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STALKERSOUP

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  13:37:51  8 March 2014
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
 

Message edited by:
Smoke Screen
03/09/2014 20:28:31
Messages: 98
After having tons of fun with the Priboi Overhaul and the older Faction Wars,i tried
the newest version of this very large mod. Played as a collector,because i wanted
some freeplay in the large version of the zone. Which is for me the main attration of
this mod. But found the zone mostly uninhabited besides the occasional monster here
and there and stalkers of various factions in the usual spots. Yantar is still a bug hole
like it was over a year ago i last visited this mod. But at least back then it was far more lively.
The swamps are empty. No ongoing conflict between bandits and clear sky. But also
no crashes.
The traders dont sell good stuff,except for artifacts that are weirdly realy rare. Like
for example gravi`s,which are normally rather common. So far i only found a gravi in
yantar but that map crashes permanently,so...
There is also a bug in there that let two NPC`s run from the players spawnpoint to the
entry of the scientiests bunker,effectivly blocking the door. So you cant come out if
you were just trading some stuff.
Wild territories are also empty,except for the usual bloodsucker.
Warehouses is also empty. I found one lonely freedom member in the freedom base.
However if you go to warehouses from the wild territories you get a welcome party
of bandits there on every entry. That was the only tough situation i found myself in
so far,because six bandits aiming at you instantly after spawning needs a quick
response...
Anyway,so far the part of the zone i visited as a collector is a liveless wasteland.
You cant profit from factionconflicts because npc`s are rare and mostly friendly.
So you cant loot and also trading with npc´s brings you exactly nowhere.
Most vanilla stashes are empty,except for a few leftovers. You can collect artifacts
but no one will give you real money for it. Even not the scientist.
Getting a suit with nightvision is a loooong and boring experience. The prices are ridiculous
high while the player gets only pennies for his stuff. Like for example a raid of the bandit
base in ATP brought not enough cash to by me two military meals. LOL. Really,its not worth
the effort if cleaning out an entire base doesnt bring enough loot to buy some meals and
antirads. And of course if you find a suit with nightvision,like for example in the abandoned
freedom base,that function is disabled...
There are a few monoliths from radar up to fight. They of course all have falcon eyes in the
night and try to snipe you with their broken weapons from a mile away.
Up to the antennas a couple monolith corpses are found,but getting into warlab,dark valley
yantar,red forrest or even back to the warehouses is not possible because:

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer: rocess_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity

So much for free roaming the zone,even if its mostly empty and liveless: you get stuck regardless.

Oh,and btw. following the collectors campaign also runs you into trouble pretty quickly. While
fighting your way trough a pitch black and heavy rainy darkscape,of course without nightvision,
suddenly a message appears that your save are probably corrupted and you might start again
with a earlier one. Thanks for this message,because its true. On reloading the last save the game
crashes of course with:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: e:\stalker\gamedata\scripts\bind_stalker.script:1127: attempt to call field 'stop' (a nil value)


And btw. this error occures regardless if you load an older save that works on exact the same spot.
So goodby collector campain.

Well,to be honest the old frustration crept on me again while playing - no - trying to play this mod.
A CTD is always just around the corner and the harddiskspace used to save the errorlogs competes
with that used for saves.
Its seems to be stable as long as nothing happens,but if you get some action be sure something bad
will happen too.
That aside,what npc`s are carrying also looks a bit weird. They shoot you with deadly precision from
a distance,but then it turns out they mostly just have lame pistols for which they have no ammo,but
ammo for an AK,a SIG,a VAL or even a sniperrifle.

And before i forget,playing as a collector even starts bad. With a blow out you cant survive. And you
spawning at the top of a building,and the pda is out,not showing squad where might be a shelter be.
Not that you have any time to run somewhere. The only place is a nearby tunnel,but running there
only causes the game to crash with:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: e:\stalker\gamedata\scripts\smart_terrain.script:491: C stack overflow

So you have to try and try and try and hope that you might have at one start the time to run
elsewhere. There is another tunnel from your position behind a graveyard. You might be able to reach
it,if your lucky and not end up eaten by an anomaly of course. Those are changing places everytime btw.
and you have to be careful and very quick. And of course your sight is bad because of the blow out.

To be honest it needs some selfdiscipline not to use strong language to express myself here.

Well,that is my impression so far for the collector . Still imho not worth it,still lightyears
away from the fun and stability of both mods i mentioned in the first line of this posting.
Still a lot promises but sadly just that.

