ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Know Your Pre-Release Builds - 1098 through 2215

« Previous 10 events | 1 ... 12 13 14 15 16 17 18 19 20 ... 102 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  11:34:00  27 January 2010
profilee-mailreply Message URLTo the Top
Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
 

Message edited by:
Vintar
01/27/2010 11:37:02
Messages: 6349

---QUOTATION---
Bwuhahahahsahahahaha lol sorry dude doesn't exist.
well i did hear a rumour...
***FATAL ERROR***
Bin/dezodor.dll

Illegal action detected: Autonomous murdering cycle panic

Stack Trace;
---END QUOTATION---



#include<rumours.lib>

using namespace  dezOwave

typedef unsigned short int ushit

int main()
 ushit Fredy = 0
 dezOwave::cout<<type(Fredy)<</n;
end

  14:07:48  27 January 2010
profilee-mailreply Message URLTo the Top
anphrax
Senior Resident
 

 
On forum: 09/06/2008
 

Message edited by:
anphrax
01/27/2010 14:08:49
Messages: 183
I'm faily sure now from what I've learned here and what I've seen of the SoC code that Darkscape was never finished, and was used a test level until being finally removed at some point down the line. Which is a shame really. Maybe there's a build hanging around with the old test level still intact, though judging from the simulation xml file they used DS as a test bed for spawning every and all NPCs and Monsters in the game at one point... That'd be a riot. Literally.
  14:13:44  27 January 2010
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
01/27/2010 14:22:38
Messages: 3803
anphrax,

probably there is, the question is if it worth? when i first saw the pripyat build a few months ago, my dream was broken about "how cool it was". I always thought its 100x bigger, 100x better etc. The same happened for all other maps in the build, except for deadcity and garbage, which i knew for long, and knew what to expect. Just wanted to say with this.... sometimes our imagination and dream is much more worth, than ruining it with seeing something which we dreamed of.


{imperialreign},

well, after these builds, ppl will be able to compare, if they want to. We are not remaking them 1:1, not placing trees, and objects in exactly the same position as it was in the old, because that would be boring, ppl always need something new. if you havent seen our ny video yet, you can check it on moddb, and the screens. the first thing ppl notice is, overgrown levels. yep, with a cost of performance, i decided to add 3-4x more vegetation to the maps as gsc used. Im not a good pr, and i dont like to hype, so lets say, you will see when we finish our dream...
  14:23:34  27 January 2010
profilee-mailreply Message URLTo the Top
anphrax
Senior Resident
 

 
On forum: 09/06/2008
Messages: 183
My point exactly. As I say I'm sure it was an unfinished test level, that bridge in the intro screen is likely artwork as opposed to an actual touched-up screenshot too, and the map view of the area looks like it was hand-drawn and not a top down view screenshot of the level that had been touched up to look like a map as some of the other areas are. I doubt darkscape existed as anything more than a 10x10 flat terrain square with a bit of grass texture.

I say it is a shame because I'd have still liked a map to exist between DV and Cordon. As I said before ages ago I always felt it was somewhat of an anticlimax going through those gates and then suddenly ending up in Cordon. Just felt like turning two pages at once.
  16:22:41  27 January 2010
profilee-mailreply Message URLTo the Top
BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
 

Message edited by:
BobBQ
01/27/2010 16:29:39
Messages: 3336

---QUOTATION---
Maybe there's a build hanging around with the old test level still intact, though judging from the simulation xml file they used DS as a test bed for spawning every and all NPCs and Monsters in the game at one point...
---END QUOTATION---


I hope you aren't looking in character_desc_simulation - Darkscape's file is character_desc_kishka.


---QUOTATION---
As I say I'm sure it was an unfinished test level, that bridge in the intro screen is likely artwork as opposed to an actual touched-up screenshot too, and the map view of the area looks like it was hand-drawn and not a top down view screenshot of the level that had been touched up to look like a map as some of the other areas are. I doubt darkscape existed as anything more than a 10x10 flat terrain square with a bit of grass texture.
---END QUOTATION---


I really don't think you have adequate basis for such a judgment. Why cast aspersions on the Darkscape loading screen and not, say, the loading screens for Garbage, Agroprom or X18?

The map quality is a red herring - the entire Zone map is a low-resolution image, with smaller high-resolution slices laid over it to represent the playable areas. Darkscape looks poor quality on the Zone map for the same reason that the Dead City does - because we don't have the hi-res overlays for those levels. Compare the image quality of the Bar/Rostok and Pripyat areas on the Zone map in Clear Sky, where those areas are not accessible and their hi-res maps aren't used.
  16:37:37  27 January 2010
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
01/27/2010 16:38:37
Messages: 3803
here is a hq deadcity pda map from 2006 just before it was cut, so it fits to the final global map...
http://radikal.ru/F/s002.radikal.ru/i200/1001/b9/6f4e7ba2b2e5.jpg.html

just make dds of it, the placement of it on the global map is still in game_maps_single.ltx with correct coordinates, so just link it there, and it will be visible on the global map
  16:41:21  27 January 2010
profilee-mailreply Message URLTo the Top
Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
01/27/2010 16:46:29
Messages: 12652

---QUOTATION---
Why cast aspersions on the Darkscape loading screen and not, say, the loading screens for Garbage, Agroprom or X18?

---END QUOTATION---



None of those levels have a passageway that narrow (only Cordon does, but that's not it). char_desc_kishka is the answer. Main hero runs from the military from DV to Cordon using southern gate. No levels existed south of DV.
  16:50:47  27 January 2010
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
well if you decompile the game.graph from final soc. you will find a graph connection point in darkvalley, which goes to k01_darkscape, and its at that south gate
  17:03:29  27 January 2010
profilee-mailreply Message URLTo the Top
BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
 

Message edited by:
BobBQ
01/27/2010 18:01:03
Messages: 3336

---QUOTATION---
None of those levels have a passageway that narrow (only Cordon does, but that's not it).
---END QUOTATION---


I'm not sure what that has to do with anything. My point was that to claim the loading screen is somehow fake on the basis of not having access to the corresponding level geometry isn't a safe argument. The Garbage, Agroprom and X18 all have loading screens with details which don't match the final versions, but we don't call them fakes because we have builds with variants which do match the images.

*EDIT*

Sweet.

http://img524.imageshack.us/img524/9195/ssnat012710105913l05bar.jpg
  18:26:59  27 January 2010
profilee-mailreply Message URLTo the Top
DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762
Wait, what is going on, where you getting the pictures? Did you guys find a build somewhere?
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.