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STALKERSOUP

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  04:46:11  24 January 2015
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
Hi there....

I tried Stalkersoup twice. I'm using the .db files, and when i install it without the minipatch, the carry weight is too high (1000), the loot is high (noob bandits giving like, 50 shotgun bullets, first-aids and so on)..But it runs smoothly..

But, when i install the minipatch, the carry weight drops to 150 (Which still damn high) and there is less loot (Which is fine), BUT the game starts to stutter constantly... It becomes unplayable on levels like The Duty Bar, Agropom, Garbage, Dark Valley.... I'm playing on Full Dynamic Lighting, Max. Settings but even on Medium settings/Static Lighting the game still stutter the hell out of it...


Anyone knows how to fix the constant stuttering?

BTW, my config is: CPU: FX 8350, 16gb RAM with a GPU R9 280x.
---END QUOTATION---



Read a few posts recently on the Steam forum thread and it seems you're not alone. Possibly someone over there has found a cure by now. Maybe it was something caused by a recent patch and will be cured with the next.

.
  04:19:09  24 January 2015
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NamelessStalker
(Novice)
 
On forum: 04/28/2014
Messages: 17
Hi there....

I tried Stalkersoup twice. I'm using the .db files, and when i install it without the minipatch, the carry weight is too high (1000), the loot is high (noob bandits giving like, 50 shotgun bullets, first-aids and so on)..But it runs smoothly..

But, when i install the minipatch, the carry weight drops to 150 (Which still damn high) and there is less loot (Which is fine), BUT the game starts to stutter constantly... It becomes unplayable on levels like The Duty Bar, Agropom, Garbage, Dark Valley.... I'm playing on Full Dynamic Lighting, Max. Settings but even on Medium settings/Static Lighting the game still stutter the hell out of it...


Anyone knows how to fix the constant stuttering?

BTW, my config is: CPU: FX 8350, 16gb RAM with a GPU R9 280x.
  14:21:00  6 December 2014
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Inlesco
(Novice)
 
On forum: 05/06/2014
Messages: 32
Techbacon,

I think you should join LA team and work together. They have Xray's source code and some knowledge people looking to help when necessary.

Anyhow, great improvements coming on your side!
  04:00:34  21 October 2014
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PierreLaBarbe
(Novice)
 
On forum: 06/24/2014
Messages: 3

---QUOTATION---
109971

Hi Tecnobaco, re next update, after giving Kutsenov vodka in Cordon before the game stopped working, I went to pass thru and the soldiers open fire as if I hadn't paid. Also for when all testers reported issues are sorted, would you please consider putting the spawn items in English. I did the artefacts list of Russian/English and items as far as Sidorovich imitation head but CTDs if I tried to go further, so even a Russian /English, butvbetter still just English. Nice to see things coming together. Thanks and regards, and also for yr reply email, Pierre
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odd shown as Novice as I opine I 1st registered GSC in 2007
  12:08:37  13 October 2014
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PierreLaBarbe
(Novice)
 
On forum: 06/24/2014
Messages: 3
new engine

Hi TB, new engine sounds great, meanwhile have you looked at the mod for call of Pripyat, which enable post 3gb access.
Regards Pierre.
  11:51:43  13 October 2014
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PierreLaBarbe
(Novice)
 
On forum: 06/24/2014
Messages: 3
109971

Hi Tecnobaco, re next update, after giving Kutsenov vodka in Cordon before the game stopped working, I went to pass thru and the soldiers open fire as if I hadn't paid. Also for when all testers reported issues are sorted, would you please consider putting the spawn items in English. I did the artefacts list of Russian/English and items as far as Sidorovich imitation head but CTDs if I tried to go further, so even a Russian /English, butvbetter still just English. Nice to see things coming together. Thanks and regards, and also for yr reply email, Pierre
  09:18:04  11 October 2014
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Mr118665
(Novice)
 
On forum: 10/11/2014
Messages: 1
StalkerSoup Guide

Is the StalkerSoup guide on OneDrive updated for the latest version of the mod?
  00:57:03  11 October 2014
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222
109971 is posted

Fixes:
Kruglov at tunnel.
Sleep and transmutator messages.
Shadows cube quest rewrote.
Klenov dialog.
Cyrillic in weapons descriptions.
Bad text in new localization file submissions.
Monolit now re-usable.
Autosave prevention during menu pause (caused ctd on load).

New:
More dynamic spawns.
More dynamic mobs.

Also more memory and performance tweaks.
TecnoBacon is online now Add to TecnoBacon's Reputation Report Post
  05:52:14  9 October 2014
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222
ZEP in Collector

When you return to Sid after Dead City you have a conversation about odd happenings in the Zone. He gives you an old road from dark Valley to Darkscape and thinks it is a good place to check out.

In Darkscape you meet Tweed who has info and a quest if you want it, taking the quest for the book will get you the road from Darkscape to the Cordon. I advise getting the stuff from Sid and returning to Tweed as you get some very useful items.

You do not need Tweed for ZEP though, the documents spawn anyway and are there to be found. You must find them in order and pay attention to any messages you receive as you will need to follow them.

Once you get to the Bar you need to talk to key characters and establish a path to Wasted Woodland where you will find a ZEP doc and a note. Then you need to go to the Lost Village...

That should get you started on ZEP.

The Gold Bars will be introduced to you when you properly progress to Broken Road just before you travel to F1. The Gold Bars are well worth the time as what you will get is extremely useful in level-up 2.
  05:37:11  9 October 2014
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Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
Ok, I understand that the Collector is some kind of treasure hunt. Playing into it a little, I see there is some kind of story line -- something going on in F1. But there seems little direction in the form of the NS missions that led you along. Are you just supposed to wander about hoping to pick up something? The Tech at the bar said a guy mentioned Wasted Woodland...but going there got me nothing -- no one there. Just looking for some hint about what one should be doing.

When you say the Stalker/NS story line is level 0, does that mean if you play thru that, you become the Collector? But you can start as Collector.

In any case, thanks much for all your hard work!
---END QUOTATION---



Don't confuse my Collector level-up (level-ups never existed before SS) with the old CS134 which is the collector treasure hunt. I added the treasure hunt way back in 2010 and then a while later dAVROs started to contribute more to it. The reason for the Collector start option is that many of my players (4 years worth) don't want to keep repeating level-up 0 and want to help with the advanced beta testing for getting to release.

My Collector level-up occurs in Dead City in the sewer instead of the DMX135 unfinished Zaton story. If you play through and level-up then you keep most of your stuff and whatever miniquests you have remain.

I have had to split the treasure hunt into two parts so that the ZEP progression is not messed with. Once you have accomplished the radar portals and found that stash it stops until ZEP document 24 is done. At that time you will get an sms informing you that Caesier had been seen in the ATP awhile back...

ZEP must be completed but not the treasure hunt but it will disappear on level-up 2 (Desolation) as will some other things...

109971 will have fixes for Kruglov (finally) and a better cube story and several that were added by the last localization project submission.

I also cleaned up the pda and messages as part of the ui cleanup project.

I will have 95% of ZEP done and 100% of the Gold Bars quest as well as the treasure hunt working 100%

109971 will post Friday afternoon
 
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