then it turns out they mostly just have lame pistols for which they have no ammo,but
ammo for an AK,a SIG,a VAL or even a sniperrifle.

And before i forget,playing as a collector even starts bad. With a blow out you cant survive. And you
spawning at the top of a building,and the pda is out,not showing squad where might be a shelter be.
Not that you have any time to run somewhere. The only place is a nearby tunnel,but running there
only causes the game to crash with:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: e:\stalker\gamedata\scripts\smart_terrain.script:491: C stack overflow

So you have to try and try and try and hope that you might have at one start the time to run
elsewhere. There is another tunnel from your position behind a graveyard. You might be able to reach
it,if your lucky and not end up eaten by an anomaly of course. Those are changing places everytime btw.
and you have to be careful and very quick. And of course your sight is bad because of the blow out.

To be honest it needs some selfdiscipline not to use strong language to express myself here.

Well,that is my impression so far for the collector . Still imho not worth it,still lightyears
away from the fun and stability of both mods i mentioned in the first line of this posting.
Still a lot promises but sadly just that.

On a positive note i think enlarging the zone is a perfectly valid way to refresh and expand the gaming
experience. But firstly i would keep it simple in regard to added stuff. Integrating so much maps into the
game is a collossal undertaking even without the whole extra stuff that bloats the mod and makes it
more prone to CTD`s.
  20:00:01  7 March 2014
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Mafixs
(Novice)
 
On forum: 03/07/2014
Messages: 4
Well i tried to compare those those folders of stalkersoup ui and nc ui and both have absolutely same numbers tried to just copy everything and it crashed of course
  19:17:34  7 March 2014
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xoen
Senior Resident
 

 
On forum: 06/10/2011
 

Message edited by:
xoen
03/07/2014 19:34:33
Messages: 248
Zone Forever.
Song for today:
http://speedy.sh/eUKna/02.Nuclear-Winter.mp3

Sidenote about radio/mp3player engine:
Can we realize, what possiblities would present radio subsystem, if it's scripted properly?
Real internet radio for fanatics spending 2/3 of day in this game + easy-to-add music sets.

Infinite methods of expansion in this matter(snd packs in scripted folders),
Freedom.
I just realized, that even in real life i have moment, when i can turn on mp3 player outside of home.
Well, every single human being surely has his own SET, but our own set vs badly scripted engine...fails.
Almost 3 yrs passed by, and i am tired by gigantic, bad sound sets made by master, since it takes c.a. 1/3 of whole mod.
  16:11:15  7 March 2014
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2533

---QUOTATION---
well changing cell_width accually works but i just managed to change inventory so far, and i think there are alot of more files to change like main menu, dialog, trade interfaces.
Is there any ui folder on internet or any mod which has ui folder very same to stalkersoup, where there are already everything changed but not for wide screen monitors? Or is there a xml in gamedata file which changes absolutely every aspect of interface?
---END QUOTATION---



well, if I'm not mistaken; the original Narodnaya Soljanka, which Stalkersoup uses as foundation for its mod, had 4:3 resolution, so the UI files from that might help you figure things out;

https://www.mediafire.com/?e5gg05tu2rtkh65

just remember: do not simply copy/paste these files into Stalkersoup, as I think that Stalkersoup may have some extra stuff in its files, which were not present in Narodnaya Soljanka

a great way of comparing the values (_width, _height, etc.) is to use Winmerge:

http://winmerge.org/

it let's you compare two files with each-other line by line, etc.

should get you on the right track, hopefully
  14:48:32  7 March 2014
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Mafixs
(Novice)
 
On forum: 03/07/2014
 

Message edited by:
Mafixs
03/07/2014 14:49:34
Messages: 4
well changing cell_width accually works but i just managed to change inventory so far, and i think there are alot of more files to change like main menu, dialog, trade interfaces.
Is there any ui folder on internet or any mod which has ui folder very same to stalkersoup, where there are already everything changed but not for wide screen monitors? Or is there a xml in gamedata file which changes absolutely every aspect of interface?
  13:29:43  7 March 2014
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2533

---QUOTATION---
Ok i used notepad to edit those files i only changed most of top lines where there are width and height to my resolution but when i enter game i have same screen, i tried to edit both normal and with _16, tried to delete _16 and so on tried everything but when i start game its still widescreen and i dont even know what to do next
---END QUOTATION---



I think you need to change cell_width, etc.; and not the 'resolution' text, per. se. (i.e. changing the "<main x=0 y=0 width=1024 height=768/>", does not help)

here's a quote from another thread, regarding UI elements;


---QUOTATION---

Stalker's xml use a 1024x768 virtual resolution for all alignments in UI, so before measuring the exact place for making a new UI element ( using Photoshop's guides for instance ) the game screenshot used as reference must be resized to that resolution.

For wide resolutions- to avoid stretching- make the cell width smaller (for 16:9 it's 0.75 of the 4:3 value).
---END QUOTATION---

 
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