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Know Your Pre-Release Builds - 1098 through 2215 |
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10:58:15 31 March 2012 |
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Bangalore
Robberbaron (Resident)
 On forum: 02/17/2008
 Message edited by: Bangalore 03/31/2012 14:02:33
Messages: 1158
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---QUOTATION--- golden mine for mappers and level designers
gsc gave green light, so my mate released a couple of "garbage"...
...It's basically an 'old' GSC sdk backup from dec 2004 to 2009. It contains almost all objects (those are lost, which were overwritten with new versions) which gsc modelers made since 2001, and level files from 2004 dec to 2006 dec (including testmaps), clear sky and call of pripyat sdk objects + maps too. You can find sources of the very first cordon (which i was talking about a few posts above), garbage, radar, deadmil, milrad, and other historic levels, or some forgotten mutants, like the green dwarf, or the old controller. (unpacked size is more than 100gb) ---END QUOTATION---
Thanks GSC!
So GSC gives out almost all source objects, level editor scenes... I hope it means something positive about Stalker2.
Nice little pack, it helps to build completely new maps.
The 2 car levels, Milrad, Deadmil... let's see them.
If they deserve, let's see them in the game.
LOOOOL, the Green dwarf:
http://ifotki.info/10/5ed89b37314faa7ae39616179a2decba6db8e8115790385.jpg.html
Call of Chernobyl - a mod for Call of Pripyat
http://www.moddb.com/mods/call-of-chernobyl
SDK and modeling tutorials
https://www.moddb.com/tutorials/sdk-and-3d-modelinganimation-tutorials
Tutorial - creating AI map and graph:
http://www.moddb.com/members/bangalore/tutorials/creating-ai-map-and-graph
Tutorial - Editing SOC's all.spawn with level editor:
http://stalkermod.wiki-site.com/index.php/Working_on_all.spawn_with_SOC_level_editor
http://www.moddb.com/members/bangalore/tutorials/working-on-allspawn-with-soc-level-editor
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