On a positive note i think enlarging the zone is a perfectly valid way to refresh and expand the gaming
experience. But firstly i would keep it simple in regard to added stuff. Integrating so much maps into the
game is a collossal undertaking even without the whole extra stuff that bloats the mod and makes it
more prone to CTD`s.
  15:25:57  10 March 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks
  17:42:31  10 March 2014
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Wulfric
Senior Resident
 

 
On forum: 06/23/2010
Messages: 687

---QUOTATION---
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks
---END QUOTATION---



Enjoy . . .

https://docs.google.com/file/d/0By9hPIgdjL5zVE5kOFFqUldnN00/edit?pli=1
  18:46:12  10 March 2014
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
@Smoke Screen

The StalkerSoup Version of NS still has allot of work to be done to it before it can really be played for me anyway, you should try the NS Joint Pak version im playing Joint Pak till SS is more ready and im having allot more fun with it.
  01:57:55  11 March 2014
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492

---QUOTATION---
Can someone post a torrent for the most recent version of Stalkersoup?. Thanks

Enjoy . . .

https://docs.google.com/file/d/0By9hPIgdjL5zVE5kOFFqUldnN00/edit?pli=1
---END QUOTATION---



Thanks man your awesome!...
  02:34:20  11 March 2014
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
 

Message edited by:
Steelhawk92
03/11/2014 2:35:24
Messages: 5051
@Smoke Screen

Intrigued to see people still use my factions wars.

On a serious note. The mere concept of running this content within itself is mind blowing considering the sheer amount of strain you are putting a very outdated and not entirely well made early build of said engine through. Vanilla was a struggle as it stood, and Narodnaya Solyanka wasn't stable within itself either. Which is intriguing seeing as the sheer content this mod provides is within itself more stable than stand alone NS, at-least from my last play-through.

Only place that gives me any real problems is Yantar, everywhere else is relatively pretty good.

My point is, crashes will happen, especially given the limitations of this engine without access to the bare essentials that build the foundations for this game, you can only do so much. Regardless of efforts to fix them and ammend them via a mod.

As for the blowout at the start of Collector. You can survive in the very building you start in downstairs, you merely need to take note of the army fellows that take cover inside and you can see exactly where you need to be to survive.

As for economy, I personally haven't had a problem. I've gone all over the game world with no weapons apart from a Spas 12 and buckshot and taken out anything that attacks me with relative ease, even in massive bulks of waves of attacks. And the Iphone detector type thing easily points out enough artefacts that you can use to gain extra money. Again I've had no problem so maybe it's just me.
  00:05:16  12 March 2014
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
Messages: 98

---QUOTATION---

As for the blowout at the start of Collector. You can survive in the very building you start in downstairs, you merely need to take note of the army fellows that take cover inside and you can see exactly where you need to be to survive.
---END QUOTATION---



Yeah,tried that one,but got killed from radiation.

Anyway,i played this in an earlier version,when a couple maps from COP just were
added with a special bin-folder Tecnobacon provided. It was far more lively back then
and crashes happened with high probability only on certain points in the game world
but it seemed depended on how long your playtime was. But the maps were cleverly
interconnected so you could circumvent for example yantar and still go everywhere
you want. Personaly i used that scoped doubblebarrel shotgun you find in the tunnel
under wild territories.. What a gun ! LOL.

This new version - well, getting stopperbugs like i described,and im out. Especially that
bug that corrupts saves is nasty.
But hey,since youre a modder yourself,why not run this mod on COP`s engine,which
is way more stable ? Or is there a mod based on that engine that provides a similar
large zone ?
  02:25:10  12 March 2014
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Strange I was able to survive under there perfectly fine. Might just be to do with positioning and the finicky placement of said safe zone and it's area.

I do agree the areas are quite barren. Although until the time is spent in fleshing out the areas themselves. (Which is a very long and time consuming process) Will probably be quite a little while away.

Shotguns in general are nasty. I was able to traverse the entire zone using only a Spaz 12 and was able to kill nearly everything with ease and from quite a hefty range, but a couple simple tweaks to the shotgun LTX(s) can remedy that with ease.

Sadly, running this mod via the cop engine isn't as simple as just a quick paste job. It would require a large amount of rebuilding to make it work with it. Time that would be better spent refining the current mod on this engine than it would by trying to convert it over to Call of Pripyat.

As for mods on COP that possess a lot of content. SGM might be just for you. 2.1 or 2.2 is down to preference. Many prefer one or the other for personal reasons for which I'm not quite sure of. I stuck to 2.2 and enjoyed it, albeit 2.2 had a few bugs and AI problems where they sometimes were about as intellectual as a brick...
  18:04:45  12 March 2014
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
On a sidenote, I decided to try the story once more but I have to ask. Is there an actual way to skip the beyond stupid Cave Segment yet, or am I gonna have to tear open the scripts to hack my way through?
  06:41:29  13 March 2014
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Grimwald
(Novice)
 
On forum: 10/02/2013
Messages: 30
ESC, F2, enter "ESCAPE", IIRC. There is some text on the dialogue window about what to enter and when for skipping the Cave.
 
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