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Know Your Pre-Release Builds - 1098 through 2215

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  18:39:14  24 January 2010
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
01/24/2010 18:52:18
Messages: 12616
And finally, heeeeere's build 1580!

http://narod.ru/disk/17221332000/stk1580.rar

Unprotected exe (just in case):

http://chernobyl.extra.hu/xr_3da_pri.zip

Screen:

http://img.gameru.net/?v=af1c7.jpg

That same Pripyat!
  18:21:04  24 January 2010
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
Today, we might get Build 1580 with original Pripyat. Keep your fingers crossed.
---END QUOTATION---


Whofore, wherefrom, etc.
  15:04:35  24 January 2010
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
01/24/2010 15:06:29
Messages: 12616
1580, not 1850. The one with original Pripyat. 1850's archive is probably damaged and it's unrecoverable.
  14:51:55  24 January 2010
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domovoi
Senior Resident
 

 
On forum: 04/14/2009
Messages: 307

---QUOTATION---
P.S.: Today, we might get Build 1580 with original Pripyat. Keep your fingers crossed.
---END QUOTATION---



1580 or 1850?

also those maps are beautiful ;_;
  13:03:35  24 January 2010
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
01/24/2010 13:53:13
Messages: 12616
Here are the maps for build 1935:

http://img199.imageshack.us/img199/4624/1935mapconcept2.jpg

http://img199.imageshack.us/img199/607/1935mapconcept.jpg

P.S.: Today, we might get Build 1580 with original Pripyat. Keep your fingers crossed.
  04:59:10  24 January 2010
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Florence
Senior Resident
 

 
On forum: 07/19/2007
Messages: 1197
Fraps works good.
  03:50:34  24 January 2010
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
You ever thought of doing a video of the various places in the build (like just fly around and point stuff out)?
---END QUOTATION---


I'd try it if I had the requisite software.

(Makes a note to look for said software.)
  16:29:48  23 January 2010
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PhilB
(Senior)
 
On forum: 03/03/2009
Messages: 87
Wow that's awesome. Love the descriptions on the screens. You ever thought of doing a video of the various places in the build (like just fly around and point stuff out)?
  13:27:36  23 January 2010
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domovoi
Senior Resident
 

 
On forum: 04/14/2009
Messages: 307
this is a great thread. it's really nice to be able to read about the builds without having to make sense of google translations (i'll learn russian someday!!). 1154 and 2205 were terribly fascinating for me, 1154 mostly for the AI (going prone and rolling around? hell yeah), but i could never get 1935 running for more than like ten minutes so these screendumps are awesome.
  07:09:08  20 January 2010
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
 

Message edited by:
BobBQ
01/20/2010 18:12:33
Messages: 3336
Illustrated Builds - Part III

I'm feeling nice today.

Build 1935 continued

Northeast of Sidorovich's bunker is an anomaly-infested swamp.
http://img41.imageshack.us/img41/9060/1935cordonswamp1.jpg
http://img705.imageshack.us/img705/8086/1935cordonswamp2.jpg

He pities the fool.
http://img96.imageshack.us/img96/8285/1935cordonsevastalker.jpg

It's everywhere!
http://img705.imageshack.us/img705/831/1935cordonthatbuilding.jpg

This time Marked One explores the big tunnel west of the railroad bridge, finding a dead stalker in an exoskeleton, a Gravi artifact and lots of zombies.
http://img193.imageshack.us/img193/7907/1935cordonintothetunnel.jpg
http://img69.imageshack.us/img69/2334/1935cordoninsidetunnel.jpg
http://img46.imageshack.us/img46/7642/1935cordonexostalker.jpg
http://img168.imageshack.us/img168/2297/1935cordongravi.jpg
http://img46.imageshack.us/img46/1539/1935cordonoutofthetunne.jpg

Luckily for him, zombies can't run.
http://img46.imageshack.us/img46/4518/1935cordonoutsidetunnel.jpg

The farm on the other side isn't actually a farm, but another village. I wouldn't mind a house like that.
http://img705.imageshack.us/img705/6663/1935cordonvillage.jpg
http://img705.imageshack.us/img705/4737/1935cordonnicehouse.jpg

