14:07:48 27 January 2010 |
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anphrax
Senior Resident
On forum: 09/06/2008
 Message edited by: anphrax 01/27/2010 14:08:49
Messages: 183
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I'm faily sure now from what I've learned here and what I've seen of the SoC code that Darkscape was never finished, and was used a test level until being finally removed at some point down the line. Which is a shame really. Maybe there's a build hanging around with the old test level still intact, though judging from the simulation xml file they used DS as a test bed for spawning every and all NPCs and Monsters in the game at one point... That'd be a riot. Literally. |
14:13:44 27 January 2010 |
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dezodor
level designer (Resident)
 On forum: 04/08/2007
 Message edited by: dezodor 01/27/2010 14:22:38
Messages: 3803
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anphrax,
probably there is, the question is if it worth? when i first saw the pripyat build a few months ago, my dream was broken about "how cool it was". I always thought its 100x bigger, 100x better etc. The same happened for all other maps in the build, except for deadcity and garbage, which i knew for long, and knew what to expect. Just wanted to say with this.... sometimes our imagination and dream is much more worth, than ruining it with seeing something which we dreamed of.
{imperialreign},
well, after these builds, ppl will be able to compare, if they want to. We are not remaking them 1:1, not placing trees, and objects in exactly the same position as it was in the old, because that would be boring, ppl always need something new. if you havent seen our ny video yet, you can check it on moddb, and the screens. the first thing ppl notice is, overgrown levels. yep, with a cost of performance, i decided to add 3-4x more vegetation to the maps as gsc used. Im not a good pr, and i dont like to hype, so lets say, you will see when we finish our dream...
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Lost Alpha project -> http://www.moddb.com/mods/lost-alpha
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14:23:34 27 January 2010 |
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anphrax
Senior Resident
On forum: 09/06/2008
Messages: 183
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My point exactly. As I say I'm sure it was an unfinished test level, that bridge in the intro screen is likely artwork as opposed to an actual touched-up screenshot too, and the map view of the area looks like it was hand-drawn and not a top down view screenshot of the level that had been touched up to look like a map as some of the other areas are. I doubt darkscape existed as anything more than a 10x10 flat terrain square with a bit of grass texture.
I say it is a shame because I'd have still liked a map to exist between DV and Cordon. As I said before ages ago I always felt it was somewhat of an anticlimax going through those gates and then suddenly ending up in Cordon. Just felt like turning two pages at once. |
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