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  15:30:22  14 December 2013
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joydivision
(Novice)
 
On forum: 12/05/2009
Messages: 27

---QUOTATION---
109935
Lab X10
Le Havre quest.
Find monolith in lab X10 and pick up documents.

There is no body in X10.
Help.
I never go straight to X10 after Le Havre. I always go past Sak in Yantar so it's not happened to me.
---END QUOTATION---



After receiving the commission looking into the X10 I went to the bar then yantar. Then the radar. But the body is still missing ... What do not I understand?
  13:55:04  14 December 2013
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joydivision
(Novice)
 
On forum: 12/05/2009
Messages: 27

---QUOTATION---
109935
Lab X10
Le Havre quest.
Find monolith in lab X10 and pick up documents.

There is no body in X10.
Help.
I never go straight to X10 after Le Havre. I always go past Sak in Yantar so it's not happened to me.
---END QUOTATION---



Thanks, I'll try that.
  09:46:05  14 December 2013
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Grimwald
(Novice)
 
On forum: 10/02/2013
Messages: 30

---QUOTATION---
109935
Lab X10
Le Havre quest.
Find monolith in lab X10 and pick up documents.

There is no body in X10.
Help.
---END QUOTATION---


I never go straight to X10 after Le Havre. I always go past Sak in Yantar so it's not happened to me.
  08:50:24  14 December 2013
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joydivision
(Novice)
 
On forum: 12/05/2009
Messages: 27
109935
Lab X10
Le Havre quest.
Find monolith in lab X10 and pick up documents.

There is no body in X10.
Help.
  08:49:47  14 December 2013
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joydivision
(Novice)
 
On forum: 12/05/2009
Messages: 27

---QUOTATION---
109935
Swamps
psy elmet from Dan
FATAL ERROR
[snip]stack trace:
Bog standard out of memory error. Try culling items (remove rat_ and fracture_), emptying stashes, and the like.
---END QUOTATION---



Thanks.
I killed a pair of Burer and all is gone right.
  01:34:03  10 December 2013
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Grimwald
(Novice)
 
On forum: 10/02/2013
Messages: 30

---QUOTATION---
109935
Swamps
psy elmet from Dan
FATAL ERROR
[snip]stack trace:
---END QUOTATION---


Bog standard out of memory error. Try culling items (remove rat_ and fracture_), emptying stashes, and the like.
  23:20:15  8 December 2013
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joydivision
(Novice)
 
On forum: 12/05/2009
 

Message edited by:
joydivision
12/08/2013 23:26:12
Messages: 27
109935
Swamps
psy elmet from Dan
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:182: C stack overflow


stack trace:

Scheduler tried to update object forest_ohotnik237213

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...w of chernobyl\gamedata\scripts\bind_det_arts.script:117: C stack overflow


stack trace:

again:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\xr_danger.script:142: attempt to index global 'sr_danger' (a nil value)


stack trace:

Scheduler tried to update object forest_ohotnik237172

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: C stack overflow


stack trace:

Last log:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:182: C stack overflow


stack trace:

Scheduler tried to update object forest_ohotnik37220

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka51484

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka56512

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...f chernobyl\gamedata\scripts\game_totalizator.script:783: C stack overflow


stack trace:

Scheduler tried to update object device_pda6171

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka13276

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka38245

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka26733

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...f chernobyl\gamedata\scripts\game_totalizator.script:783: C stack overflow


stack trace:

Scheduler tried to update object device_pda37221

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka59208

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object dmx_box_nevedimka53254

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_physic_object.script:64: C stack overflow


stack trace:

Scheduler tried to update object lights_camp_fire_ferma_banderos_08
cl setDestroy [628][17151]
cl setDestroy [627][17151]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bind_smart_terrain.script:54: C stack overflow


stack trace:
  06:22:41  22 November 2013
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Grimwald
(Novice)
 
On forum: 10/02/2013
Messages: 30

---QUOTATION---
scopes

I'm interested but I play at 16:10 aspect ratio, so I'm not sure if it will suit me. If you make a 'pack' of all available scopes that can be used with Soup let me know and I'll test it (can test on 16:9, too).

Also the inventory grid is out of alignment at both ratios, 16:9 and 16:10. So the UI is being stretched instead of scaled correctly.

It should not be worse than default scopes.
I'm still fighting with config files to foind out which crosshair is used for which weapon. It is such a mess; multiple config files for 1 weapon, in basic, arsenal and so on.. point out to a non existent folder or texture.
Could someone help me a little with how weapon textures are referenced in config files?
for example, I am trying to find the crosshair texture for the sig550 (even the "necro" version). Is the basic config/weapon/w_sig550.ltx still used? when there is a config/weapon/arsenal_mod/ar/sg550.ltx file.

EDIT: discovery, inside the texture folder, there are two arsenal mod folders, outside the normal wpn texture folder. (such a mess; one day it would be nice to reorganize all that stuff)
---END QUOTATION---



Basic configs in LTX files are still used. However, I am doubtful all the values are utilized in the Soup. I know recoil is handled in a separate file so the values in the weapon LTX are ignored. Haven't messed with scopes so can't help you.
  07:30:21  11 November 2013
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laresgod
(Novice)
 
On forum: 09/30/2008
Messages: 27
scopes


---QUOTATION---
I'm interested but I play at 16:10 aspect ratio, so I'm not sure if it will suit me. If you make a 'pack' of all available scopes that can be used with Soup let me know and I'll test it (can test on 16:9, too).

Also the inventory grid is out of alignment at both ratios, 16:9 and 16:10. So the UI is being stretched instead of scaled correctly.
---END QUOTATION---



It should not be worse than default scopes.
I'm still fighting with config files to foind out which crosshair is used for which weapon. It is such a mess; multiple config files for 1 weapon, in basic, arsenal and so on.. point out to a non existent folder or texture.
Could someone help me a little with how weapon textures are referenced in config files?
for example, I am trying to find the crosshair texture for the sig550 (even the "necro" version). Is the basic config/weapon/w_sig550.ltx still used? when there is a config/weapon/arsenal_mod/ar/sg550.ltx file.

EDIT: discovery, inside the texture folder, there are two arsenal mod folders, outside the normal wpn texture folder. (such a mess; one day it would be nice to reorganize all that stuff)
  04:58:36  11 November 2013
profilee-mailreply Message URLTo the Top
Grimwald
(Novice)
 
On forum: 10/02/2013
 

Message edited by:
Grimwald
11/11/2013 5:00:53
Messages: 30
I'm interested but I play at 16:10 aspect ratio, so I'm not sure if it will suit me. If you make a 'pack' of all available scopes that can be used with Soup let me know and I'll test it (can test on 16:9, too).

Also the inventory grid is out of alignment at both ratios, 16:9 and 16:10. So the UI is being stretched instead of scaled correctly.
 
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