"Your kung fu is no good here, Lo Pan!"
http://img41.imageshack.us/img41/5435/1935cordonkungfu.jpg

You take the high road and I'll take the low road and it won't make any difference because Scottish customs won't let us cross the border...
http://img156.imageshack.us/img156/6020/1935cordonpasserby.jpg
http://img46.imageshack.us/img46/8804/1935cordonconversation.jpg

Back to the Garbage. This place got dragged all the way across the map, Soviet hood ornament and all.
http://img96.imageshack.us/img96/4962/1935garbageruins.jpg

Sparrow and a couple of buddies hang out near the tracks.
http://img705.imageshack.us/img705/5374/1935garbagesparrow.jpg

Marked One gets back on the road, picking up from his last CTD.
http://img705.imageshack.us/img705/8928/1935garbagebackontheroa.jpg

The bridge ahead has water underneath, and what's that beyond it?
http://img168.imageshack.us/img168/7427/1935garbagewater.jpg
http://img168.imageshack.us/img168/8334/1935garbagealmostthere.jpg

Seriy's hangar was a regular castle in the old days.
http://img138.imageshack.us/img138/3240/1935garbagemoat.jpg

It's the same old hangar, albeit rotated 180 degrees.
http://img138.imageshack.us/img138/1165/1935garbagehangar.jpg

There's no Seriy here, just a couple of burers. One of them objected to Marked One's intrusion and threw a couch at him.
http://img705.imageshack.us/img705/6177/1935garbageburer.jpg

Exiting to the west, Marked One finds not a tunnel but a garage. The three stalkers inside were apparently standing in for bandits, as they held him up and then CTD'd him with one punch. Poor guy can't catch a break.
http://img41.imageshack.us/img41/8269/1935garbageinsidehangar.jpg

Marked One reaches the Agroprom. The heavily irradiated gate was originally a second path to the Garbage.
http://img69.imageshack.us/img69/581/1935agroentrance.jpg

Better check the map, just in case.
http://img96.imageshack.us/img96/6251/1935agromap.jpg

We must construct additional pylons!
http://img705.imageshack.us/img705/5882/1935agropylons.jpg

Those pylons look rather familiar...
http://img193.imageshack.us/img193/8318/1935agrofamiliar.jpg

Actually, everything does. The Agroprom never changed much.
http://img705.imageshack.us/img705/6678/1935agrosameold5.jpg
http://img69.imageshack.us/img69/7296/1935agrosameold4.jpg
http://img41.imageshack.us/img41/356/1935agrosameold3.jpg
http://img46.imageshack.us/img46/7704/1935agrosameold2.jpg
http://img96.imageshack.us/img96/918/1935agrosameold1.jpg

Radioactive trailer? Check. Scorch mark on the ground? Check.
http://img705.imageshack.us/img705/8603/1935agrotrailer.jpg
http://img168.imageshack.us/img168/6463/1935agroradburn.jpg

Military deserter? ...He's AWOL.
http://img96.imageshack.us/img96/3702/1935agropond.jpg

Nice rides.
http://img168.imageshack.us/img168/2948/1935agroheavymetal.jpg
http://img193.imageshack.us/img193/8437/1935agrogrounded.jpg
http://img41.imageshack.us/img41/6679/1935agrochopperglitch.jpg

The Agroprom and its underground are one level in this build, so entrances like this one aren't blocked by inconvenient piles of rubble.
http://img41.imageshack.us/img41/6149/1935agrounderground.jpg

Marked One arrives at the Dark Valley and immediately notices something amiss...
http://img130.imageshack.us/img130/6913/1935darkentrance.jpg

Oh shit.
http://img196.imageshack.us/img196/9352/1935darkmap.jpg

Hooray for landmarks.
http://img200.imageshack.us/img200/3759/1935darkbridge.jpg

The pig farm to the south is in a very rough state of development. Part of the outer wall isn't even touching the ground.
http://img130.imageshack.us/img130/6259/1935darkpigfarm.jpg
http://img196.imageshack.us/img196/7643/1935darkpigfarm2.jpg

There's no escape this way.
http://img69.imageshack.us/img69/7358/1935darksouthend.jpg

"Follow me, I know a good place for an ambush... Wait..."
http://img63.imageshack.us/img63/8762/1935darkambushsite.jpg

