---QUOTATION--- You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)
Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too.Well im having no troubles. Usually the troubles i have i fix my self along the way.. I also do many personal edits to the mod to fit me, mainly graphic wise though.
Im still just strugling to find out how to bring back some of the old particles.. I remember you mentioned something about there being various variants of particles.xr? Well because the one coming with 1.3.4 has some horrible explosion effects, both from exploding barrels, grenades and the rpg (which creates a damn massive mushroom cloud). Not to forget about that bloody half-invisble elektra anomaly. One would think you could just use the old particles.xr but the newer one has new particles added to it that you cant just miss out on..
Its a mess. ---END QUOTATION---
i will examine them plus there is a new one out there that PsuedoStomp told me about. Did you try editing the effectors .ppe files, you can make some adjustments there.
---QUOTATION--- You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)
Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too. ---END QUOTATION--- Well im having no troubles. Usually the troubles i have i fix my self along the way.. I also do many personal edits to the mod to fit me, mainly graphic wise though.
Im still just strugling to find out how to bring back some of the old particles.. I remember you mentioned something about there being various variants of particles.xr? Well because the one coming with 1.3.4 has some horrible explosion effects, both from exploding barrels, grenades and the rpg (which creates a damn massive mushroom cloud). Not to forget about that bloody half-invisble elektra anomaly. One would think you could just use the old particles.xr but the newer one has new particles added to it that you cant just miss out on..
---QUOTATION--- You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw) ---END QUOTATION---
Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too.
You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)
Hi all,
I am TecnoBacon and I have released a version of Naradnaya Solyanka DMX 134 with several of the most popular addon mods and modders tools integerated into the scripting, it is translated using DKZ and Boutch71 translations plus our own.
It is NOT compatible with any other mod at present as the core has been re-written in several places. daVros (the Collector) and Boutch71 are preparing addons for our mod at this time, should be soon.
STALKERSOUP is a mod in itself, embracing the best of AMK and DMX.
visit tecnobacon.com for more details.