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Know Your Pre-Release Builds - 1098 through 2215

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  08:46:57  14 December 2009
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
I'm always busy, Natvac - I can hardly find time to just play any more...

Glad to hear you're having fun with 2205, Storm Shadow State. Raising awareness of this build was one of my reasons for writing the guide. Regarding English text, I suspect the 2215 upgrade patch fixes those missing files - I haven't installed that one because I wanted to see if there were prominent engine differences between 2205 and 2215.

I've realized that I'll have to just bite the bullet and fix my warped screenshot aspect ratios by hand, so look forward to some visuals soon(tm).

Are we cool enough for a sticky yet?
  07:16:02  14 December 2009
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1421
been playing 2205 (with the patch to upgrade to 2215 engine and all other patchs) it is very cool indeed. It is so much better than 1935 and still has the cool old garbage level as in 1935. I might mod it a little later on, see what shader packs I can get to work with it.

Overall, retail shoc is still better with more polished features, but it is cool to see heaps of the talked about cut (and unfinished) features from the last known builds from before the big axe dropped on the project... so to speak.

For example, the initial artifact quest is cool and you don't start with a detector, but when you get one it has to be equipped on the belt. And it's funny how the stalkers won't attack the bandit factory with out a shot of vodka first... very cool.

Anyway, as per BobBQ's advice from page 5 I have the english text working now, so I can actually understand what is going on. But for me I didn't need to copy any of the rus files across to eng, I only had to set the language to eng in system.ltx.

In some of the forums, guys are talking about a crash you get on start up, and I got it too. It's very easy to fix, it is to do with a file that is named with a russian character, but the english OS or compressions or somthing renames it to eng char... all you need to do is:

1. when you get the crash, open up your log and scroll to near the bottom where it will say that it can't open a file called: stul_1ñ.ogf

2. find the folder: \gamedata\meshes\physics\stul and make a copy of the file:stul_1a.ogf.

3. then just re-name the copy to the text from your error log. Bingo, easy fix.
  09:50:33  11 December 2009
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4263
Wow, BobBQ! Just ... wow.

And a new installment of the Tiger's Spring saga! "You got busy!" --Syndrome (Buddy, grown up) to Mr. Incredible and ElastiGirl in The Incredibles.
  18:34:24  7 December 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12553
Indeed, this is PU and not JU. The buildings tell that a good half of the level is under Pripyat, hehe.
  18:08:11  7 December 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
you can see the prip ug level in CoP as the jupiter ug.... probably they changed it a bit but the main room with trains is the same and you can see the pripyat buildings thru the hole
  17:24:20  7 December 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Pripyat Underground was an entirely new map which also got cut.
---END QUOTATION---



Yeah, I remember something like that. As well, there were a lot of areas of some maps that looked like they would've gone into underground levels (i.e. the "lab" in Limansk).
  15:12:18  7 December 2009
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Rahu X
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER
(Resident)

 

 
On forum: 07/13/2009
 

Message edited by:
Rahu X
12/07/2009 15:14:35
Messages: 341
How do you get the builds to run in a different resolution?

For some reason, whenever I run the batch files (run_alife_s and start) for the builds of 1935 and 2205, it always resets the resolution to 1024x768. I don't know what could be causing this. Is anyone else having the same problem, or is it just me? And any ideas on how to fix this, or is it unfixable?

Oh. And I forgot to mention. I have already tried changing the vid mode setting in user_koan.ltx. It still resets it back to 1024x768 on start-up.
  15:04:14  7 December 2009
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anphrax
Senior Resident
 

 
On forum: 09/06/2008
 

Message edited by:
anphrax
12/07/2009 15:04:50
Messages: 183
Thanks to all for the insights on darkscape, very interesting. I think I've seen mention of the helicopter chase scene in the scripts.

Must admit the idea you have to jump in a vehicle and go through the level avoiding a chopper seems both like an exciting prospect... And a terrible one. Exciting because it would have been a bit different to the usual run and gun methodology of the game, but terrible because of the vehicle handling and their inane ability to explode on contact with sign posts.

However, I think they could have still cut the vehicle aspect but made the level work but I guess as dezodor said that git Dean Sharpe likely wouldn't have wanted the hassle of redoing the mechanics of the level.
  08:55:04  7 December 2009
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
I think you mean the Pripyat underground.
---END QUOTATION---


Pripyat Underground was an entirely new map which also got cut.
  08:42:02  7 December 2009
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BuddieBBB
Senior Resident
 

 
On forum: 01/31/2008
Messages: 883

---QUOTATION---

Thanks for clearing that up - I had remembered something or another that was planned to go back in to CS (which was cut again), but couldn't quite remember which map it was . . . it's been a long while since I've mucked about in the CS folders.

---END QUOTATION---



I think you mean the Pripyat underground.
 
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