and my beloved ones:::
"Why do They call it friendly fire? It's stupid fire, and The ones who do it are not your friends!"
--From "Misremembering STALKER: The Conversations" by NatVac
">> I'm not a LUA programmer but I have notions in POO (I don't know how to say it in english, so I mean "object language"
It's OOP (object-oriented programming), crucifist, but it can be poo in English, too. It depends on the programmer."
- Natvac
I have to ask - are the various bits of music all in-game, or only some of them (you mixed them in to the video footage yourself)? I recognise a couple of the samples - one is the music that was used in the 'alpha' preview video (when the game was still called 'Oblivion Lost'), and I recognise the 'bandit polka' from CS as well.
Edit: Ooooh - and a sample from the weapons preview video (I think) towards the end there as well (around the 29 minute mark). Sound is rather a, um, mixed bunch shall we say. The last set of buildings you go in sort of looks like part of the Jupiter Plant from CoP also.
Description: another boring stuff, with these levels
- Cordon
- Garbage
- Agroprom
- Bar-rostok
- Darkvalley
- Military
- Deadcity
- Pripyat
- Stancia
- Generators
- Sarcofag
- Warlab
- Workshop test
- Ai test
- Om test
Features:
+ Some test maps
+ R2 works
---QUOTATION--- I have to ask - are the various bits of music all in-game, or only some of them (you mixed them in to the video footage yourself)? ---END QUOTATION---
All the music is added in post-production. It's mostly taken from the game files and soundtracks, with a few things borrowed from other Soviet-sphere media and the odd random gag track.
---QUOTATION--- Let me officially end the build-o-mania. ---END QUOTATION---