When the bandit told Bullet his partner was being taken to the abandoned factory, he originally meant this place.
http://img130.imageshack.us/img130/972/1935darkdistantfactory.jpg

That tunnel on the right doesn't lead to anything...
http://img200.imageshack.us/img200/9344/1935darkdummytunnel.jpg

...But there's some kind of fenced-in dump or excavation site on the other side of the hill.
http://img228.imageshack.us/img228/7910/1935darkdump.jpg
http://img710.imageshack.us/img710/4244/1935darkdumpclose.jpg

Marked One scopes out the south side of the factory.
http://img63.imageshack.us/img63/8411/1935darkfactory1.jpg
http://img705.imageshack.us/img705/6629/1935darkfactory2.jpg

The road running in front of the factory leads to a familiar gas station.
http://img705.imageshack.us/img705/4643/1935darkgasstation.jpg

The inside of the factory is very rough - just bare geometry with placeholder textures.
http://img200.imageshack.us/img200/4225/1935darkinfactory1.jpg

"If you like that, you're gonna love this..."
http://img69.imageshack.us/img69/5378/1935darkinfactory2.jpg

The exteriors are more polished, including a long garage which was incorporated into the final version of this area.
http://img228.imageshack.us/img228/3673/1935darkinfactory3.jpg
http://img130.imageshack.us/img130/4527/1935darkinfactory4.jpg
http://img200.imageshack.us/img200/3695/1935darkinfactory5.jpg

The factory is host to some freaky anomalies.
http://img710.imageshack.us/img710/5306/1935darkfreaky.jpg

And some of Ruslan Konovalchuk's rats.
http://img228.imageshack.us/img228/1339/1935darkrat.jpg

Borov will be glad to know that his base is still recognizable.
http://img710.imageshack.us/img710/6856/1935darkbanditbase1.jpg
http://img710.imageshack.us/img710/8533/1935darkbanditbase2.jpg

Though he might not care for the bus stop out front...
http://img36.imageshack.us/img36/7884/1935darkbusstop.jpg

...Or the vaguely house-shaped concrete block to the northeast.
http://img130.imageshack.us/img130/505/1935darkdummyhose.jpg

Lab X18 is initially what one would expect, but extra areas begin to crop up on the second floor. This section extends off the hallway where the player can find a Monolith suit and an AK-74 with grenade launcher in the final game.
http://img69.imageshack.us/img69/9985/1935x18extension1.jpg
http://img69.imageshack.us/img69/7918/1935x18extension2.jpg
http://img200.imageshack.us/img200/9295/1935x18extension3.jpg

There's an extra doorway connecting to the bathroom where the first scientist's body will be placed, too.
http://img705.imageshack.us/img705/5180/1935x18bathroom.jpg
http://img36.imageshack.us/img36/1466/1935x18anotherextension.jpg

"No, Marked One. You are the poltergeists."
http://img196.imageshack.us/img196/6676/1935x18oops.jpg

The big room with the pseudogiant cannot be found...
http://img705.imageshack.us/img705/5355/1935x18missingroom.jpg

...Though the steps on the far side lead to this familiar place.
http://img710.imageshack.us/img710/3334/1935x18storage.jpg

How long ago were these cutting edge?
http://img36.imageshack.us/img36/5629/1935x18hitech.jpg

That room in turn leads to the lab of horrors, which is mercifully free of fire poltergeists.
http://img196.imageshack.us/img196/1711/1935x18science1.jpg
http://img69.imageshack.us/img69/773/1935x18science2.jpg

There's a second door in the lab, and it leads back to the stairwell... But what is that on the lower right?
http://img228.imageshack.us/img228/9677/1935x18extrafloor.jpg

Aha!
http://img36.imageshack.us/img36/1886/1935x18bigroom1.jpg
http://img36.imageshack.us/img36/537/1935x18bigroom2.jpg
http://img705.imageshack.us/img705/7325/1935x18bigroom3.jpg

At last Marked One comes to the Bar, only to find it under siege by CTD-inducing mutants.
http://img69.imageshack.us/img69/6083/1935barseige.jpg
http://img41.imageshack.us/img41/9564/1935barseige2.jpg

Will he find a way through? Tune in next time!
 
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