ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Know Your Pre-Release Builds - 1098 through 2215

« Previous 10 events | 1 2 3 4 5 6 7 8 9 10 ... 102 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  04:00:20  6 December 2009
profilee-mailreply Message URLTo the Top
Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1421
Here's some links I had floating around, don't know if they work or not tho:
http://www.stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewdownload&cid=19

http://forum.stalker.pl/viewtopic.php?f=61&t=4638


What is build 1510? is it the same as 1511?

2205 sounds the coolest, dose anyone have a link for that?

Do the shaders from 3120 work in SHOC?
  04:50:18  6 December 2009
profilee-mailreply Message URLTo the Top
BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
Darkscape was made in late 2005-early 2006 and cut the same year. No real idea if it played much in the story, maybe you got chased by the military helicopter after x18.
---END QUOTATION---


Something like that, yes. Apart from the overheard view on the Zone map and the level's loading screen, I don't know if I've ever seen anything that can definitely be attested to Darkscape - most of the supposed screenshots of it were actually taken in the Generators level.

---QUOTATION---
What is build 1510? is it the same as 1511?
---END QUOTATION---


The original leak was of build 1510 plus an incremental patch upgrading it to build 1511 - the game content is the same.

---QUOTATION---
2205 sounds the coolest, dose anyone have a link for that?
---END QUOTATION---


Start here and scroll down: http://betaarchive.co.uk/forum/viewtopic.php?f=14&t=9055
  11:12:23  6 December 2009
profilee-mailreply Message URLTo the Top
BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
Messages: 8933

---QUOTATION---
Do the shaders from 3120 work in SHOC?
---END QUOTATION---


Nope.

If you want sunshafts, SSAO, etc., use Sky4CE Mod (most of hlsl code of those features was taken from 3120, it's actually their improved and fixed adaptation to SoC engine).

But I have to warn you that it's not possible to make CS-like sunshafts on SoC engine, so there they're being casted near the ground. You won't be able to see them while looking on sun through the tree or in situations like these. Well, it's hard to explain how it looks, just look yourself
  19:41:32  6 December 2009
profilee-mailreply Message URLTo the Top
BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
A tip for anyone playing build 2205: for English text, go into gamedata\config\text\rus and copy over the files in it which do not already exist in gamedata\config\text\eng (but don't overwrite any of the existing files in text\eng). Then open system.ltx and change the line language = rus to language = eng.
  00:17:50  7 December 2009
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25954
Know Your Pre-Release Builds - 1098 through 3120

Just to make sure we are all talking about the same thing
I am calling Dark Escape/Darkscape the entire area in red:
http://img121.imageshack.us/img121/1156/darkescape.jpg
I have read that this was possibly divided into two sections
with only the green start from the Dark Valley to the green
finish at the train tracks that go to the Cordon and Marshes.
I include the areas from the blue line to the next using the
road. Whether all of this was intended to be just one level or
two is irrelevant. I have additionally read that this was suppose
to be travel in some kind of vehicle much like that in Call of Duty
where you are a passenger and cannot drive but you can shoot.

Any enlightenment on this subject would be appreciated.

TS
  00:50:08  7 December 2009
profilee-mailreply Message URLTo the Top
Rahu X
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER
(Resident)

 

 
On forum: 07/13/2009
Messages: 341
I can't seem to get the 2205 build to start in full screen. I'm running the start batch file and the build runs, but not in full screen. And everytime I adjust the vid mode setting in user_koan.ltx, the batch file resets it to 1024x768.

Any fixes for this?
  00:52:04  7 December 2009
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
12/07/2009 0:56:53
Messages: 3803
TS,

it was not divided into 2 parts, was a level as you marked. however no more info about it. we used this little info to remake it

edit: ah and its darkscape ... scape as part of "landscape" word.. but it was not dark, not darker than darkvalley in soc
  00:54:37  7 December 2009
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803

---QUOTATION---
I can't seem to get the 2205 build to start in full screen. I'm running the start batch file and the build runs, but not in full screen. And everytime I adjust the vid mode setting in user_koan.ltx, the batch file resets it to 1024x768.

Any fixes for this?
---END QUOTATION---



check the log in the logs folder. i have a guess that its looking for a stul_1n file but that "n" character has some markings, so you should copy that name from the log, and locate the real stul_1n.ogf in gamedata\meshes and rename it as it was in log. so the game will find it. its needed because the mesh was named on russian characters and its not visible in eng windows correctly....
  01:10:41  7 December 2009
profilee-mailreply Message URLTo the Top
{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Nope.

If you want sunshafts, SSAO, etc., use Sky4CE Mod (most of hlsl code of those features was taken from 3120, it's actually their improved and fixed adaptation to SoC engine).

But I have to warn you that it's not possible to make CS-like sunshafts on SoC engine, so there they're being casted near the ground. You won't be able to see them while looking on sun through the tree or in situations like these. Well, it's hard to explain how it looks, just look yourself
---END QUOTATION---



I must say, a bit OT, but Sky4ce's 2.0 pack looks superb. It's yet another major step up for SoC.

Back to darkscape . . . wasn't there some rumor at one point of that area being developed back into CS, but was cut out (again)?
  01:20:42  7 December 2009
profilee-mailreply Message URLTo the Top
Florence
Senior Resident
 

 
On forum: 07/19/2007
Messages: 1197
Nothing in the CS files indicate it was even considered.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.