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Know Your Pre-Release Builds - 1098 through 2215

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Question/AnswerMake Oldest Up Sort by Ascending
  08:52:01  9 April 2012
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
1994 part three: http://www.youtube.com/watch?v=7dtbneeDjC8
  22:18:42  31 March 2012
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
Heard those whimpers of joy? That's the sound of buildomaniacs right now.
---END QUOTATION---


No, that's just me.

And it's not joy, it's a myocardial infarction.
  19:52:01  31 March 2012
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weidrik
Senior Resident
 

 
On forum: 03/15/2009
Messages: 182
Impressive work with these levels. Seriously impressive. Can't wait the day I can visit all the places.


---QUOTATION---
*whistles*

http://www.youtube.com/watch?v=1PcEriYg6lA
---END QUOTATION---



It'll never be done... Poor Buildomaniac.
  18:55:54  31 March 2012
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gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077

---QUOTATION---
well, now its called countryside, but basically the deadmil terrain was used and extended
---END QUOTATION---


wow. impressive
  15:22:43  31 March 2012
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
well, now its called countryside, but basically the deadmil terrain was used and extended
  15:13:59  31 March 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---
yup, it took me several months last year to bring deadmil in "good shape" for la
---END QUOTATION---



The screens look awesome!
So, i see now on Moddb, that the Lost Alpha surprise levels are revealed - and Deadmil is one of them.
  14:58:47  31 March 2012
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
03/31/2012 14:59:01
Messages: 3803
yup, it took me several months last year to bring deadmil in "good shape" for la

my revision:

http://media.moddb.com/images/mods/1/12/11987/3_febr2012.jpg
http://media.moddb.com/images/mods/1/12/11987/4_newyear_la.jpg
http://media.moddb.com/images/mods/1/12/11987/calendar_11_november_en_4_3.jpg
http://media.moddb.com/images/mods/1/12/11987/2.25.jpg
http://media.moddb.com/images/mods/1/12/11987/1.26.jpg
http://media.moddb.com/images/mods/1/12/11987/3.19.jpg

gsc-s draft: http://img.gameru.net/?v=d9455.jpg
my remake: http://media.moddb.com/images/mods/1/12/11987/calendar_october_en_4_3.jpg

gsc-s village: http://img.gameru.net/?v=7f782.jpg
my rework: http://media.moddb.com/images/mods/1/12/11987/3.18.jpg

gsc draft: http://img.gameru.net/?v=4914a.jpg
my rework: http://media.moddb.com/images/mods/1/12/11987/2.24.jpg
  14:35:48  31 March 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
03/31/2012 15:39:25
Messages: 1158

---QUOTATION---
those 2 maps werent finished, in designer eyes, lets say milrad was around 10% ready, deadmil is around 40% ... geometry-wise. i guess it was just an idea to make cars useful, finally they only kept the dscape connection map, but after cars were deleted completely, even that one became useless.
---END QUOTATION---



Thanks, i saw some level editor screenshots before gameinator was shutted down again (damned ddos attacks), and the screens were disappointing, milrad and deadmil are really very-very far from to be ready.

http://images.gameru.net/image/bad7ec6d48.jpg

http://images.gameru.net/image/482571525e.jpg

http://images.gameru.net/image/23b9252aa8.jpg
  14:22:22  31 March 2012
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
those 2 maps werent finished, in designer eyes, lets say milrad was around 10% ready, deadmil is around 40% ... geometry-wise. i guess it was just an idea to make cars useful, finally they only kept the dscape connection map, but after cars were deleted completely, even that one became useless.
  10:58:15  31 March 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
03/31/2012 14:02:33
Messages: 1158

---QUOTATION---
golden mine for mappers and level designers

gsc gave green light, so my mate released a couple of "garbage"...
...It's basically an 'old' GSC sdk backup from dec 2004 to 2009. It contains almost all objects (those are lost, which were overwritten with new versions) which gsc modelers made since 2001, and level files from 2004 dec to 2006 dec (including testmaps), clear sky and call of pripyat sdk objects + maps too. You can find sources of the very first cordon (which i was talking about a few posts above), garbage, radar, deadmil, milrad, and other historic levels, or some forgotten mutants, like the green dwarf, or the old controller. (unpacked size is more than 100gb)
---END QUOTATION---




Thanks GSC!
So GSC gives out almost all source objects, level editor scenes... I hope it means something positive about Stalker2.
Nice little pack, it helps to build completely new maps.
The 2 car levels, Milrad, Deadmil... let's see them.
If they deserve, let's see them in the game.

LOOOOL, the Green dwarf:
http://ifotki.info/10/5ed89b37314faa7ae39616179a2decba6db8e8115790385.jpg.html
 
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